76mm wrote: Tue Dec 06, 2022 9:10 pm
I couldn't find any documents describing the tech tree in any way.
As far as I know, there isn't any.
76mm wrote: Tue Dec 06, 2022 9:10 pm
The Galactopedia is organized backwards from what would be helpful: it shows the dozens/hundreds of discrete tech targets, but doesn't answer the question "What tech do I need to do x?".
True. It would be much better, and much more "new player friendly" if it did. A search function for the Galactopedia and the galaxy map is supposed to be in the works. It doesn't address your question, but it might help a little when it becomes available.
76mm wrote: Tue Dec 06, 2022 9:10 pm
How do I extend my ships' range?
You either add more fuel cells to your ships (with the ship designer). Or you obtain better fuel cells trough research, and then add them to your ships. More fuel efficient reactors (also obtained through research) would also extend your ships' ranges, because they consume less fuel per unit of energy they produce.
76mm wrote: Tue Dec 06, 2022 9:10 pm
What are those dotted lines I see on the maps of all of my neighboring empires? Presumably some kind of jump routes, but what are they called? What exactly do they do? How do I build them?
I've asked that question in the forum a while back, and nobody really knew for sure. Nor do we know their name (or even if they have a name!). You can pretty much ignore them. You don't need to build them. They establish themselves between systems with colonies, and sometimes "adjust" themselves during games (according to what exactly? I don't know). From what I've read, what seems to make the most sense to me is that they're indicative of where trade tends to circulate. If you set your game options so you see private ships (freighters) on the map, you'll see that they tend to circulate along those lines.
76mm wrote: Tue Dec 06, 2022 9:10 pm
I'm totally mystified by ship design. I tried to use the "ship design tour" and it crashed the game. Three times; I guess that's not going to work. Not sure how to go about learning how to design ships?
Scott has made a video on ship design. You probably should watch it If you haven't already. It's not an exhaustive tutorial covering all aspects of ship designs, but it should help you get started. Here's the link for it:
https://www.youtube.com/watch?v=3UiFZnGE04E.
While ship designs is one of the most complex and challenging aspects of DW2, it's also one of the most important. And it can be very satisfying when you get it right and demolish an enemy fleet because of the right decisions you took while designing your ships.
I'm still learning though, and I sometimes struggle with the process. One of the reason being that, like you, I'd prefer that the specificity of each component would be explained with text, even if briefly (as long as it's meaningful). Rather than discovered after comparing series of stats. Often without knowing what many of those stats mean precisely, or what their implications are.
For some of those stats, the meaning and the implications are obvious, or can be deduced. But for others, it's much less the case. Sometimes it's even counter-intuitive. Maybe partly because, like you, I don't have much experience with space games and lore (the only other space game I've played is DW Universe (DW:U), that I only played for a short period of time, because I just couldn't deal with the interface anymore).
Some people like to get their information through numbers, others would rather get theirs in text-form. I don't think it's a stretch to say that the "number people" are better served by the game than the "text people". And are probably happier with the game than the "text people". I would also add (and maybe I'm not 100% percent objective

), that text is more "new player friendly" than series of numbers.
You've stated in a previous post that you felt overwhelmed. As a new player it's probably unavoidable. For one thing, DW2 is a fairly complex game, with a lot of moving parts (literally and figuratively). And even though DW2's interface is improved in many ways compared to DW:U (but worst in some), it is obvious to me that the game isn't "newbie" friendly in its current state.
Your posts seem to confirm my "hypothesis"

.
Is it worth struggling to learn the game? That's for you to decide. But I'll tell you why I continue to play, despite many frustrations with it. One reason is that it's a unique game, with unique features and gameplay. When the stars align and everything works as it's supposed to, it can be a lot of fun. Also, the response to the community I've seen from "the Devs" (ie: Erik and Elliot) gives me hope that the game will continue to improve, in part in accordance with the community feedback, its wishes and suggestions.