I got the same problem

but without parallel...
I tried Special K and with the passtrought I was dark.
I saw the RGB error too with special k and I pressed ok.
I crashed so hard.
Problem is the game was working fine without Special K in Fullscreen but when I went to Windows Mode with 1.0.2.0 I was dark out of nowhere. I did alt+enter and I crashed without any logs whatever...
I tried Special K and I crashed but I got some logs:
Code: Select all
Application: DistantWorlds2.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at SharpDX.Direct3D11.DeviceContext.MapSubresource(SharpDX.Direct3D11.Resource, Int32, SharpDX.Direct3D11.MapMode, SharpDX.Direct3D11.MapFlags, SharpDX.DataBox ByRef)
at SharpDX.Direct3D11.DeviceContext.MapSubresource(SharpDX.Direct3D11.Resource, Int32, SharpDX.Direct3D11.MapMode, SharpDX.Direct3D11.MapFlags)
at Xenko.Graphics.CommandList.MapSubresource(Xenko.Graphics.GraphicsResource, Int32, Xenko.Graphics.MapMode, Boolean, Int32, Int32)
at Xenko.Graphics.ResourceGroupBufferUploader.Apply(Xenko.Graphics.CommandList, Xenko.Graphics.ResourceGroup[], Int32)
at Xenko.Rendering.EffectInstance.Apply(Xenko.Graphics.GraphicsContext)
at DistantWorlds2.DWRendererBase.DrawStarField(Xenko.Rendering.RenderDrawContext, Single, Single, Int32, Single, Single, Xenko.Core.Mathematics.Vector4, Single)
at DistantWorlds2.MenuRenderer.DrawBackgroundPreScene(Xenko.Rendering.RenderContext, Xenko.Rendering.RenderDrawContext, DistantWorlds.Types.Location, DistantWorlds2.GraphicsNodeList)
at DistantWorlds2.MenuRenderer.DrawCorePreScene(Xenko.Rendering.RenderContext, Xenko.Rendering.RenderDrawContext)
at Xenko.Rendering.Compositing.SceneRendererBase.Draw(Xenko.Rendering.RenderDrawContext)
at Xenko.Rendering.Compositing.SceneRendererCollection.DrawCore(Xenko.Rendering.RenderContext, Xenko.Rendering.RenderDrawContext)
at Xenko.Rendering.Compositing.SceneRendererBase.Draw(Xenko.Rendering.RenderDrawContext)
at Xenko.Rendering.Compositing.SceneCameraRenderer.DrawCore(Xenko.Rendering.RenderContext, Xenko.Rendering.RenderDrawContext)
at Xenko.Rendering.Compositing.SceneRendererBase.Draw(Xenko.Rendering.RenderDrawContext)
at Xenko.Rendering.Compositing.GraphicsCompositor.DrawCore(Xenko.Rendering.RenderDrawContext)
at Xenko.Rendering.RendererBase.Draw(Xenko.Rendering.RenderDrawContext)
at Xenko.Engine.SceneSystem.Draw(Xenko.Games.GameTime)
at Xenko.Games.GameSystemCollection.Draw(Xenko.Games.GameTime)
at Xenko.Games.GameBase.Draw(Xenko.Games.GameTime)
at DistantWorlds2.DWGame.Draw(Xenko.Games.GameTime)
at Xenko.Games.GameBase.DrawFrame()
at Xenko.Games.GameBase.TickInternal()
at Xenko.Games.GameBase.Tick()
at Xenko.Games.GamePlatform.Tick()
at Xenko.Games.GamePlatform.OnRunCallback()
at Xenko.Games.WindowsMessageLoop.Run(System.Windows.Forms.Control, RenderCallback, Boolean)
at Xenko.Games.GameWindowWinforms.Run()
at Xenko.Games.GameBase.Run(Xenko.Games.GameContext)
at cHMXJfc4YhuUKTP1N2.SDrsAmdbqiNjdaHItw.mnk5SvtsB(System.Object)
at <PrivateImplementationDetails>{1B50A2EA-5821-407C-8711-9EBA11D79608}.Main(System.String[])
Code: Select all
Application: DistantWorlds2.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: SharpDX.SharpDXException
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateBuffer(SharpDX.Direct3D11.BufferDescription ByRef, System.Nullable`1<SharpDX.DataBox>, SharpDX.Direct3D11.Buffer)
at SharpDX.Direct3D11.Buffer..ctor(SharpDX.Direct3D11.Device, IntPtr, SharpDX.Direct3D11.BufferDescription)
at Xenko.Graphics.Buffer.InitializeFromImpl(Xenko.Graphics.BufferDescription, Xenko.Graphics.BufferFlags, Xenko.Graphics.PixelFormat, IntPtr)
at Xenko.Graphics.Buffer.ToStaging()
at Xenko.Graphics.Buffer.GetData[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Xenko.Graphics.CommandList, Single[])
at Xenko.Graphics.Buffer.GetData[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Xenko.Graphics.CommandList)
