Re: SPACE AGE mod main thread
Posted: Fri Mar 25, 2022 9:00 pm
That's understandable for parts that refer to story-relevant things, but for pure modding values that belong to features/traits of the races it's a bit over-secretive, don't you think ? (and bsds. it's necessary to know if you'd like to choose this one or another, in this case, imho. - And in my case you couldn't spoil me with anything anyway, because the time I will start really playing (your mod or any other), I'm certain I will have forgotten about these things anyway. (I guess that's the advantage of getting too old.Miletkir wrote: Thu Mar 24, 2022 11:31 pm Like I said, whether the desired effects will happen and how is a matter of testing. I personally don't like to have things laid out too precisely, because it takes away the enjoyment of the unforeseen.

Ok, I get it, you don't want it - that's a pitty, imho, but I'm fine with it, too.Miletkir wrote: Thu Mar 24, 2022 11:31 pm I don't think it's pointless, no. There are elections in Stellaris. Not here. And like I said, democracy is abstracted in several governments. Just consider republics as democratic if you want.

No, your hands aren't "tied about that" ! You just need to insert a new line in the first sentence (in the XML) where the game-window cuts your description on the right ! - Just try it, it even works with all interface-sizes (and the other graphical settings set to default).Miletkir wrote: Thu Mar 24, 2022 11:31 pm (...) Yes, there are formatting issues with long texts but my hands are tied about that.
