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RE: Working on a "Boardgame Vibe" mod

Posted: Sun Feb 13, 2022 2:24 am
by Crossroads
^Yes, this is correct. SEAsia files override non-prefix files for all maps set in Southeast Asia.

RE: Working on a "Boardgame Vibe" mod

Posted: Sun Feb 13, 2022 2:33 am
by Umbra_TSSI
Since I've completed the graphics and zoom levels for this mod, thought I'd show you all a mid level zoom. :)

Image

RE: Working on a "Boardgame Vibe" mod

Posted: Sun Feb 13, 2022 2:33 am
by Jason Petho
That's great!!

Looks like Kien Long!

RE: Working on a "Boardgame Vibe" mod

Posted: Sun Feb 13, 2022 2:41 am
by Umbra_TSSI
ORIGINAL: Crossroads

^Yes, this is correct. SEAsia files override non-prefix files for all maps set in Southeast Asia.
Thank you so much, Crossroads. You've really helped me out!

RE: Working on a "Boardgame Vibe" mod

Posted: Sun Feb 13, 2022 2:42 am
by Umbra_TSSI
ORIGINAL: Jason Petho

That's great!!

Looks like Kien Long!
Yes it is!!

RE: Working on a "Boardgame Vibe" mod

Posted: Thu Feb 17, 2022 3:58 am
by Umbra_TSSI
Looks as though I've completed all the necessary files for this mod, I just need to playtest it a bit.

Along the way I couldn't help myself and had to mod the shallow water textures (see pic) from the original rust color since that same color was no longer there for marsh, swamp, stream, and flooded rice patties. :)

Image

RE: Working on a "Boardgame Vibe" mod

Posted: Thu Feb 17, 2022 5:56 am
by Crossroads
ORIGINAL: Umbra_TSSI

Looks as though I've completed all the necessary files for this mod, I just need to playtest it a bit.

Along the way I couldn't help myself and had to mod the shallow water textures (see pic) from the original rust color since that same color was no longer there for marsh, swamp, stream, and flooded rice patties. :)
Are you sure you did not have the 2D Blue Water Mod activated? Water color is consistent on all tiles having water on them, whether with stock green/brown colors for 2D, or the two blue hues via the mod.

We are targeting this weekend for the 1.1 UPDATE hand-off to Matrix, if you are ready by then I would be more than happy to include this as one of the community mods available to everyone via the update.

RE: Working on a "Boardgame Vibe" mod

Posted: Thu Feb 17, 2022 2:01 pm
by Umbra_TSSI
ORIGINAL: Crossroads

ORIGINAL: Umbra_TSSI

Looks as though I've completed all the necessary files for this mod, I just need to playtest it a bit.

Along the way I couldn't help myself and had to mod the shallow water textures (see pic) from the original rust color since that same color was no longer there for marsh, swamp, stream, and flooded rice patties. :)
Are you sure you did not have the 2D Blue Water Mod activated? Water color is consistent on all tiles having water on them, whether with stock green/brown colors for 2D, or the two blue hues via the mod.
The reason the "rust" colored water terrains are gone is because I swapped them out for a sage color (marsh, swamp, flooded rice paddies, stream, and fordable river sections).

Thanks for the heads up on the update... if it looks like a go on this end, I'll post a link. :)

Re: Working on a

Posted: Thu Jul 28, 2022 8:05 am
by reynt
Where do I download the mod?
Thank you.

Re: Working on a

Posted: Thu Jul 28, 2022 11:58 am
by Crossroads
reynt wrote: Thu Jul 28, 2022 8:05 am Where do I download the mod?
Thank you.
Hello reynt!

It is included with the game with its latest update, just fire up the JSGME mod enabler tool from the game root and enable it.

Re: Working on a

Posted: Thu Jul 28, 2022 6:18 pm
by reynt
Crossroads wrote: Thu Jul 28, 2022 11:58 am
reynt wrote: Thu Jul 28, 2022 8:05 am Where do I download the mod?
Thank you.
Hello reynt!

It is included with the game with its latest update, just fire up the JSGME mod enabler tool from the game root and enable it.
Thanks!!!

RE: Working on a "Boardgame Vibe" mod

Posted: Sat Jul 30, 2022 1:00 pm
by Crossroads
reynt wrote: Thu Jul 28, 2022 6:18 pm
Thanks!!!
Enjoy Umbra_TSSI's mod! :geek: