Re: The game is way to easy (Very hard AI controlled victory)
Posted: Mon May 02, 2022 3:01 pm
A few other things that I have observed about the balance is resources... I pretty much never had to bother about resource shortages aside from the beginning of the game. My priority is first focus of a sustained income of basic resources then I just build on fuel and luxury resources and pretty much disregard basic resources unless I find some really good planets or see that I consume more than I produce which is rare.
Civilian economy is usually overflowing with more money they ever use... so taxing the colonies is paramount unless I cripple their growth.
Colony stations have zero weapons aside form mobilization centers, such as the capital planet... no use for them. I want as much production capacity from them. Being able to build and upgrade ships as fast as possible is the more important thing. Having no weapons on space station and no troops on the planet makes it less of an issue if I loose the planet and need to recapture it... but it don't happen very often as my fleets are just so much stronger instead. Attack is a form of self defense in its own right...
Civilian economy is usually overflowing with more money they ever use... so taxing the colonies is paramount unless I cripple their growth.
Colony stations have zero weapons aside form mobilization centers, such as the capital planet... no use for them. I want as much production capacity from them. Being able to build and upgrade ships as fast as possible is the more important thing. Having no weapons on space station and no troops on the planet makes it less of an issue if I loose the planet and need to recapture it... but it don't happen very often as my fleets are just so much stronger instead. Attack is a form of self defense in its own right...