Re: Crusade in Europe 20km Pre-Release Thread
Posted: Fri Apr 12, 2024 5:49 am
Hi,
I am willing to join playtest in May, I just need to figure out using discord. I am very excited to see that Mastodont Map, and I am very curious about mechanics you propose, it seems very good, but of course require playtest to see how ti will look like in practice.
I saw the video made by old Crow, and the screen you posted, and I am concerend about order de battalie for Polish troops. It seem a bit odd from the historical one. I read the comment you made on youtube, so I made a screen. The unit circled in red - polish inf division wasn't there. And those hexes marked with blueish strips were swamps. That was the whole idea of Mlawa position, it guarded the most suitable, and short way from Prussia to Warsaw. There are also many units missing, Polish Navy land troops, Pomorska cavalry brigade etc.
I got you with that it is hard for you to quickly and correctly verify the location, comparing diffrent maps. For me it is slightly easier, because In my teens I made myself hand-made, September campaign game, and I remember by heart where were the units.
The deployment of Polish army for scenario also need to fullfill the gameplay and mechanics. So I also understand the approach "not to represent everything to the latter". But if every German division is represented, therefore every Polish one should do so respectively. I don't think there are enough Polish units represented on the map.
Also I will give you a hint, since you made some Polish divisions second-line. In Polish Army of 1939, Divisions numbered from 1 to 30 were considered first-line regular, from 31-and above as "reserve". So 36th division which was in mobilization near Ostrowiec, you may treat as "second line" but 2nd division in Kielce should be first-line.
I also don't know why you understrength Polish first-line infantry divisions. Considering weaponry they were almost equal to German, germans had a bit more artillery (artillery regiments: Poland 36 pieces, germany 48). Although Polish divisions were strenghten just before the war with additional battalions of Obrona Narodowa (territorial defense) or independent Strzelec (Rifle) battalions. So some Polish divisions had 10, 11 battalions, while German had 9. In many games, Polish infantry divisions are understrength, which is in my opinion a mistake. The problem was that Germans were faster (on divisional level Polish Infantry had only 50 trucks, while Germans around 1000), and encirled them, before they could withdraw to new positions. Just as your main idea for this scenario intended. My point is, with what I saw on OCB video, is that, German player, instead of making pincer movement, is just breaking through Polish lines.
Anyways, it is your creation, and I am strongly supporting it. I am really looking forward how it will develop, and I understand it is still on infant-phase. (Although very beautiful). Let me know what do you think.
Cheers
Jazon
PS
I really appreciate the Eagles for Polish troops
I am willing to join playtest in May, I just need to figure out using discord. I am very excited to see that Mastodont Map, and I am very curious about mechanics you propose, it seems very good, but of course require playtest to see how ti will look like in practice.
I saw the video made by old Crow, and the screen you posted, and I am concerend about order de battalie for Polish troops. It seem a bit odd from the historical one. I read the comment you made on youtube, so I made a screen. The unit circled in red - polish inf division wasn't there. And those hexes marked with blueish strips were swamps. That was the whole idea of Mlawa position, it guarded the most suitable, and short way from Prussia to Warsaw. There are also many units missing, Polish Navy land troops, Pomorska cavalry brigade etc.
I got you with that it is hard for you to quickly and correctly verify the location, comparing diffrent maps. For me it is slightly easier, because In my teens I made myself hand-made, September campaign game, and I remember by heart where were the units.
The deployment of Polish army for scenario also need to fullfill the gameplay and mechanics. So I also understand the approach "not to represent everything to the latter". But if every German division is represented, therefore every Polish one should do so respectively. I don't think there are enough Polish units represented on the map.
Also I will give you a hint, since you made some Polish divisions second-line. In Polish Army of 1939, Divisions numbered from 1 to 30 were considered first-line regular, from 31-and above as "reserve". So 36th division which was in mobilization near Ostrowiec, you may treat as "second line" but 2nd division in Kielce should be first-line.
I also don't know why you understrength Polish first-line infantry divisions. Considering weaponry they were almost equal to German, germans had a bit more artillery (artillery regiments: Poland 36 pieces, germany 48). Although Polish divisions were strenghten just before the war with additional battalions of Obrona Narodowa (territorial defense) or independent Strzelec (Rifle) battalions. So some Polish divisions had 10, 11 battalions, while German had 9. In many games, Polish infantry divisions are understrength, which is in my opinion a mistake. The problem was that Germans were faster (on divisional level Polish Infantry had only 50 trucks, while Germans around 1000), and encirled them, before they could withdraw to new positions. Just as your main idea for this scenario intended. My point is, with what I saw on OCB video, is that, German player, instead of making pincer movement, is just breaking through Polish lines.
Anyways, it is your creation, and I am strongly supporting it. I am really looking forward how it will develop, and I understand it is still on infant-phase. (Although very beautiful). Let me know what do you think.
Cheers
Jazon
PS
I really appreciate the Eagles for Polish troops
