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Re: CSA Trade Bye bye?

Posted: Sun Aug 07, 2022 4:12 pm
by battlevonwar
You do need a way in order to assault ports! They can't hold forever cause they're fortresses that can never be taken and that's not historical. I think that's the why the designers made Marines able to move as they do. They don't always work I just attempted a hit on Savannah and it had a Division+Fort I forgot to kill with gunboats + Brigade and it held from assault from 3 marines. Had I had all 5 Marines it would of fallen and I think it should as weak as it is vs 5 Marines... (Just when should the Union end up getting 3 + 4 + 5 Marines ? when is this balanced? )

I suppose the issue is when and how much of a counter force the CSA is will to post. The CSA has posted 1 Corp + Cav + 1 Brigade to retake Wilmington and I constantly have to ferry in reinforcements. The issue for him is supply is abysmal there for the CSA and retaking the Port is not impossible but a challenge and half.

As far as Frigates I found them cheap and easy to close down Ports like Galveston + Jacksonville in Florida. I doubt the CSA will react ... I have built all land units now except 2 Cavalry and it's not yet 1863. I think that it's very likely I will take Richmond and then knowing that the Objective cities are where they are at there is no point in pushing further other than to cut of North Carolina Rail(which is easy. This forces the South to post lots of defenses there.

Other than that, The Objective Cities are next in coming year and my opponent is fortifying with Engineers around his inland objective cities and posting numerous garrisons along his coastlines. He isn't yet at the point of stretched too thin to die but in the coming year with leadership, superior numbers he simply cannot defend everywhere. I have all the way till December of 1865 to take what I need.

The More he tries to defend everywhere the faster this experience shall be.

Why the CSA has a pretty tough time. I think forcing the Union to take an overland Objective city that's quite defensible for Major Victory or else or even Minor should be included in the game. Making a historical Georgia Campaign for instance. Maybe removing the Objective Cities from the Coastline to a point and forcing a Sherman March to the Sea into 1864 to win it.

Plus maybe giving the Engineer to the CSA at the opening of the game so she can defend Richmond a little better. And closing the James off to naval invasion directly onto any of the cities around Richmond which make it ultra vulnerable.

Of course the Balancers will have to figure out what works best. I think I am at 1400+ MPPs in Dec 1862 and my opponent is at 850 aprox... I am not sure how long a CSA survives on such a lean diet but this guy is tenacious I'll post up how he does vs me. Since we're roughly = skill it should be telling.
Duedman wrote: Sat Aug 06, 2022 8:46 pm What really bugs me is the unnecessary movement after landings.
In SC WiE you could move exactly 1 hex + attack afterwards.
If you attacked right away, units turn was over. In SC ACW they are super mobile. Which is, combined with un-dissolvable super weak forts, frankly stupid.

As for blocking New Orleans, Jacksonville, Galveston.... I already play with house rules. And that stuff is not allowed. Game design has the blockade runner hexes for that. Simply shutting traderoutes down by parking 2 ships next to the harbor is not working as intended.

Re: CSA Trade Bye bye?

Posted: Tue Aug 16, 2022 4:04 am
by battlevonwar
My opponent decided to play this game 'cautiously' so I followed exactly the same suite and didn't gamble my Flush Draws when the Board was Paired...

I killed 2Xs as many Corps and when he surrendered as late as 1865 he had 1 Corp in production and nothing else. Starving the South was a possibility this game. (I Had every Corp in the game on the Map, every Division and every brigade) he had nearly 20 Destroyed ones that were in supply and could be rebuilt but he was unable to afford to do this...

I looked at the Graph for Trade, he never really had any after April of 1862. I looked at his income he went over 1000 MPPs for a few months but mostly was under 1000 Income and slumped lower as I took my territory.

I played a bit cautiously I think and I could of been A LOT MORE AGGRESSIVE! Which drew the game out more. The Union was ending the game on the borders with Raleigh NC, Montgomery Alabama, Atlanta Georgia and my opponent ended the game with 1 in 3 units on a Coastal Hex.

