Page 2 of 2

RE: Tech Progression - Opinions?

Posted: Sun Dec 19, 2021 5:31 pm
by mroyer
ORIGINAL: Cassini
It was later in my play, that I discovered the 'trick' to getting all those binary techs to become available, was to engage in a level 1 'scientific exchange' with a major power - then all the sudden the binary techs started to magically flow in.

Is the exchange with an AI major, human major or either?

ORIGINAL: Cassini
So my recommendation at this point would be to have the 'game' to SLOW THINGS DOWN - cut the rate of tech progression by at least half, possibly two-thirds.

What 'development speed' are you referring to, normal, slower or slowest? I also tend to think things go much too fast, especially at normal rate. Perhaps if things were slowed down across the board, we'd also need an option to start at higher tech (e.g. 6 or 7) so players who want to play with star-wars weaponry don't have to play hundreds of rounds to get them.

-Mark R.

RE: Tech Progression - Opinions?

Posted: Sun Dec 19, 2021 5:55 pm
by eddieballgame
ORIGINAL: KingHalford

ORIGINAL: eddieballgame
The S&S Editor does allow one to move the techs around per tiers.

This I didn't know. That's really interesting. There are some techs that I think could do with being placed lower in the tree (Solar Power is one, I think it's too effective and cheap, and providing you've got Rare Metals it's a no-brainer)

Interesting, as some thought it should be available sooner, if not...already researched.
You make a very good point, however.
I had done up a simple mod to address this per some wanting it to be available at the beginning per starting with Tech Level 3.

https://www.matrixgames.com/forums/tm.asp?m=5025445

RE: Tech Progression - Opinions?

Posted: Sun Dec 19, 2021 10:18 pm
by Cassini
ORIGINAL: mroyer

ORIGINAL: Cassini
It was later in my play, that I discovered the 'trick' to getting all those binary techs to become available, was to engage in a level 1 'scientific exchange' with a major power - then all the sudden the binary techs started to magically flow in.

Is the exchange with an AI major, human major or either?

AI major

ORIGINAL: Cassini
So my recommendation at this point would be to have the 'game' to SLOW THINGS DOWN - cut the rate of tech progression by at least half, possibly two-thirds.

What 'development speed' are you referring to, normal, slower or slowest? I also tend to think things go much too fast, especially at normal rate. Perhaps if things were slowed down across the board, we'd also need an option to start at higher tech (e.g. 6 or 7) so players who want to play with star-wars weaponry don't have to play hundreds of rounds to get them.

-Mark R.

I'm not using any mods, so I have to assume normal development speed.

I was initially thinking, that engaging in 'scientific exchange' would benefit the AI major more than me - so I refrained from doing so. Getting those binary tech discoveries was PAINFULLY slow - so I decided what the heck and went for a level 1 exchange. Presto - the discoveries started rolling in and I had multiple options to select for my military, air force and economic research.

However... I've got discoveries into the 4th tier of tech, but my economic research in getting any single tech is still painfully slow. I'm thinking that higher level scientific exchanges would be needed to speed this up.