Re: Drama on the Danube (SI DLC) AAR (Beethoven Soviets vs Malyhin Axis)
Posted: Thu Nov 10, 2022 12:49 am
Unfortunately we’ve lost touch with Beethoven1 as of October 27. We hope that he’s ok. Unable to contact him on the forum or via email since then, Erik asked me to take over his position in this AAR. Beethoven has provided me an enviable position. He launched a successful opening assault that caused Romania to surrender, while successfully pocketing the 6th Army and setting himself up for a quick dash to the passes and Transylvania. In Yugoslavia, he seems to have been able to keep Malyhin off balance while he found forces to move east through Romania and Bulgaria to go to the assistance of the partisans.
I think Malyhin being new to the scenario, didn’t appreciate just how quickly the Soviets could get across the passes while also moving to Belgrade south of the mountains. At the same time, there were some changes made that didn’t get into the scenario in time for the start of this AAR game. Also, the AAR game brought up some issues we’ve since addressed with two additional house rules. Now this scenario was intended to be a very difficult one for the Axis player to manage. Trey wrote the following in his designer notes in the Steel Inferno manual:
“The scenario is absolute madness and for the German player, the situation certainly looks hopeless. I would not recommend anyone to play a PBEM game without playing a few solo sessions first as there are many events and house rules that can sneak up on you and take you completely by surprise if you are unaware of the consequences. Please read the players notes and the weekly events in game so that you grasp the many different aspects of the scenario. I consider this scenario to be more of an advanced scenario for the more experienced players looking for a significant challenge. This scenario is tough and unfair and it was designed to be that way.”
Based on some earlier test game feedback, Trey added a few more partisans in the far west, but also added a number of additional units into the mix to help contain the partisans, thus freeing some Axis units to head east. In addition, he weakened the Bulgarians some to account for the difficult position they were in during the first few weeks. He also made some mountain hexes in Yugoslavia impassable, helping to channel some of the partisan forces. After much discussion, we also added house rules to account for the command and logistics struggles faced by the Soviets while the Bulgarian forces transitioned to be full allies of the Soviet Union. These rules would have had an impact on this game, slowing the movement of the Soviets into Yugoslavia. This would have given the Axis a bit more time to fend off the partisans and Bulgarians, and prepare for the Soviet arrival. Even so, this scenario will always be a challenge for the Axis player. We thank Malyhin for his willingness to take on this challenge. Having taken over Soviet command, I can say Beethoven took advantage of his opportunities and made a few of his own.
Now, returning to the AAR, when I looked at the starting turn 6 (24 September) situation, I found the Soviet forces winning the battle of Transylvania. Several Axis units were already isolated, and others were trapped. I noticed rain was falling and light mud was popping up in places. Below is the start of Soviet turn 6.
The Soviet command situation was a bit of a mess, but certainly understandable considering the swirling action that had taken place here over the past few turns. My first goal here will be to secure Cluj, and prepare to move forward in mass across the Hungarian plain to Debrecen. I need to clear a rail line headed east. Given how well things are going so far, and the lousy terrain in the area, I’m likely going to rout out a few units that I’d normally want to isolate first. I’m going to try to balance my inner Montgomery’s need to tidy up the battlefield and organize my command chain and logistics, and my inner Patton’s desire to head west full throttle. Here’s the before and after screenshots for my turn 6 (without showing the units on the map at the end of the turn for operational secrecy). Below you can see I took Cluj, destroyed or routed most units in my rear, and headed east. I ran into a few units once into the open which I bypassed but attempted to trap (including what looked like a good German mountain division).
In the Belgrade to Budapest area, Beethoven had previously advanced quickly, surrounding Belgrade and moving more than half the distance to Budapest. A small bridgehead was made over the Danube in eastern Croatia. These spearheads started to run into some opposition, and my goal for the turn was to reinforce this rapid movement with additional troops, clear Belgrade, and continue north toward Budapest. My tip of the spear is weak, but the speed of advance also likely means his forces near Budapest are weak as well. As Malyhin finished cleaning out the Croatian partisans, and no doubt recognized the difficult situation to the east, I expect to see more Axis units showing up on the line of the Danube over the next few turns. Below is the start of Soviet turn 6.
As can be see below I was able to defeat the small Belgrade garrison and continue another 50 miles toward Budapest. More units are marching behind the spearheads, although I don’t have the kind of concentrated power as I do in the Cluj area, as the 3rd Ukrainian Front had detached some troops to deal with the Axis forces south of Belgrade (described later). If things go well in the north, I may be able to have the two Soviet Fronts meet up east of Budapest next turn. I did decide to make a tactical withdrawal by one of the units in the bridgehead in Croatia to avoid encirclement. Yugoslavian unis were gathered and sent to reinforce the area south of the bridgehead. I’ve started to disband partisan units in secure areas, thus providing manpower that I expect will be used to rebuild some of the Yugoslavian units worn down by isolation and/or combat.
