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Posted: Sun Aug 24, 2003 6:13 am
by RUsco
Good to hear, KG,
I have the ver 8.o as I am helping with the new Mega-campaign. I the Marines being re-done?

Thanks,

Keep up the good work.

Regarding USMC mortars

Posted: Sun Aug 24, 2003 8:55 pm
by KG Erwin
Oops, Rusco, you are correct. Thanks for bringing attention to this. The costs are indeed unblanced, and the distribution of mortars for the F Company is wrong. The Weapons Companies were disbanded for the F series in 1944, so these do indeed need to be changed. Ok, I changed the Lt Mortar Platoons (1121) to have three 60mm mortars, and substituted these for the Med Mortars in the Infantry Company F, F* and F+. Bryan, please change these. The only problems now are unit costs for the 60mm & 81mm mortars. The 60mm w/the M1903 as a secondary weapon costs 58. The 81mm (no secondary weapon) costs 30. Any suggestions?

Posted: Tue Aug 26, 2003 10:43 am
by RUsco
KG

Check Tre U.S. Army M-2.

M-2 60mm mortar w/ M-1 23 Pts Weapons slot 109

Also Slot 110 and 111.

Posted: Tue Aug 26, 2003 10:46 am
by RUsco
KG

Anouther question on the Marines. Why 3 different Companies? 1 reg and 2 differant Elite Companies? I don't believe the Marines had any "Elite" Companies other than Para's and Raiders.

Posted: Tue Aug 26, 2003 9:34 pm
by BruceAZ_MatrixForum
BryanMelvin wrote:Okay, here is the story:

You want to play the Long Campaign or even a single Battle Game verses Spwaw's Computer AI. When the AI selects its TOE you see see things like Ski troops during summer battles during an Assault Battle! Or hoards of Recoiless Rifles or the same old units over and over again depending on which setting is played: Meeting Engagement, Advance, or Assault. -

Hi Bryan:

I know that it may too late to fix many of the problems with the AI but these four have been a real headache since 7.0. I am sure there are other characteristics that drive people crazy but to me, these are the worst. Since recent Matrix surveys reveal most SPWAW gamers play against the AI, maybe its time to see if they can be solved:

1. The AI ALWAYS attacks in a very predictable manner. In everything except “Defend”, the AI will always attack between the two farthest Victory Hexes and leads with mounted infantry and recon units. After turn 3, the tanks show up. When the AI starts to lose it races everything to the closest Victory Hex it still controls. You rarely need to worry about your flanks.

2. The AI never uses airborne capability. If we could figure this out it would make a big impact to the game because it would force you to defend your own Victory Hexes against the possibility of airborne assault. It changes the way you plan your attack.

3. The AI planes are always the lowest class or cost. For example, in 7.1, you can always expect to see the old Henschel with an occasional updated aircraft when Germany is the AI. Same with the IJA and the Claude. It would be nice now and then to see the AI throw some real airpower at you. The game would be so such better if we never knew what to expect. The same with artillery. For example, the German AI always uses 75’s and in later periods, rockets. We never see 105’s or 150’s.

4. The difficulty buttons never seem to work for me and I play with everything on including full parity except C &C, which is set to OFF. I always set the AI to 200. When I click on the Battle Difficulty button (HARD), it usually is the smallest force – generally 5 or 6 units and that’s it. The medium seems to offer the most challenge and Easy was too easy. I really like this feature of giving the AI point purchase value to buy but can we add something that allows the AI to upgrade the units purchased to offer a bigger challenge? For example, if we had a HARD button for Equipment and it is set with HARD on the number of points (difficult) then I could expect a force of very heavy armor (the most expensive and in larger quantities). Maybe even a RANDOM button so you never really know what the AI will throw out at you.

Thanks for allowing us the opportunity to comment and offer suggestions. I am still addicted to the game and always enjoy the challenge, as it is best tactical war game out there – period.

Recon
Semper Fi

Posted: Wed Aug 27, 2003 7:46 am
by KG Erwin
RUsco wrote:KG

Anouther question on the Marines. Why 3 different Companies? 1 reg and 2 differant Elite Companies? I don't believe the Marines had any "Elite" Companies other than Para's and Raiders.
Rusco, I don't have any explanation for this (specifically regarding the 1944 F series companies) except maybe that you're given a choice between the more experienced veterans of say the 1st Marine Division as opposed to the newer units that formed the 5th & 6th Divisions. If you start a campaign in 1942, the generic Infantry Company D is considered elite. Of course, if you ask any Marine vet, they were ALL elite. ;)