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Re: First screenshot of my project
Posted: Sat Apr 23, 2022 3:48 am
by Ichili
Actually the closest match is Scenario 9, Coburg -Tale of two cities, but the area covered by Tac Air is bigger than that scenario map. What I did was to create a submap using "The bolt out of the blue" map in order to include the area south of Bamberg and east of Kulmbach. Nato VII Corps defends against the Warsaw Central Group of forces.
Re: First screenshot of my project
Posted: Mon Apr 25, 2022 6:29 pm
by Saint Ruth
to Brian : "it would be interesting to be able to create new types of units (among others helicopter and Sam)"
What sort of units and what capabilities would they have?
Cheers,
brian
Re: First screenshot of my project
Posted: Tue Apr 26, 2022 5:56 pm
by NickGen
Saint Ruth wrote: Mon Apr 25, 2022 6:29 pm
to Brian : "it would be interesting to be able to create new types of units (among others helicopter and Sam)"
What sort of units and what capabilities would they have?
Cheers,
brian
Hi,
For now,
I decided that the Helicos were either armored vehicles or reconnaissance,
but it would be interesting to have a class of their own,
so that they can move over every type of terrain without penalties (1 point per hex).
For anti-aircraft, it would be interesting if they could support several hexes away, so that we could, like for artillery,
decide on of the range of engagement.
Re: First screenshot of my project
Posted: Mon May 02, 2022 7:54 pm
by NickGen
Hi,
Here are two new screenshots of the progress of my project:

URSS Army icons

URSS Army Pictures
I still have to make the Soviets counters, then I can
dedicate myself to the OOB of the Soviets
Re: First screenshot of my project
Posted: Tue May 03, 2022 3:21 pm
by Saint Ruth
NickGen wrote: Tue Apr 26, 2022 5:56 pm
Hi,
For now,
I decided that the Helicos were either armored vehicles or reconnaissance,
but it would be interesting to have a class of their own,
so that they can move over every type of terrain without penalties (1 point per hex).
For anti-aircraft, it would be interesting if they could support several hexes away, so that we could, like for artillery,
decide on of the range of engagement.
I presume then too they should have a stacking size of 0? Or should they? It shouldn't be possible to have like 20 Heli units in the same hex...?
Re: First screenshot of my project
Posted: Tue May 03, 2022 4:30 pm
by NickGen
Saint Ruth wrote: Tue May 03, 2022 3:21 pm
NickGen wrote: Tue Apr 26, 2022 5:56 pm
Hi,
For now,
I decided that the Helicos were either armored vehicles or reconnaissance,
but it would be interesting to have a class of their own,
so that they can move over every type of terrain without penalties (1 point per hex).
For anti-aircraft, it would be interesting if they could support several hexes away, so that we could, like for artillery,
decide on of the range of engagement.
I presume then too they should have a stacking size of 0? Or should they? It shouldn't be possible to have like 20 Heli units in the same hex...?
I haven't really thought about the stacking limits yet, but yes, there would be a limit, probably two helicopter units per hex.