Re: Are there plans to give more critical in-game data to the player?
Posted: Fri Mar 31, 2023 9:23 pm
Yeah, I have drawn out the data for what spawns where, what chances it has to have, and its base cost (edit from the XML files Resources and OrbTypes). But I can't seem to find the formula that defines how many resources are generated per minute based on its % availability, size of planet/asteroid and mining technology. I also want to run some experiments to see how long does it take, on average for a freighter to come along and pick up cargo from a mining station, at different stockpile demand levels.zgrssd wrote: Fri Mar 31, 2023 3:25 pmPretty sure that data is in some XML files. The ones the Planets are generated from.OrnluWolfjarl wrote: Fri Mar 31, 2023 2:56 pm I've been working on a document that outlines the chances that a resource will appear at a planet (because the galactopedia is lying), as well as their prices. I've been planning to sit down and figure out the mining rates, in exact numbers, for each resource.