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RE: Should Food be in the Campaign?
Posted: Sat Feb 12, 2022 9:28 am
by Nikel
A table published in the article
Soviet Food Supply and Allied Aid in the War, 1941-45, By R Munting in Soviet studies 1984.
There were shortages even before the war and:
"
The invasion in June 1941 thus disturbed an already delicate balance of food supply. This was made all the more serious both by the very rapid advances of enemy troops into what had been amongst the most productive of Soviet agricultural areas and by the eastward movement of refugees. Some 10 million souls were evacuated to the east, thus increasing demand in the residual agricultural areas."
"
Rationing was the obvious and immediate response to such pressures,...Food rations were differentiated according to status from the beginning.
Rations for the armed forces were highest and dealt with quite separately. Initially there were four categories of civilians for ration purposes: manual workers, clerical workers, dependants, children up to 12 years inclusive.19 In addition,manual and clerical workers in high priority industries (war industries, chemicals, fuels, metals, transport) received a higher bread ration."
Note that the army got more food, but still it was rationed.
And the food supplies from the USA, that Sardaukar commented. Important to note that the peak is when in the game the initiative switches to the soviet side, and still they needed a lot of food imported!
RE: Should Food be in the Campaign?
Posted: Sat Feb 12, 2022 10:37 am
by ShaggyHiK
ORIGINAL: Stamb
The best agricultural lands in the Soviet Union were concentrated in the western regions. When there's no food in the game, this creates problems with balance. Soviet factories in interior parts were dependent on food supply to continue to produce. Otherwise workers will suffer malnourishment, workforce has to be diverted to agriculture and so on.
The USSR had a terrible hunger crisis in 1942. People subsisted on caloric deficits which were not sustainable in the long run. The factories in the interior parts could not have produced what they historically did, if the Soviets were unsuccessful in their counteroffensives. In general the game understates the economic impact of the lost territory and population on the USSR, IMHO.
No questions, but the topic was created by a person to discuss only the issue concerning the USSR, I am not trying to defend the USSR, although it looks like that.
My message here is that all parties to the conflict were in difficult conditions and that what was said about the USSR can be true about Germany of that period.
Both players do not face the same supply problems as they did in reality.
But the topic initially touched only on the Soviet side.
That is, I conclude that the person creating the topic sees the problem of the Soviet economy, but the problem of the German economy does not exist.
Question for you, is this the right way?
RE: Should Food be in the Campaign?
Posted: Sat Feb 12, 2022 12:00 pm
by Stamb
ORIGINAL: ShaggyHiK
...
My message here is that all parties to the conflict were in difficult conditions and that what was said about the USSR can be true about Germany of that period.
agree
Both players do not face the same supply problems as they did in reality.
Axis supply lines are pretty poor. Especially in `41.
You can read AlbertN's AAR
https://www.matrixgames.com/forums/tm.asp?m=5110929.
On the other hand there is Gunnulf's AAR where he has less problems with supply. Or maybe he is not saying it

. So probably it depends.
https://www.matrixgames.com/forums/tm.asp?m=5086606
I had big troubles with supply in my game vs AI when I got to Stalingrad.
But the topic initially touched only on the Soviet side.
That is, I conclude that the person creating the topic sees the problem of the Soviet economy, but the problem of the German economy does not exist.
Question for you, is this the right way?
I gave a link to my topic about Axis ability to operate without a fuel. It is not OK. And in the same time it is also not OK that Soviets lose armament factories in Kryvoi Rog, Dnepropetrovsk, Stalino and similar cities with 0 effect on weapon production. Agree?
RE: Should Food be in the Campaign?
Posted: Sat Feb 12, 2022 12:06 pm
by EwaldvonKleist
Food would be a nice extra but there are other higher priority items imo.
Btw., why are there no horse pools and no horse breeding? Pls merge WitE2 with the horse breeding simulator:
https://v2.horsereality.com/
RE: Should Food be in the Campaign?