In the far south in the map below, there are at least two major areas of operation. South of Belgrade there is a crescent shaped grouping of Axis units as shown in red near Pristina. These units were likely trying to fight their way north, only to be blocked by the Yugoslavs, Bulgarians, and eventually Soviet units. Historically the Germans were able to clear a passageway from Sarajevo to Pristina, and keep this open long enough for units coming from Greece to fight their way north and escape. Due in part to the quick arrival of some Soviet units (which would be slowed by the not yet implemented house rules), and the fact that Malyhin does not appear to have attempted to move a force east from Sarajevo, this exit is not an option. In the far south, once again, a few Soviet units combined with local Bulgarians and partisans were able to stymie the Axis forces, so I find myself with the option of trying to take out one of the two Axis controlled supply sources in Greece (underlined in red). My goals for the next few turns here are to prevent the Axis from moving any further north, while also trying to take the southern supply sources. Ideally if I can cut the southern units off from the coast, and without the supply sources, they will all become isolated.
I was partially successful, although I can’t yet give full details about all the actions near Pristina. This scenario is a balancing act for both sides, as there are never as many good units as you have jobs for them to do. I’m not complaining though as I think it’s much harder on the Axis side. In the far south, I saw a fairly large garrison in Thessaloniki consisting of 2 regiments of the 4th SS PzGrd division and a security regiment. I decided to cut them off from access to the west, isolating the hex. This doesn’t force their surrender if they retreat (the units are not isolated yet), but provides some incremental combat advantage. I left a retreat path to the southeast, and threw in a strong attacking force well supported by artillery. I even got a little air support from the Bulgarian air force. Here I had success, and the garrison retreated to the southeast where I hope to eventually force their surrender. I was also able to extend the area under my control to within 20 miles of the other southern supply source, Katerini. It is now reduced to being a major depot, and key control point for the arrival of the remaining German troops in Greece. If you look closely below, you can see a few Allied air drops to partisans in Montenegro. I also had the American bombers fly a few missions to bomb the depot I assume is in Sarajevo (just off the map to the north). I also finished off the Hungarian Armored Division that had been isolated just south of Belgrade.
Final thoughts on turn 6:
Basically I inherited a very strong position from Beethoven and tried not to muck it up. I found plenty of choice points during the turn, which is what makes playing WitE2 fun for me. I played quite a bit of this scenario in its early iterations, but much has changed in the scenario since I first played it (and some things have changed in the game). That’s the nature of development of scenarios, which in this case continued right up to release (and will, as with most Wit… scenarios see some improvements after release). Thanks again to Malyhin for his ongoing participation in both testing and this AAR.
I think Malyhin being new to the scenario, didn’t appreciate just how quickly the Soviets could get across the passes while also moving to Belgrade south of the mountains. At the same time, there were some changes made that didn’t get into the scenario in time for the start of this AAR game. Also, the AAR game brought up some issues we’ve since addressed with two additional house rules. Now this scenario was intended to be a very difficult one for the Axis player to manage. Trey wrote the following in his designer notes in the Steel Inferno manual:
“The scenario is absolute madness and for the German player, the situation certainly looks hopeless. I would not recommend anyone to play a PBEM game without playing a few solo sessions first as there are many events and house rules that can sneak up on you and take you completely by surprise if you are unaware of the consequences. Please read the players notes and the weekly events in game so that you grasp the many different aspects of the scenario. I consider this scenario to be more of an advanced scenario for the more experienced players looking for a significant challenge. This scenario is tough and unfair and it was designed to be that way.”
Based on some earlier test game feedback, Trey added a few more partisans in the far west, but also added a number of additional units into the mix to help contain the partisans, thus freeing some Axis units to head east. In addition, he weakened the Bulgarians some to account for the difficult position they were in during the first few weeks. He also made some mountain hexes in Yugoslavia impassable, helping to channel some of the partisan forces. After much discussion, we also added house rules to account for the command and logistics struggles faced by the Soviets while the Bulgarian forces transitioned to be full allies of the Soviet Union. These rules would have had an impact on this game, slowing the movement of the Soviets into Yugoslavia. This would have given the Axis a bit more time to fend off the partisans and Bulgarians, and prepare for the Soviet arrival. Even so, this scenario will always be a challenge for the Axis player. We thank Malyhin for his willingness to take on this challenge. Having taken over Soviet command, I can say Beethoven took advantage of his opportunities and made a few of his own.
Now, returning to the AAR, when I looked at the starting turn 6 (24 September) situation, I found the Soviet forces winning the battle of Transylvania. Several Axis units were already isolated, and others were trapped. I noticed rain was falling and light mud was popping up in places. Below is the start of Soviet turn 6.
