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Turn 17

Posted: Sun Jul 10, 2022 1:26 pm
by rhinobones
Turn 17

Turn 18

Posted: Mon Jul 11, 2022 6:19 pm
by rhinobones
Turn 18

Turn 19

Posted: Tue Jul 12, 2022 8:26 pm
by rhinobones
Turn 19

Turns 20

Posted: Thu Jul 14, 2022 12:53 am
by rhinobones
Turns 20

Turn 21

Posted: Thu Jul 14, 2022 11:07 pm
by rhinobones
Turn 21

Turn 22

Posted: Sat Jul 16, 2022 1:41 pm
by rhinobones
Turn 22

Turn 23

Posted: Sun Jul 17, 2022 11:41 pm
by rhinobones
Turn 23

Turn 24

Posted: Mon Jul 18, 2022 7:48 pm
by rhinobones
Turn 24

Turns 25 &26

Posted: Wed Jul 20, 2022 3:16 pm
by rhinobones
Turns 25 &26

Turn 27

Posted: Sat Jul 23, 2022 4:56 am
by rhinobones
Turn 27

Turns 28 & 29

Posted: Sun Jul 24, 2022 1:37 pm
by rhinobones
Turns 28 & 29

Turn 30

Posted: Thu Jul 28, 2022 12:26 am
by rhinobones
Turn 30

Turns 31 and 32

Posted: Sat Jul 30, 2022 12:34 am
by rhinobones
Turns 31 and 32

Turn 33

Posted: Sat Jul 30, 2022 11:10 pm
by rhinobones
Turn 33

Turn 34

Posted: Tue Aug 02, 2022 12:39 pm
by rhinobones
Turn 34

Turn 35

Posted: Sun Aug 07, 2022 2:53 am
by rhinobones
Turn 35

Jeu Tour 36 et Victoire

Posted: Mon Aug 29, 2022 11:52 pm
by rhinobones
At the conclusion of game turn 36 the Empire conceded defeat and victory was awarded to the Leftist.

Re: Revisionist War 1937 v10 (#8 Matt v RB)

Posted: Tue Nov 01, 2022 3:58 pm
by StuccoFresco
I like this scenario, but I'm still not really convinced about the possibility of one side finding itself boned early by too many cities flipping to the opponent. How does the scenario handle the assignment of cities? What are the various factors?

Re: Revisionist War 1937 v10 (#8 Matt v RB)

Posted: Wed Nov 02, 2022 1:45 am
by rhinobones
StuccoFresco wrote: Tue Nov 01, 2022 3:58 pm I like this scenario, but I'm still not really convinced about the possibility of one side finding itself boned early by too many cities flipping to the opponent. How does the scenario handle the assignment of cities? What are the various factors?
Maybe a city will join your side. Maybe it will join the enemy. Maybe it will decide to stay neutral. This is all part of the design intended to mimic the real world of Bismark and make each game a new experience.

The Imperial and Leftist capitols are selected by the program from six possible Imperial/Leftist combinations. Other than by restarting the scenario, the player has no part in deciding the capitols. The remaining 14 minor cities are activated by the player using Theater Options randomly offered by the program. Since random numbers generated by the TOAW engine are employed it is always possible that a game will become one sided. If that is the case, it should be obvious within the first ten turns and a restart can be agreed to by the players. In this scenario the first ten turns goo by quickly so little time is lost.

Of course, a player is not required to use every Theater Option. A payer with more than 8 city TOs has the ability to activate only those minor cities needed to keep the game competitive. Excess TOs can be ignored without penalty. Sometimes it can be an enjoyable challenge to fight an enemy from a disadvantageous position.

The scenario was purposely designed where strength, allies and deployments are initially unknown. Unfortunately, this can lead to one sided games where the only sensible thing to do is restart.

Regards

Re: Revisionist War 1937 v10 (#8 Matt v RB)

Posted: Mon Dec 05, 2022 3:05 pm
by StuccoFresco
If that is the case, it should be obvious within the first ten turns and a restart can be agreed to by the players. In this scenario the first ten turns goo by quickly so little time is lost.
10 turns is perfectly reasonable, good design choice.