I think with the supply situation being so abysmal in the South and most of the FS in 3-4 places I would do a ton better next time. He was at about 14% Fighting Spirit at Surrender. I think I would of got him under 10% in a few turns. . . Tough to defend against the Boys in Blue, very tough! I will be a lot more aggressive for FS Cities next time I play!

Re: CSA Trade Bye bye?

Posted: Tue Aug 16, 2022 4:42 am
by ElvisJJonesRambo
sounds like our game :)

New Orleans in Spring 1862 was the game shocker.
I gambled, didn't guard (yet).
2 Marines took into bad position.
That had to screw up Southern Money

*Additionally, I didn't balance my Corps well enough :(
Too many in Virginia this game.

rematch? will take either side

Re: CSA Trade Bye bye?

Posted: Tue Aug 16, 2022 1:44 pm
by kennonlightfoot
Are you playing the AI or a person?

Re: CSA Trade Bye bye?

Posted: Tue Aug 16, 2022 11:45 pm
by battlevonwar
This was vs Rambo... He is a fair CSA Player as he retreats early and that makes supply an issue and goes for the Minor Victory for the CSA by holding. It's possible! I was 'way too safe' in this game. I should of taken every port in April 1862 and Tech'd into Amphibious way-way earlier. He can defend them but at the cost of losing everything else.
kennonlightfoot wrote: Tue Aug 16, 2022 1:44 pm Are you playing the AI or a person?

Re: CSA Trade Bye bye?

Posted: Tue Aug 16, 2022 11:49 pm
by battlevonwar
1 Division/1 Brigade/1 HQ is expensive in NOLA in the very early years. I think it would be wiser to abandon New Mexico and redeploy in NOLA-South Carolina-Tennessee as it will take the Union a few more turns to get there. Might save the Ports?

When you're getting 850-900 MPPs per turn it's a little bit tough to risk fighting so you trade real-estate for time. You did the right thing. Think you can rebuild 1 dead corp and possibly reinforce your damaged units and that's all you can do with 850 MPPs.

I'd be up to destroy you again doesn't matter the side! You are the only player to defeat my Union ever. You're the only player I've seen to survive as the South but that's when I let you trade freely and tried to muscle you out of Objectives(plus I left 1 Objective City alone)
ElvisJJonesRambo wrote: Tue Aug 16, 2022 4:42 am sounds like our game :)

New Orleans in Spring 1862 was the game shocker.
I gambled, didn't guard (yet).
2 Marines took into bad position.
That had to screw up Southern Money

*Additionally, I didn't balance my Corps well enough :(
Too many in Virginia this game.

rematch? will take either side

Re: CSA Trade Bye bye?

Posted: Wed Aug 17, 2022 2:28 am
by ElvisJJonesRambo
I surrendered when Spirit was 12%, Summer 1865, absolute toast. Rebs were nearly completely destroyed. The massive D-Day on Mobile/Pensacola was powerful. My scrimmage like defense didn't work this game. Was amazed how many units you had in Missouri/Arkansas, like Russia swarm. My mistake was putting too many Corp in Richmond, instead of defending Graceland, Memphis better. I forgot to reinforce Baton Rouge one turn, that sucked. Spent alot of cash countering on Ports, once Army of North took Fredericksburg, got nasty for Stonewall. Need to balance my Corp based on Armies. Also, I didn't counter punch as much in Virginia, retreated more.

Re: CSA Trade Bye bye?

Posted: Wed Aug 17, 2022 3:07 am
by ElvisJJonesRambo
@BVW --- let me get some regular work done & polish my skills before we battle again. I was undefeated, then when on cold streak trying dumb experiments. I got few games going in both SCWaW and SCCW

Re: CSA Trade Bye bye?

Posted: Sat Aug 20, 2022 12:37 am
by battlevonwar
Get rested guy and when you're up to we'll play again. Study your Yanks too I'd like to face your yanks on Steroids.
ElvisJJonesRambo wrote: Wed Aug 17, 2022 3:07 am @BVW --- let me get some regular work done & polish my skills before we battle again. I was undefeated, then when on cold streak trying dumb experiments. I got few games going in both SCWaW and SCCW