Posted: Sat Feb 12, 2022 12:11 pm
by Stamb
Actually I'm out of horses, more details here
https://www.matrixgames.com/forums/tm.a ... ey=�
P.S
I think that during blizzard horses were eaten by a soldiers . As supply is really pretty bad in some sectors.
RE: Should Food be in the Campaign?
Posted: Sat Feb 12, 2022 12:17 pm
by Nikel
ORIGINAL: EwaldvonKleist
Food would be a nice extra but there are other higher priority items imo.
Btw., why are there no horse pools and no horse breeding? Pls merge WitE2 with the horse breeding simulator:
https://v2.horsereality.com/
Nice!
So we can bombard the stables with katyushas or Nebelwerfer [:D]
RE: Should Food be in the Campaign?
Posted: Sat Feb 12, 2022 5:24 pm
by Killmaster851
It should be represented by the starving soviets having 45 NM until LL starts arraving in 43.
RE: Should Food be in the Campaign?
Posted: Sat Feb 12, 2022 8:49 pm
by PeteJC
While I agree that generally speaking the Soviet logistics are overpowered, we have to be careful about what we wish for. I enjoy a historical challenge in any of the wargames I play. I would love to see a realistic/historically accurate soviet logistics system, but they are already at a big disadvantage by having the AI defend. I play against the computer and not another human. I rank this AI as one of the best out there BUT it is no match when compared to a human. Significantly nerf the Soviet logistics system and this will go from a VERY hard (as it should be) win for the German human player vs. the AI to an easy win. With that said, I understand the frustration for German players that play other humans.
In regard to food. Again, I would love to see more things ACCURATELY modeled into the game, but I really don't think it is needed at this level. Would be neat and there are many great points being made but at some point, the complexity line needed to be drawn and I suspect modeling food affects (along with political factors) were cut pretty early in development.
RE: Should Food be in the Campaign?
Posted: Sat Feb 12, 2022 9:02 pm
by Zebtucker12
You are 100 % correct in your view Pete this is why there likley should be two "modes" one pvp focused and one pve.
The game being modeld for a pvp minority would be silly.
RE: Should Food be in the Campaign?
Posted: Sat Feb 12, 2022 9:06 pm
by PeteJC
I would love to see the ability to pick from various options like realistic Soviet logistics or not. I imagine though they only have so much time and resources.
RE: Should Food be in the Campaign?
Posted: Sat Feb 12, 2022 9:31 pm
by carlkay58
That option is currently in the game. Look at the Game Options and adjust the Logistics category to what you think it should be and try it out. If you feel that Soviet Logistics is too easy try it at 95 and try that. Adjust after that by your desires. You can also change the settings for the other categories that you think are not properly set in the game.
RE: Should Food be in the Campaign?
Posted: Sat Feb 12, 2022 10:42 pm
by PeteJC
Duh! carlkay58 you are absolutely right. Goodness can't believe I forgot about that. I have been playing this game on Normal straight 100 on both sides and completely forgot about the various adjustments that can be made. I am reluctant to hamper the Soviet side at all given that I am playing against the AI but two human players could certainly come to an agreement on what adjustment is appropriate.
RE: Should Food be in the Campaign?
Posted: Sun Feb 13, 2022 5:18 am
by Stamb
Is it possible to change this setting in the editor like NM, as the time goes?

RE: Should Food be in the Campaign?
Posted: Sun Feb 13, 2022 10:55 am
by carlkay58
Stamb - if you are playing against the AI all Game Options can be changed at any time. Against another Human they are locked from the game's beginning.
I usually use all 100s for my side and then set the AI to 110 if it is defensive or 120 if the AI is the attacker. In a 41 Campaign game while I play the Axis, the Soviets start at all 110s. When the initiative switches then I set the Soviets to all 120s. This gives a good challenge throughout the war for me.
As to whether you can use the Editor to change this number in a HvH game during the game I do not know as I have never really used the Editor.