Re: Fleet Attack Issues - Low Value Targets, Superfluous Assignment
Posted: Mon Feb 06, 2023 8:41 pm
An optional alternative, more oppressive AI would be non-objectionable.
Currently, DW2's difficulty doesn't change how the AI acts. There is only one AI behavior, with mere modifiers to determine the likelihood and how much emphasis to put on various actions. Some actions are restricted for certain races, but otherwise, its just one set of AI codes being used for all of them, sans the pirates, monsters, and Hive.
Which makes me think there will never be such a thing for DW2, except perhaps as a mod.
Currently, DW2's difficulty doesn't change how the AI acts. There is only one AI behavior, with mere modifiers to determine the likelihood and how much emphasis to put on various actions. Some actions are restricted for certain races, but otherwise, its just one set of AI codes being used for all of them, sans the pirates, monsters, and Hive.
Which makes me think there will never be such a thing for DW2, except perhaps as a mod.