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Re: Pirate levels are nuts

Posted: Thu Apr 07, 2022 11:44 pm
by Mercbeast
Race story lines add a bunch of extra pirates.

If you play with few, you will typically only end up with 2-3 making contact somewhat early. If you play with none, you need to turn off racial story lines, or else you will get annoyed by all the pirates that those stories spawn.

I think, pretty much every race gets a pirate spawn if race story lines are turned on, which can result in an enormous number of pirates.

Re: Pirate levels are nuts

Posted: Fri Apr 08, 2022 12:34 am
by Spidey
That would explain a lot. I checked the log file and it says that 59 pirate factions were spawned in my size 10 2k stars game. That was a bit more than I expected but I did enable race storylines.

And a thing I'm noticing is that the pirates are visiting from relatively far away too. In this game my leader has an espionage skill (that is getting out of hand) and so I'm able to find these pirates, but some of them are so far away I literally can't mount an attack on them with regular gerax frigates. Which begs the question of why they're this far out, instead of working their nearby area?

The two closest pirate factions are gone in this image. In a year or two, the same will be the case for the two nothern pirates. But how on Earth would I have found them without espionage? Chances are that I'd eventually have enough fleet around to kill what remains of their ships without being able to end them, and then I'd randomly stumble over those bases half a century from now.
Distant pirates.png
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