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Re: 00:00 timer crash and unstable ingame timekeeping

Posted: Tue Jul 11, 2023 5:25 am
by Aetius2
Thank you very much for your investigation into this issue, and your added safety checks in the new patch.
We'll keep you posted if it occurs with the new patch.

Re: 00:00 timer crash and unstable ingame timekeeping

Posted: Tue Aug 08, 2023 6:18 am
by Aetius2
Hi Steve, your safety checks seem to have the desired results.

Argilas is playing the LSA Radzymin'44 mod H2H and has had no 00:00 timer end crashes since updating to V6.00.05 in an ongoing H2H Grand Campaign.
He has told me he's played about 25 games H2H (after the update) that could potentially have crashed at the timer end, all of them ended perfectly.

In the past abut 1 in 5 games crashed in the ongoing Radzymin'44 H2H Grand Campaign.

I want to thank everyone who contributed to the collection of the save game and crash reports to investigate the issue:
Argilas, Strike, Steiner, Marinesku, Kami and Nuno, thanks a lot for your help guys.

Thank you Steve for investigating the issue and fixing it.

Re: 00:00 timer crash and unstable ingame timekeeping

Posted: Wed Aug 09, 2023 3:09 pm
by SteveMcClaire
That's good news. Thanks for letting me know. Glad that my bullet-proofing was able to improve things and hopefully that takes care of the issue (knock on wood.)

Re: 00:00 timer crash and unstable ingame timekeeping

Posted: Mon Sep 04, 2023 5:52 am
by Aetius2
Countless more H2H games have been played, Radzymin mod, GJS mod, stock LSA, all without crashes.
This fix improves the H2H close combat experience immensely.

On behalf of the CC community, a very big thank you, Steve

Re: 00:00 timer crash and unstable ingame timekeeping

Posted: Mon Sep 04, 2023 7:37 am
by Tejszd
That is great news!

Thanks to everyone who contributed examples scenarios, saved games, etc. to Steve and thank you to Steve for continuing to fix/improve the game!