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RE: Terrain/Resource Defense Bonuses

Posted: Fri Feb 18, 2022 7:53 am
by BillRunacre
Resources either start at their normal (generally maximum permissible, unless they belong to a Minor) strength, or they can be activated by a RESOURCE script.

With the latter, they will start the game at zero strength, increasing by 1 per turn from the time when the script is triggered to fire.

If however, you want a resource to start at (say) strength 6, if it normally starts at 10 then you could have a one-off SUPPLY script hit it for 4 points of damage in the first turn.