Page 2 of 5

Re: Dev Log: Monty's Front--OVERLORD

Posted: Thu Dec 29, 2022 2:31 am
by Rosseau
bcgames wrote: Sat Dec 03, 2022 5:03 am
bcgames wrote: Fri Dec 02, 2022 4:28 am Getting close to finalizing the tile-based map. Our French correspondent/wargamer--in Normandie--is providing his input...
...and ever closer...The Amphibious Landing Zones...

Image
And large a picture it is! I recently opened up WDS Panzer Campaigns Normandy '44 when updating to the new 4.01 release, and stood in awe of all those hexes and counters.

Best wishes on the project and the game. It is quite an undertaking, to say the least.

Re: Dev Log: Monty's Front--OVERLORD

Posted: Thu Dec 29, 2022 11:37 am
by Hellway
Superb. How do you "open" the ;map file of the WDS game ? (will do the same for Bulge). Thanks.

Re: Dev Log: Monty's Front--OVERLORD

Posted: Thu Dec 29, 2022 2:05 pm
by Zovs
Hellway wrote: Thu Dec 29, 2022 11:37 am Superb. How do you "open" the ;map file of the WDS game ? (will do the same for Bulge). Thanks.
In every WDS game there is a Submap editor, that is how you do so.

Re: Dev Log: Monty's Front--OVERLORD

Posted: Thu Dec 29, 2022 4:00 pm
by Hellway
Yes, I know, tanks, but I try to find a way to convert this .map files into .Png (save as don't do this)...

Re: Dev Log: Monty's Front--OVERLORD

Posted: Sun Jan 22, 2023 5:03 am
by bcgames
A new addition to the WEGOWW2 game engine is the Drop Zone. This is how it looks with these entities in the UTAH beach area.
Image

Drop zones provide a central point for the initial set-up of first turn air drops. After Game-Turn1? Drop zones are THE location for the arrival of follow-on parachute/glider-borne reinforcements. There is no flexibility. The player needs to make sure he has secured these areas before reinforcements arrive. Drop zones are also the focal point for the arrival of airborne supplies. If you want the goods--secure the drop zones!

Note: This image is based on the tile-based, editor map. The final game product uses an image map that is thematic, and more visually appealing.

Re: Dev Log: Monty's Front--OVERLORD

Posted: Wed Jan 25, 2023 5:48 am
by bcgames
The development of our weather model continues. We have divided weather into five groups. These groups are defined as follows:

Tropical. In this hot and humid zone, the average temperatures are greater than 64°F (18°C) year-round and there is more than 59 inches of precipitation each year.

Dry. These climate zones are so dry because moisture is rapidly evaporated from the air and there is very little precipitation.

Temperate. In this zone, there are typically warm and humid summers with thunderstorms and mild winters.

Continental.
These regions have warm to cool summers and very cold winters. In the winter, this zone can experience snowstorms, strong winds, and very cold temperatures—sometimes falling below -22°F (-30°C).

Polar. In the polar climate zones, it’s extremely cold. Even in summer, the temperatures here never go higher than 50°F (10°C).

Re: Dev Log: Monty's Front--OVERLORD

Posted: Fri Jan 27, 2023 6:47 am
by bcgames
D-Day: The Battle for Strongpoint Hillman | June 1944

https://youtu.be/-gNbSC9vv4c

Image

Re: Dev Log: Monty's Front--OVERLORD

Posted: Fri Jan 27, 2023 11:13 am
by Fraggo5
Currently re reading "Decision in Normandy" by Carlo D'este printed in 1983 in which the struggle to take out Strongpoint Hillman is recounted , it was a real pain in the backside to the Allied forces that's for sure .
The book is also revealing about the whole top of the Allies command structure and how Montgomery saw himself and his "plan" and the reality .
Having read the book previously and also hearing my own fathers opinions which were not complimentary ( he fought in the desert in one of the Tank Regiments ) I have issues with the game title even if there is no inference one way or the other in the title as to Montgomery's ability.
You'll have to make your own mind up on that, it's not a deal breaker on a purchase by the way :D

Re: Dev Log: Monty's Front--OVERLORD

Posted: Sat Jan 28, 2023 4:58 am
by bcgames
My Uncle Bernard was in Company B, 1st Battalion, 115th Infantry Regiment, 29th Infantry Division. The 1st Battalion plus BG Norman Cota's special 29th Division task force, captured St. Lo on 18 July 1944. My Uncle passed away before I had any idea he was a participant in such an historical event.

Re: Dev Log: Monty's Front--OVERLORD

Posted: Sat Apr 22, 2023 4:56 am
by bcgames
Lots of French equipment employed in German hands in June 1944...working to get the right balance in our graphical representations of OVERLORD units:

Image

Re: Dev Log: Monty's Front--OVERLORD

Posted: Sun Jul 09, 2023 4:17 am
by bcgames
The Plot Thickens...

Image

We are rapidly approaching ALPHA for OVERLORD.

Re: Dev Log: Monty's Front--OVERLORD

Posted: Tue Jul 25, 2023 12:28 am
by bcgames
One the most significant expansions to the WEGOWW2 game engine in the Monty's Front Trilogy is the addition of Airborne, Amphibious, and Riverine operation capabilities. OVERLORD will see two of these capabilities in action. UTAH Beach provides a good example. Units can now be assigned one of five additional attributes: Parachute, Glider, Seaborne, Riverine, or None.

Image

So...when units with these attributes enter the map...

Image

They are subject to a percentage reduction according to this table...

Image

...with these modifications:

Image

We'll see how all this stands up in ALPHA testing.

Re: Dev Log: Monty's Front--OVERLORD

Posted: Fri Jul 28, 2023 10:12 am
by Sunbather
Is there any ETA for those new games about the Western Front?

Re: Dev Log: Monty's Front--OVERLORD

Posted: Fri Jul 28, 2023 6:28 pm
by bcgames
We'll be doing internal ALPHA testing in August. I imagine BETA testing sometime in the Fall. The results of all that determine the ETA.

Re: Dev Log: Monty's Front--OVERLORD

Posted: Mon Aug 07, 2023 6:23 am
by scsfan
can't wait!
Would be possible to put an option of switching the display of UI with unit ID on top and unit strength below?
Hope this is not too hard to code.

Re: Dev Log: Monty's Front--OVERLORD

Posted: Mon Aug 07, 2023 7:03 am
by bcgames
scsfan wrote: Mon Aug 07, 2023 6:23 am ...Would be possible to put an option of switching the display of UI with unit ID on top and unit strength below?
Hope this is not too hard to code.
I'm dumb as Hell so I don't know what you mean. Re-describe this requirement as if I was a six-year old.

Re: Dev Log: Monty's Front--OVERLORD

Posted: Mon Aug 07, 2023 8:15 am
by scsfan
sorry not very precise, I was talking about the unit counter on the map. I have attached picture to explain.
hope that make sense

Re: Dev Log: Monty's Front--OVERLORD

Posted: Mon Aug 07, 2023 8:23 am
by bcgames
I see now. An interesting idea. I can see the value in such an option.

Re: Dev Log: Monty's Front--OVERLORD

Posted: Mon Aug 07, 2023 10:32 am
by scsfan
It would be awosome if that could become an option!

Re: Dev Log: Monty's Front--OVERLORD

Posted: Tue Aug 08, 2023 12:35 am
by bcgames
We’ll see what The Coder has to say.