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Re: WEGOWW2: Monty's Front Trilogy
Posted: Sun Nov 06, 2022 12:10 pm
by Tom_
bcgames wrote: Sat Nov 05, 2022 11:57 pm
Tom_ wrote: Sat Nov 05, 2022 10:38 am
Apologies if I have missed it - what's the ETA?
As soon as they are done and tested.
What a trite response..
Re: WEGOWW2: Monty's Front Trilogy
Posted: Mon Nov 07, 2022 1:54 am
by bcgames
From a long time in software development--accurate and precise.
Re: WEGOWW2: Monty's Front Trilogy
Posted: Mon Nov 07, 2022 3:51 am
by bcgames
New terrains defined. Time for the graphics to match...
Re: WEGOWW2: Monty's Front Trilogy
Posted: Tue Nov 08, 2022 12:56 am
by bcgames
Building the tiles and tile map for Don so he can start cranking on Monty's Front: OVERLORD...
Image map will be glorious...I think.
There are now three types of roads--Highways, Roads, and Tracks.
Re: WEGOWW2: Monty's Front Trilogy
Posted: Thu Nov 10, 2022 8:51 am
by Hellway
The "bocage" and its difficulties of movement as well as the FOW that it induces could be a real challenge...very interesting I think.
Re: WEGOWW2: Monty's Front Trilogy
Posted: Mon Nov 14, 2022 5:19 am
by bcgames
bcgames wrote: Tue Nov 08, 2022 12:56 am
Building the tiles and tile map for Don so he can start cranking on Monty's Front: OVERLORD...
Growing
Monty's Front: OVERLORD...
Map at 500m per hex:

Re: WEGOWW2: Monty's Front Trilogy
Posted: Mon Nov 14, 2022 5:55 am
by bcgames
Growing
Monty's Front: OVERLORD:
Watch the video:
Dead Man's Corner | D-Day +1 Normandy 1944:
https://youtu.be/FxIb-cO6eYI
Re: WEGOWW2: Monty's Front Trilogy
Posted: Tue Nov 15, 2022 1:38 am
by bcgames
Developer's Note: After much thought, I've decided to ditch the 500m model as an acceptable standard for WEGOWW2. I think it was a good fit for the Stalingrad city fight--a peculiarity--but it is too much of a departure from the main stream of the WEGOWW2 game system--the operational level. Expect a consistent dedication to 2500m per hex from this day forward.
Onwards!
Re: WEGOWW2: Monty's Front Trilogy
Posted: Wed Nov 16, 2022 4:11 am
by bcgames
The Monty's Front: OVERLORD designer/developer is onboard with this decision and has presented substantive solutions for our dedication to WEGOWW2 unit and ground scales--brigade/regiment and 2500m per hex.
Re: WEGOWW2: Monty's Front Trilogy
Posted: Thu Nov 17, 2022 2:51 am
by bcgames
Rebuilding the OVERLORD map. This will be WAY smaller at 2500m per hex so but a short time to complete. Hope to be in BETA for OVERLORD
and MARKET-GARDEN by Spring. See you there!
Onwards!
Re: WEGOWW2: Monty's Front Trilogy
Posted: Fri Nov 18, 2022 9:46 am
by Hellway
Can't wait...

Re: WEGOWW2: Monty's Front Trilogy
Posted: Fri Nov 18, 2022 9:29 pm
by Rosseau
Maybe I missed the link, but did you finish your Salerno Redux 2 mod yet?

Re: WEGOWW2: Monty's Front Trilogy
Posted: Sat Nov 19, 2022 3:43 am
by bcgames
No. You didn't miss it. St Ruth delivered the first game build for Monty's Front suite. Work effort has switched to providing Don Timian the tools he needs for Monty's Front: OVERLORD. Salerno will follow shortly after that. Heavy movements in play.
Re: WEGOWW2: Monty's Front Trilogy
Posted: Sat Nov 19, 2022 4:46 am
by bcgames
To be clear, Salerno is the lowest priority in my day-to-day. Monty's Front is THE enterprise.
Re: WEGOWW2: Monty's Front Trilogy
Posted: Sat Nov 19, 2022 5:21 am
by bcgames
Building The Beast...
On Bocage...at 2500m per hex...
bocage
noun
bo·cage bōˈkäzh
: countryside or landscape (as of western France) marked by intermingling patches of woodland and heath, small fields, tall hedgerows, and orchards.
A tough idea to implement in a game map using period, historical maps and the modern Google Earth. Working...
Re: WEGOWW2: Monty's Front Trilogy
Posted: Sat Nov 19, 2022 6:30 pm
by Hellway
264 turns .scn ?

Re: WEGOWW2: Monty's Front Trilogy
Posted: Sat Nov 19, 2022 10:39 pm
by Hellway
Are you planning a boxed version with or without a manual for this beautiful title ? (signed: the compulsive collector

)
Re: WEGOWW2: Monty's Front Trilogy
Posted: Sun Nov 20, 2022 3:35 am
by bcgames
We just design and develop...publishers take it from there.
Re: WEGOWW2: Monty's Front Trilogy
Posted: Sun Nov 20, 2022 3:47 am
by bcgames
Upgrades...
One more day and I'll be passing this tile-based map off to Don. Then I'm back to Market-Garden. Will create the image-based map once the tile map is approved.
Onwards!
Re: WEGOWW2: Monty's Front Trilogy
Posted: Sun Nov 20, 2022 5:23 am
by bcgames
A new feature in
WEGOWW2: Monty's Front Trilogy is the observation point. A ground unit located in an observation point has its intelligence range extended by one hex.
In the bocage of Normandy, possession of church steeples was a significant factor in the accurate delivery of mortar and artillery fires upon the enemy. The scenario designer can place this terrain feature anywhere he sees fit...hilltops, church/cathedral locations, expansive open areas, etc.