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Re: War in the Pacific 2
Posted: Tue Aug 06, 2024 10:20 am
by Ian R
dr.hal wrote: Fri Aug 02, 2024 4:12 am
Platoonist wrote: Fri Aug 02, 2024 3:10 am
Recent game titles solely covering the Pacific War have been much simpler and more abstracted. In terms of sheer detail WitP/AE likely represents a bar too difficult to top nowadays so I doubt we'll ever see a game on the subject quite like it again.
This is an interesting point, well said. It's also related to the question of AI. Yes AI can add unimagined detail, but that must be balanced against human playability. Too simple, no challenge, but too complex is equally off putting. This game is best for ONE person against another. When I was teaching at a military university, I tried to implement this game as a team concept to students in order to learn the value of supply, support and other aspects of the conflict "spear" besides just the pointy end, but the game didn't work well. We tried to build rules for team intra and interaction but it was cumbersome to say the least! So as it stands in its current form, I think the game strikes a good balance on detail, complexity and playability for one on one play.....
Doc,
Perhaps the way to go is to take the game engine of AE, and upscale it to a game with say 100nm /hex, a division based ground OOB with few outliers, generic base engineer/defence units, wing/group/CAG level air formations (the CAGs get multiple airframe types and missions) and individual capital ships and cruisers, with flotillas of DD and everything else. And weekly turns consistent with a strategic/operational level treatment.
If that sounds like an "AE" port of the original Grigsby DOS game Pacific War, with all the bells and whistles beyond the capacity of your 1990 286 cpu, playable in a period of months rather than years, that is the intent.
Re: War in the Pacific 2
Posted: Fri Aug 16, 2024 7:30 am
by ncc1701e
Ian R wrote: Tue Aug 06, 2024 10:20 am
Perhaps the way to go is to take the game engine of AE, and upscale it to a game with say 100nm /hex, a division based ground OOB with few outliers, generic base engineer/defence units, wing/group/CAG level air formations (the CAGs get multiple airframe types and missions) and individual capital ships and cruisers, with flotillas of DD and everything else. And weekly turns consistent with a strategic/operational level treatment.
This is quite the scale of Mark Herman’s Pacific War.
Re: War in the Pacific 2
Posted: Sun Aug 18, 2024 8:58 am
by JanSako
ncc1701e wrote: Fri Aug 16, 2024 7:30 am
Ian R wrote: Tue Aug 06, 2024 10:20 am
Perhaps the way to go is to take the game engine of AE, and upscale it to a game with say 100nm /hex, a division based ground OOB with few outliers, generic base engineer/defence units, wing/group/CAG level air formations (the CAGs get multiple airframe types and missions) and individual capital ships and cruisers, with flotillas of DD and everything else. And weekly turns consistent with a strategic/operational level treatment.
This is quite the scale of Mark Herman’s Pacific War.
And what you got there is Strategic Command WW2... a completely different beast. Or perhaps Hex of Steel.
Re: War in the Pacific 2
Posted: Sun Aug 18, 2024 9:14 am
by ncc1701e
Well it depends on the rules.
Re: War in the Pacific 2
Posted: Sun Aug 18, 2024 7:13 pm
by LargeSlowTarget
I would prefer a WitP2 with a zoomable and rotatable map in Google Earth style, with no distortion and true distances, in "real time' that can of course be accelerated and with event-based stops of the clock, e.g. when a TF or LCU has reached its destination. Plus integrated optional tactical "mini-games" for air, surface, sub and land battles. The game stops for example when a sub reports a contact and the player can decide to open a Silent Hunter-like "mini-game" to skipper the sub attack and have the results fed back into the strategic part of the game, or just let the computer run the attack. Maybe in the next life?
Re: War in the Pacific 2
Posted: Sun Aug 18, 2024 8:46 pm
by GetAssista
LargeSlowTarget wrote: Sun Aug 18, 2024 7:13 pm
Plus integrated optional tactical "mini-games" for air, surface, sub and land battles.
Yeah, and Medal-of-Honor-size campaign fires up each time divisions duke it out in China
Re: War in the Pacific 2
Posted: Sun Aug 18, 2024 9:18 pm
by RangerJoe
LargeSlowTarget wrote: Sun Aug 18, 2024 7:13 pm
I would prefer a WitP2 with a zoomable and rotatable map in Google Earth style, with no distortion and true distances, in "real time' that can of course be accelerated and with event-based stops of the clock, e.g. when a TF or LCU has reached its destination. Plus integrated optional tactical "mini-games" for air, surface, sub and land battles. The game stops for example when a sub reports a contact and the player can decide to open a Silent Hunter-like "mini-game" to skipper the sub attack and have the results fed back into the strategic part of the game, or just let the computer run the attack. Maybe in the next life?
Think of something like that starting in 4000 BC like Civilization does . . .
Re: War in the Pacific 2
Posted: Mon Aug 19, 2024 7:18 am
by Sardaukar
LargeSlowTarget wrote: Sun Aug 18, 2024 7:13 pm
I would prefer a WitP2 with a zoomable and rotatable map in Google Earth style, with no distortion and true distances, in "real time' that can of course be accelerated and with event-based stops of the clock, e.g. when a TF or LCU has reached its destination. Plus integrated optional tactical "mini-games" for air, surface, sub and land battles. The game stops for example when a sub reports a contact and the player can decide to open a Silent Hunter-like "mini-game" to skipper the sub attack and have the results fed back into the strategic part of the game, or just let the computer run the attack. Maybe in the next life?
You are describing Command: Modern Operations.
Re: War in the Pacific 2
Posted: Thu Sep 05, 2024 4:24 pm
by ncc1701e
Sardaukar wrote: Mon Aug 19, 2024 7:18 am
LargeSlowTarget wrote: Sun Aug 18, 2024 7:13 pm
I would prefer a WitP2 with a zoomable and rotatable map in Google Earth style, with no distortion and true distances, in "real time' that can of course be accelerated and with event-based stops of the clock, e.g. when a TF or LCU has reached its destination. Plus integrated optional tactical "mini-games" for air, surface, sub and land battles. The game stops for example when a sub reports a contact and the player can decide to open a Silent Hunter-like "mini-game" to skipper the sub attack and have the results fed back into the strategic part of the game, or just let the computer run the attack. Maybe in the next life?
You are describing Command: Modern Operations.
No, it is Command: WW2 Pacific Operations. Out in 2028.

