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RE: Working on 6th Army Campaign
Posted: Wed Jan 12, 2022 2:38 pm
by BvB
Sorry for my silence. Extremely sick 20-30 Dec, in bed, couldn't swallow, did 2 swallows of water per day for 3 days.
On the scenario my biggest complaint Larry addressed with OB mixup. 2 other things - you can spend PP for Tigers in scenario Kharkov in '42 but they don't appear. The other in that scenario is everything starts in Kharkov with open flanks - would be nice if either a division or korps started in the NE flank town and SW edge area. Or, if players got to initiate setups, or if all korps started within one hex of their leader unit.
Salute on the time/effort you spent....
RE: Working on 6th Army Campaign
Posted: Wed Jan 12, 2022 4:30 pm
by ernieschwitz
First of all, glad that you've recovered. Being that sick isn't something you really want for anyone.
The OOB Mixup, as mentioned is something I can do very little about, and is true to the way the original scenarios have been written. The Kharkov example you mentioned is an extremely hard scenario, and may warrant a way to set up your forces, somewhat. I'll keep that in mind.
It is strange that the Tigers do not appear. I did try and build some in another scenario, and it worked as it should. Are you sure that you bought them, and not just browsed at the option?
Sorry for my silence. Extremely sick 20-30 Dec, in bed, couldn't swallow, did 2 swallows of water per day for 3 days.
On the scenario my biggest complaint Larry addressed with OB mixup. 2 other things - you can spend PP for Tigers in scenario Kharkov in '42 but they don't appear. The other in that scenario is everything starts in Kharkov with open flanks - would be nice if either a division or korps started in the NE flank town and SW edge area. Or, if players got to initiate setups, or if all korps started within one hex of their leader unit.
Salute on the time/effort you spent....
RE: Working on 6th Army Campaign
Posted: Wed Jan 12, 2022 5:00 pm
by BvB
I bought them twice - before and after the final Kharkov 42 battle - the PP were spent but they never showed up.
I thought perhaps it was intentional to prevent them showing up before realistic that should be Nov 42?
RE: Working on 6th Army Campaign
Posted: Wed Jan 12, 2022 5:23 pm
by ernieschwitz
I'll look into it. Thanks for reporting
I bought them twice - before and after the final Kharkov 42 battle - the PP were spent but they never showed up.
I thought perhaps it was intentional to prevent them showing up before realistic that should be Nov 42?
RE: Working on 6th Army Campaign
Posted: Tue Jan 18, 2022 12:45 pm
by BvB
Since the first battle had non core paratroops, one idea would be either a non core group on each flank, or new core reinforcement units there based on historical OB
RE: Working on 6th Army Campaign
Posted: Tue Jan 18, 2022 3:15 pm
by ernieschwitz
ORIGINAL: BvB
Since the first battle had non core paratroops, one idea would be either a non core group on each flank, or new core reinforcement units there based on historical OB
Actually those paratroopers were not non-core. They were part of the core, but I removed them, by removing every single instance of paratroopers on the map. That is not really possible with standard troops.
RE: Working on 6th Army Campaign
Posted: Wed Jan 19, 2022 12:40 pm
by LarryBurstyn
Suggestion.
A one turn event (first turn ONLY) allowing German units unlimited movement (or double/triple the AP) within the area the units appear. I've seen this done in other ATG games--although I don't remember which ones.
RE: Working on 6th Army Campaign
Posted: Wed Jan 19, 2022 5:27 pm
by ernieschwitz
I might do this, for some scenarios, especially those right after a refit/rest/research scenario, all others I don't think so.