Re: (Land) Strike mission: 4 targets - 4 aircraft
Posted: Wed Jun 21, 2023 6:44 pm
You will always be able to do things the AI can't do. Its just the nature of PC games as they are today. But the new planning tools are actually a bigger deal in scenario design than in the execution of the scenario. Again, getting the AI to do thing in missions more like a human is the biggest benefit og the new tools. The side benefit is if you put the time into planning up front, the execution part can also run fairly hands off.
To give an example: I have played around a lot with assigning aircraft to two missions on every strike mission where I think there might be significant air defenses. I have the ingress and strike and then create a mission that brings them home. It takes a little playing around with but have gotten it to work fairly consistently. If I'm playing in the editor, I use events and sometimes lua. But in execution, you should be able to use the MDSP and its new multi-mission and trigger features to do it.
To give an example: I have played around a lot with assigning aircraft to two missions on every strike mission where I think there might be significant air defenses. I have the ingress and strike and then create a mission that brings them home. It takes a little playing around with but have gotten it to work fairly consistently. If I'm playing in the editor, I use events and sometimes lua. But in execution, you should be able to use the MDSP and its new multi-mission and trigger features to do it.