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Re: Suboptimal AI-behaviour, a collection

Posted: Sat Sep 02, 2023 9:32 am
by EwaldvonKleist
thedoctorking wrote: Fri Sep 01, 2023 2:20 am Another thing that is not suboptimal but still annoying is when the AI accepts battle with an inferior force and then just runs for it without engaging at all. If they had refused battle before setting up the scenario, I would have won some points, but if they just set up and boogie, no points. Of course, I can do the same thing, and have, but I think it is gamey. If you "engage" in a battle, flee, and never fire a shot, I think your opponent should get the "made them run away" points.

I like that the AI retreats if it feels too weak. Imho it should be even smarter at doing this and it is what IRL navies did all the time if possible.
The counter is building fast ships and using part your fleet, e.g. destroyers, to delay the AI by blocking the path to harbour. Another option is not showing the AI your whole hand immediately.

I agree that in a perfect world,.you would get some "chased away" points.

Re: Suboptimal AI-behaviour, a collection

Posted: Sat Oct 07, 2023 3:43 am
by thedoctorking
Here's another example: my screen commanders are all looking for court-martials. Our carrier planes trashed the enemy's carriers and now our surface ships, a squadron of cruisers escorted by a bazillion DDs, are passing the enemy's burning, dead in the water carriers. I put the cruisers on "hold fire" but neglected to do the same for screening destroyers. Now the DDs are all circling around the dead carriers and leaving their cruisers to forge on unprotected in pursuit of the (possible) still-functioning enemy carriers and, of course, the enemy's destroyers, who now have a clean shot at my cruisers. Since our prime minister is a fascist, I think I can find a nice spot in a Kurile Islands concentration camp for some destroyer captains!