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Re: Tutorial One - Insufficient Transport for Scouts?

Posted: Wed May 22, 2024 3:17 am
by Bane_MatrixForum
Fixed!

Mucho Mahalos :)

Re: Tutorial One - Insufficient Transport for Scouts?

Posted: Thu May 23, 2024 12:20 pm
by Uberhauskaninichen
Thank you for fixing this with the latest Beta. The problem has been resolved for US Cavalry Scouts, German Mech Marder Plts, and Czech BRDM-1 sections.

I look forward to seeing this game grow and grow.

Re: Tutorial One - Insufficient Transport for Scouts?

Posted: Wed Jul 03, 2024 4:16 pm
by Tcao
There is still some issue here.
M3A2 (Equipment # US368) still get this "Insufficient Transport" Alarm

Re: Tutorial One - Insufficient Transport for Scouts?

Posted: Wed Jul 03, 2024 5:32 pm
by CapnDarwin
That should be fixed (twice now). Let me look.

Re: Tutorial One - Insufficient Transport for Scouts?

Posted: Wed Jul 03, 2024 5:36 pm
by CapnDarwin
I do not see an issue in Tutorial #1 for this. Where are you getting this issue?

Re: Tutorial One - Insufficient Transport for Scouts?

Posted: Wed Jul 03, 2024 11:38 pm
by Tcao
It's a user made mission (made by me)

The Tutorial #1's cav units have M3A1 (US366) that was fixed. It is the M3A2 (US368) has the insufficient transport issue.



Update: checked the editor, another M3A1 (US367) also has the same issue.

Re: Tutorial One - Insufficient Transport for Scouts?

Posted: Thu Jul 04, 2024 12:42 am
by CapnDarwin
They are fixed, but if you made a scenario with the older data, the formations must be rebuilt to use the correct combination of vehicles and passengers. M3s can only carry the small teams. When looking at the formations, these will both show a "{2}" symbol in the ScenEdit.

Re: Tutorial One - Insufficient Transport for Scouts?

Posted: Fri Jul 05, 2024 1:00 pm
by Tcao
Understood, Thank you