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Re: A hybrid map mod
Posted: Thu May 22, 2025 10:11 pm
by Bo Rearguard
gigglebottom wrote: Wed May 21, 2025 10:29 pm
Incidentally I may have figured out how to remove the hex overlay and I am working on hexless versions of these maps. More info to follow in good time.
Awesome!

Re: A hybrid map mod
Posted: Tue Jun 03, 2025 4:42 am
by gigglebottom
Hexless versions of all 4 maps now available for download in the respective folders of my dropbox.
Hex versions are named WPEHxx.
Non-hex versions are named WPENxx.
Let me know if you spot any errors.
Enjoy.
Re: A hybrid map mod
Posted: Tue Jun 03, 2025 4:46 am
by gigglebottom
thek3mu wrote: Thu May 22, 2025 9:14 am
@gigglebottom - great job! hope you had a fab time editing the map - soooo many details to take care of, right? thanks a lot!
[...] To those asking about a hexless version, I am sorry but it is highly unlikely.
I began this project editing the hex versions of the maps (I only play with hexes),
and it is too onerous to now remove the hex grid in retrospect. [...]
fyi, if you're bored and have some more time to spend on doing map work,
here's a link to some tools used for witpae mapmods, eg. the "witp-ae-GRID+DOT_pattern.zip" :
https://www.mediafire.com/file/qeea81h1 ... 1.zip/file
the rest is is linked from armchair dragoons forum here:
https://armchairdragoons.com/forum/inde ... 4#msg51624
enjoy!
Thanks for posting those links. These files are a great help.
So many details....I am cross-eyed
