Re: Suboptimal AI-behaviour, a collection
Posted: Sat Sep 02, 2023 9:32 am
thedoctorking wrote: Fri Sep 01, 2023 2:20 am Another thing that is not suboptimal but still annoying is when the AI accepts battle with an inferior force and then just runs for it without engaging at all. If they had refused battle before setting up the scenario, I would have won some points, but if they just set up and boogie, no points. Of course, I can do the same thing, and have, but I think it is gamey. If you "engage" in a battle, flee, and never fire a shot, I think your opponent should get the "made them run away" points.
I like that the AI retreats if it feels too weak. Imho it should be even smarter at doing this and it is what IRL navies did all the time if possible.
The counter is building fast ships and using part your fleet, e.g. destroyers, to delay the AI by blocking the path to harbour. Another option is not showing the AI your whole hand immediately.
I agree that in a perfect world,.you would get some "chased away" points.