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Re: Making my first ABII map, and I have questions!

Posted: Sat May 16, 2026 12:03 pm
by Veitikka
Predator9 wrote: Fri May 08, 2026 10:10 pm Team,

Map making working perfectly, EXCEPT how do you tell the game the elevation range you are using? I have reverse-engineered the height.bmps that come with the game and all are the standard 0-255 range that QGIS produces, yet the maps in the game have elevation ranges greater than 255. So, AB2 seems to use a different method than AB, which is just as well because the latest versions of QGIS does not allow a style to be loaded. How do you embed in AB2 the elevation range?
AB and AB2 use the same formula for reading a 24bit height map: Red+Green*256, and the Blue channel is ignored.