at DistantWorlds.Types.ModelVertexData.GetVertexData(Xenko.Engine.Game, Xenko.Rendering.Mesh, Xenko.Core.Mathematics.Quaternion, Single, Xenko.Graphics.VertexPositionNormalTexture[] ByRef, Int32[] ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Single ByRef)
at DistantWorlds.Types.ModelVertexData.GetVertexData(Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, Xenko.Rendering.Mesh, Xenko.Core.Mathematics.Quaternion)
at DistantWorlds.Types.ModelEffectHelper.ProcessModel(Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, Xenko.Rendering.Model, System.String, Boolean, Boolean)
at DistantWorlds.Types.ModelEffectHelper.ObtainModel(Xenko.Core.Serialization.Contents.ContentManager, Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, System.String, Boolean, Boolean, DistantWorlds.Types.ModelVertexData ByRef)
at DistantWorlds.Types.ModelEffectHelper.ObtainModelForDesign(Xenko.Core.Serialization.Contents.ContentManager, Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, DistantWorlds.Types.Design, DistantWorlds.Types.Galaxy, Single ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Boolean[] ByRef, Int32[] ByRef)
at DistantWorlds2.EffectHelper.GenerateGraphicsNode(DistantWorlds.Types.StellarObject, DistantWorlds.Types.Design, Boolean, DistantWorlds.Types.Galaxy, DistantWorlds.Types.Empire, DistantWorlds.Types.Orb, Int32, Int32, Single, DistantWorlds.Types.CameraInfo, Xenko.Engine.Scene, DistantWorlds.Types.SceneViewMode, DistantWorlds.Types.SceneRenderType, DistantWorlds2.DWGame, Xenko.Graphics.GraphicsDevice, Xenko.Core.Serialization.Contents.ContentManager, DistantWorlds.Types.Location)
at DistantWorlds2.EffectHelper.GenerateGraphicsNode(DistantWorlds.Types.StellarObject, DistantWorlds.Types.Galaxy, DistantWorlds.Types.Empire, DistantWorlds.Types.Orb, Int32, Int32, Single, DistantWorlds.Types.CameraInfo, Xenko.Engine.Scene, DistantWorlds.Types.SceneViewMode, DistantWorlds.Types.SceneRenderType, DistantWorlds2.DWGame, Xenko.Graphics.GraphicsDevice, Xenko.Core.Serialization.Contents.ContentManager, DistantWorlds.Types.Location)
at DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(Xenko.Graphics.GraphicsDevice, DistantWorlds.Types.OrbType, DistantWorlds.Types.Race, DistantWorlds.Types.ShipRole, Boolean, System.Random)
at DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(Xenko.Graphics.GraphicsDevice)
at DistantWorlds2.ScaledRenderer.CheckGenerateMenuBackgroundScene(DistantWorlds2.MenuRenderer, DistantWorlds2.MenuRenderer)
at DistantWorlds2.DWGame.Update(Xenko.Games.GameTime)
at Xenko.Games.GameBase.InitializeBeforeRun()
at Xenko.Games.GamePlatform.OnInitCallback()
at Xenko.Games.GameWindowWinforms.Run()
at Xenko.Games.GameBase.Run(Xenko.Games.GameContext)
at cHMXJfc4YhuUKTP1N2.SDrsAmdbqiNjdaHItw.mnk5SvtsB(System.Object)
at <PrivateImplementationDetails>{1B50A2EA-5821-407C-8711-9EBA11D79608}.Main(System.String[])
Code: Select all
Application: DistantWorlds2.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Exception
at Steamworks.Callback.RunStub(IntPtr, IntPtr, Boolean, Steamworks.Data.SteamAPICall_t)
at SharpDX.DXGI.SwapChain.TryPresent(Int32, SharpDX.DXGI.PresentFlags)
at Xenko.Graphics.SwapChainGraphicsPresenter.Present()
at Xenko.Games.GraphicsDeviceManager.Xenko.Games.IGraphicsDeviceManager.EndDraw(Boolean)
at Xenko.Games.GameBase.EndDraw(Boolean)
at Xenko.Engine.Game.EndDraw(Boolean)
at DistantWorlds2.DWGame.EndDraw(Boolean)
at Xenko.Games.GameBase.TickInternal()
at Xenko.Games.GameBase.Tick()
at Xenko.Games.GamePlatform.Tick()
at Xenko.Games.GamePlatform.OnRunCallback()
at Xenko.Games.WindowsMessageLoop.Run(System.Windows.Forms.Control, RenderCallback, Boolean)
at Xenko.Games.GameWindowWinforms.Run()
at Xenko.Games.GameBase.Run(Xenko.Games.GameContext)
at cHMXJfc4YhuUKTP1N2.SDrsAmdbqiNjdaHItw.mnk5SvtsB(System.Object)
at <PrivateImplementationDetails>{1B50A2EA-5821-407C-8711-9EBA11D79608}.Main(System.String[])
Any ideas ?
I tried to revalidate the cache with steam but I think I might delete the game and redownload it lol
I'm on Windows 11 with an AMD 6900 XT.