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Posted: Wed Jul 23, 2003 8:07 pm
by denisonh
In my PBEMs as both USN and IJN, I have not seen that. I find that the Zeros with exeprienced pilots eat the Allies for lunch.

Particularly in naval air, where I have seen the Zeros kill F4Fs with a better than 5 to 1 kill ratio.

But I would say that if you ouse your fighter groups at long range with high fatigue, you will lose more. I avoid using fatigued groups in order to preserve the veteran pilots and avoid high levels of operational losses.

Posted: Thu Jul 24, 2003 1:48 pm
by caine
Well, I have been playing agains the computer in hard level.I think this is not important, but... Anyway, whati is high fatigue.Because my Zeros flying from Rabaul got 40 fatigue, nearly always after flying there.Perhaps morale is a key factor, also? I am trying to find if there is something I am doing wrong.Perhaps morale?
I have experienced also that under low morale my pilots go back, which is logical.Anyway, which is the quickest way to recover morale?

Posted: Thu Jul 24, 2003 11:15 pm
by Nikademus
Unless i'm misunderstanding you Caine, i think your mistaken about the difficulty level. It greatly skews air combat results in favor of the AI when enabled which will force many changes in playing style

I've never tried it myself because the only a-historical situations i like to play are situational ones, such as SC-19. Never saw the point of playing with handicaps against the actual mechanics of the game engine.

Posted: Fri Jul 25, 2003 1:01 am
by TIMJOT
Originally posted by caine
Well, I have been playing agains the computer in hard level.I think this is not important, but... Anyway, whati is high fatigue.Because my Zeros flying from Rabaul got 40 fatigue, nearly always after flying there.Perhaps morale is a key factor, also? I am trying to find if there is something I am doing wrong.Perhaps morale?
I have experienced also that under low morale my pilots go back, which is logical.Anyway, which is the quickest way to recover morale?



Caine, if you play on hard level it will greatly skew combat results in to favor the AI. Basically the AI cheats . So it will make a huge difference. If you play on historical level you should more or less get pretty close to historical combat results IMO.

Also, 40 fatigue is very high. If you start out that high your pilots will be in the 60's 70's by the time they get to PM. Its important to rest and rotate you squadrons, especially for long missions like Rabaul/PM.

Hope this helps

Posted: Fri Jul 25, 2003 1:10 pm
by caine
Thank you all, I will try.