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RE: Soviet Tank and Mech divisions exceeding TOE

Posted: Fri Jan 07, 2022 10:31 am
by xhoel
ORIGINAL: ToxicThug11

To answer your second question, Marshal Grigory Kulik must be buffed due to his heroic actions saving the remnants of the Western front.
I hope everyone can learn more about Grigory Kulik with this post.
Grigory Kulik was a great military mind. When he allowed the Germans to reach Leningrad he knew that the Germans supply lines would be stretched. He was also aware that there were too many citizens in Leningrad who required too much food and undertook efforts to depopulate the city to improve the countries supply situation.
In a way, Grigory Kuliks logistics genius contributed to an abundance of food and a collapse in German logistics.
Moreover, his ingenious delay of the ppsh and the grenade launcher saved millions of tons of ammunition and rubles.
His decision to make every t34 have a lack of ammunition contributed to German overconfidence in their campaign.
While some admire rokosovsky for his "bravery" and "skill", patricians admire Kulik for his firm grasp of logistics and his overall grand strategy to win WW2.
I feel like his admin level should be raised to atleast 9 since he was so proficient at administering everything.


This is pure gold [:D][:D][:D] Love the sarcasm!

RE: Soviet Tank and Mech divisions exceeding TOE

Posted: Fri Jan 07, 2022 12:30 pm
by DeletedUser1769703214
ORIGINAL: ToxicThug11

ORIGINAL: HardLuckYetAgain
ORIGINAL: ToxicThug11

Hello everyone. I am making this thread to ask whether this is intended.

By disbanding and lowering TOE of other tank and mechanized divisions I am able to create high TOE monsters very quickly.

I am able to bring into a battle (from a single hex) 1200+ AFVs. At turn 3-5, in combination with rifle divisions and support artillery, this is able to completely trash a panzer division. It means the enemy is scarcely able to hold pockets and will take very high AFV losses. The losses to the Soviet player would be completely acceptable, being mostly T26 and BT model tanks.
In addition, the Soviet player can immediately pull back after their attack making these high toe divisions reusable.

I will post some examples here if an admin will permit me to be allowed to post images.

Thank you

You make pockets with the Germans using Motorized divisions. Mentioned this (wrote in my AAR)a long time ago to thwart such actions by the Soviets. The German Moto divisions will probably retreat but will trash the Soviet armor.
I agree, the greatest threat to Soviet armor is motorized divisions. Still, I dont see how after closing a pocket the Germans can counter being hit by two or three 14-18 CV Soviet Tank Divisions. Usually the Germans are out of fuel and fatigued by the time they close a pocket. German panzer divisions seem to be made of eggshells. In my recent game I have completely trashed three German panzer divisions with what are essentially Soviet tank divisions overstuffed with T26s.

Ya, why I won't move my PZ's max distance. Doing so will get you murdered as the Germans as you mentioned.

RE: Soviet Tank and Mech divisions exceeding TOE

Posted: Fri Jan 07, 2022 1:29 pm
by ToxicThug11
Ah yes... Sarcasm...

RE: Soviet Tank and Mech divisions exceeding TOE

Posted: Sat Jan 08, 2022 8:17 pm
by Lurberri
[:D][:D][:D] What a thread