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Turn 17
Posted: Sun Jul 10, 2022 1:26 pm
by rhinobones
Turn 17
Turn 18
Posted: Mon Jul 11, 2022 6:19 pm
by rhinobones
Turn 18
Turn 19
Posted: Tue Jul 12, 2022 8:26 pm
by rhinobones
Turn 19
Turns 20
Posted: Thu Jul 14, 2022 12:53 am
by rhinobones
Turns 20
Turn 21
Posted: Thu Jul 14, 2022 11:07 pm
by rhinobones
Turn 21
Turn 22
Posted: Sat Jul 16, 2022 1:41 pm
by rhinobones
Turn 22
Turn 23
Posted: Sun Jul 17, 2022 11:41 pm
by rhinobones
Turn 23
Turn 24
Posted: Mon Jul 18, 2022 7:48 pm
by rhinobones
Turn 24
Turns 25 &26
Posted: Wed Jul 20, 2022 3:16 pm
by rhinobones
Turns 25 &26
Turn 27
Posted: Sat Jul 23, 2022 4:56 am
by rhinobones
Turn 27
Turns 28 & 29
Posted: Sun Jul 24, 2022 1:37 pm
by rhinobones
Turns 28 & 29
Turn 30
Posted: Thu Jul 28, 2022 12:26 am
by rhinobones
Turn 30
Turns 31 and 32
Posted: Sat Jul 30, 2022 12:34 am
by rhinobones
Turns 31 and 32
Turn 33
Posted: Sat Jul 30, 2022 11:10 pm
by rhinobones
Turn 33
Turn 34
Posted: Tue Aug 02, 2022 12:39 pm
by rhinobones
Turn 34
Turn 35
Posted: Sun Aug 07, 2022 2:53 am
by rhinobones
Turn 35
Jeu Tour 36 et Victoire
Posted: Mon Aug 29, 2022 11:52 pm
by rhinobones
At the conclusion of game turn 36 the Empire conceded defeat and victory was awarded to the Leftist.
Re: Revisionist War 1937 v10 (#8 Matt v RB)
Posted: Tue Nov 01, 2022 3:58 pm
by StuccoFresco
I like this scenario, but I'm still not really convinced about the possibility of one side finding itself boned early by too many cities flipping to the opponent. How does the scenario handle the assignment of cities? What are the various factors?
Re: Revisionist War 1937 v10 (#8 Matt v RB)
Posted: Wed Nov 02, 2022 1:45 am
by rhinobones
StuccoFresco wrote: Tue Nov 01, 2022 3:58 pm
I like this scenario, but I'm still not really convinced about the possibility of one side finding itself boned early by too many cities flipping to the opponent. How does the scenario handle the assignment of cities? What are the various factors?
Maybe a city will join your side. Maybe it will join the enemy. Maybe it will decide to stay neutral. This is all part of the design intended to mimic the real world of Bismark and make each game a new experience.
The Imperial and Leftist capitols are selected by the program from six possible Imperial/Leftist combinations. Other than by restarting the scenario, the player has no part in deciding the capitols. The remaining 14 minor cities are activated by the player using Theater Options randomly offered by the program. Since random numbers generated by the TOAW engine are employed it is always possible that a game will become one sided. If that is the case, it should be obvious within the first ten turns and a restart can be agreed to by the players. In this scenario the first ten turns goo by quickly so little time is lost.
Of course, a player is not required to use every Theater Option. A payer with more than 8 city TOs has the ability to activate only those minor cities needed to keep the game competitive. Excess TOs can be ignored without penalty. Sometimes it can be an enjoyable challenge to fight an enemy from a disadvantageous position.
The scenario was purposely designed where strength, allies and deployments are initially unknown. Unfortunately, this can lead to one sided games where the only sensible thing to do is restart.
Regards
Re: Revisionist War 1937 v10 (#8 Matt v RB)
Posted: Mon Dec 05, 2022 3:05 pm
by StuccoFresco
If that is the case, it should be obvious within the first ten turns and a restart can be agreed to by the players. In this scenario the first ten turns goo by quickly so little time is lost.
10 turns is perfectly reasonable, good design choice.