The Soviet command situation was a bit of a mess, but certainly understandable considering the swirling action that had taken place here over the past few turns. My first goal here will be to secure Cluj, and prepare to move forward in mass across the Hungarian plain to Debrecen. I need to clear a rail line headed east. Given how well things are going so far, and the lousy terrain in the area, I’m likely going to rout out a few units that I’d normally want to isolate first. I’m going to try to balance my inner Montgomery’s need to tidy up the battlefield and organize my command chain and logistics, and my inner Patton’s desire to head west full throttle. Here’s the before and after screenshots for my turn 6 (without showing the units on the map at the end of the turn for operational secrecy). Below you can see I took Cluj, destroyed or routed most units in my rear, and headed east. I ran into a few units once into the open which I bypassed but attempted to trap (including what looked like a good German mountain division).
In the Belgrade to Budapest area, Beethoven had previously advanced quickly, surrounding Belgrade and moving more than half the distance to Budapest. A small bridgehead was made over the Danube in eastern Croatia. These spearheads started to run into some opposition, and my goal for the turn was to reinforce this rapid movement with additional troops, clear Belgrade, and continue north toward Budapest. My tip of the spear is weak, but the speed of advance also likely means his forces near Budapest are weak as well. As Malyhin finished cleaning out the Croatian partisans, and no doubt recognized the difficult situation to the east, I expect to see more Axis units showing up on the line of the Danube over the next few turns. Below is the start of Soviet turn 6.
As can be see below I was able to defeat the small Belgrade garrison and continue another 50 miles toward Budapest. More units are marching behind the spearheads, although I don’t have the kind of concentrated power as I do in the Cluj area, as the 3rd Ukrainian Front had detached some troops to deal with the Axis forces south of Belgrade (described later). If things go well in the north, I may be able to have the two Soviet Fronts meet up east of Budapest next turn. I did decide to make a tactical withdrawal by one of the units in the bridgehead in Croatia to avoid encirclement. Yugoslavian unis were gathered and sent to reinforce the area south of the bridgehead. I’ve started to disband partisan units in secure areas, thus providing manpower that I expect will be used to rebuild some of the Yugoslavian units worn down by isolation and/or combat.
In the far south in the map below, there are at least two major areas of operation. South of Belgrade there is a crescent shaped grouping of Axis units as shown in red near Pristina. These units were likely trying to fight their way north, only to be blocked by the Yugoslavs, Bulgarians, and eventually Soviet units. Historically the Germans were able to clear a passageway from Sarajevo to Pristina, and keep this open long enough for units coming from Greece to fight their way north and escape. Due in part to the quick arrival of some Soviet units (which would be slowed by the not yet implemented house rules), and the fact that Malyhin does not appear to have attempted to move a force east from Sarajevo, this exit is not an option. In the far south, once again, a few Soviet units combined with local Bulgarians and partisans were able to stymie the Axis forces, so I find myself with the option of trying to take out one of the two Axis controlled supply sources in Greece (underlined in red). My goals for the next few turns here are to prevent the Axis from moving any further north, while also trying to take the southern supply sources. Ideally if I can cut the southern units off from the coast, and without the supply sources, they will all become isolated.
I was partially successful, although I can’t yet give full details about all the actions near Pristina. This scenario is a balancing act for both sides, as there are never as many good units as you have jobs for them to do. I’m not complaining though as I think it’s much harder on the Axis side. In the far south, I saw a fairly large garrison in Thessaloniki consisting of 2 regiments of the 4th SS PzGrd division and a security regiment. I decided to cut them off from access to the west, isolating the hex. This doesn’t force their surrender if they retreat (the units are not isolated yet), but provides some incremental combat advantage. I left a retreat path to the southeast, and threw in a strong attacking force well supported by artillery. I even got a little air support from the Bulgarian air force. Here I had success, and the garrison retreated to the southeast where I hope to eventually force their surrender. I was also able to extend the area under my control to within 20 miles of the other southern supply source, Katerini. It is now reduced to being a major depot, and key control point for the arrival of the remaining German troops in Greece. If you look closely below, you can see a few Allied air drops to partisans in Montenegro. I also had the American bombers fly a few missions to bomb the depot I assume is in Sarajevo (just off the map to the north). I also finished off the Hungarian Armored Division that had been isolated just south of Belgrade.
Final thoughts on turn 6:
Basically I inherited a very strong position from Beethoven and tried not to muck it up. I found plenty of choice points during the turn, which is what makes playing WitE2 fun for me. I played quite a bit of this scenario in its early iterations, but much has changed in the scenario since I first played it (and some things have changed in the game). That’s the nature of development of scenarios, which in this case continued right up to release (and will, as with most Wit… scenarios see some improvements after release). Thanks again to Malyhin for his ongoing participation in both testing and this AAR.