Re: War in the Pacific 2
Posted: Thu Sep 05, 2024 4:48 pm
by Nazcatraz
You guys know what? The whole "I'll never do another WITP game again" from Gary Grigsby was true, but it was from an interview in July 2003. It's been 21 years. 21. Who knows if the man has changed his mind or not? I'm optimistic for a WITP2 tbh.

Re: War in the Pacific 2
Posted: Thu Sep 05, 2024 4:54 pm
by RangerJoe
Nazcatraz wrote: Thu Sep 05, 2024 4:48 pm
You guys know what? The whole "I'll never do another WITP game again" from Gary Grigsby was true, but it was from an interview in July 2003. It's been 21 years. 21. Who knows if the man has changed his mind or not? I'm optimistic for a WITP2 tbh.
This is WITP2, it is just referred to as WITP:AE.
Re: War in the Pacific 2
Posted: Thu Sep 05, 2024 5:15 pm
by btd64
RangerJoe wrote: Thu Sep 05, 2024 4:54 pm
Nazcatraz wrote: Thu Sep 05, 2024 4:48 pm
You guys know what? The whole "I'll never do another WITP game again" from Gary Grigsby was true, but it was from an interview in July 2003. It's been 21 years. 21. Who knows if the man has changed his mind or not? I'm optimistic for a WITP2 tbh.
This is WITP2, it is just referred to as WITP:AE.

....GP
Re: War in the Pacific 2
Posted: Thu Sep 05, 2024 6:08 pm
by Platoonist
Who knows? Coding a retirement from games might be his priority now.
Re: War in the Pacific 2
Posted: Thu Sep 05, 2024 9:27 pm
by ncc1701e
Platoonist wrote: Thu Sep 05, 2024 6:08 pm
Who knows? Coding a retirement from games might be his priority now.
Maybe not:
https://www.matrixgames.com/forums/view ... 9#p5181879
Erik Rutins wrote: Mon Aug 05, 2024 2:46 am
Gary's working on something, but we can't discuss it at this time.
Re: War in the Pacific 2
Posted: Fri Sep 06, 2024 4:17 am
by PaxMondo
Yaab wrote: Sun Aug 04, 2024 3:06 pm
At this point, even an updated manual would be enough for me.
OK, enough dreaming!!!

Re: War in the Pacific 2
Posted: Fri Sep 06, 2024 5:59 am
by Chris21wen
Don't you'll mean WitP 3

Re: War in the Pacific 2
Posted: Mon Sep 09, 2024 7:02 am
by Rising-Sun
This one is interesting, incase you never knew it was on Steam...
https://steamcommunity.com/sharedfiles/ ... xt=pacific