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Re: 64 Bit (1328.3A) Lock-Ups, Lag and Freezing
Posted: Wed Jun 28, 2023 3:10 pm
by blu3s
Transient wrote: Wed Jun 28, 2023 1:17 pm
The only thing different is I ran another scenario to test (I ran 'A Matter Of Sovereignty in my previous attempt and selecting the airbase made the game very laggy. I suspect the scenario is not compatible with latest beta build as all the aircraft in scenario are now gone)
Hi Transient,
I'm the designer of the scenario A matter of soverignity. It seems that the beta has changed game mechanics for strike missions, so the first hour of the game doesn't work as intended. Sorry, I'll try to bring a solution ASAP.
Re: 64 Bit (1328.3A) Lock-Ups, Lag and Freezing
Posted: Tue Jul 11, 2023 5:20 pm
by Kushan04
blu3s wrote: Wed Jun 28, 2023 3:10 pm
I'm the designer of the scenario A matter of soverignity. It seems that the beta has changed game mechanics for strike missions, so the first hour of the game doesn't work as intended. Sorry, I'll try to bring a solution ASAP.
Regarding strike missions, what exactly isn't working correctly?
Re: 64 Bit (1328.3A) Lock-Ups, Lag and Freezing
Posted: Wed Jul 12, 2023 8:06 am
by blu3s
Kushan04 wrote: Tue Jul 11, 2023 5:20 pm
Regarding strike missions, what exactly isn't working correctly?
Hi Kushan, there is no problem in the strike mission, the only change from the beta to the version when I developed the scenario is that in the stable version the point number 3 "hold end" from the Flight Plan, was ignored by the planes and they went directly to the target so whenever it was executed in this way they arrived before 22PM which was the time when the scenario itself starts. On the other hand in the beta the drones fly in the opposite direction to the target since it creates the point 3 there (and through lua there is no way to move it for the moment) so in this version the drones always arrive after 22PM.
Anyways the scen is fixed to be used with the beta and the last stable 1307.18 branch.