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Re: Afrikakorps mod

Posted: Tue Oct 28, 2025 3:17 pm
by Keltos01
Panzerbuchse 28 mm gun on sdks 221

Re: Afrikakorps mod

Posted: Thu Oct 30, 2025 1:49 pm
by Keltos01
modifying the turret since the pz41 was hinged in front and the turret itself was fixed
also replacing the MG42 with my own

Re: Afrikakorps mod

Posted: Fri Oct 31, 2025 9:38 am
by Keltos01
getting there though I'm not sure about the barrel size in comp to online drawings, and thanks the the Australian armour shop who restored one !

Re: Afrikakorps mod

Posted: Fri Oct 31, 2025 9:47 am
by Keltos01
reworking the gun etc..not sure the MG had a stock in RL as in the rundumsfeuer MG for instance
pzbuchse2.png
pzbuchse2.png (1.09 MiB) Viewed 4818 times

Re: Afrikakorps mod

Posted: Sun Nov 02, 2025 10:08 am
by Keltos01
Ok no go for the spzb41 model
I can get the gun and base in but everytime I put the mantlet with twin shields in it crashes the game... Even tried a lighter model without the MG as seen here above in the photo but no dice
PXL_20251102_091852544.jpg
PXL_20251102_091852544.jpg (4.03 MiB) Viewed 4793 times
So I reused my 57mm gun model to see for now while I build another mantlet. And it was not that heavy in :triangular_ruler: either... Guess too complex a shape to render

Re: Afrikakorps mod

Posted: Tue Nov 04, 2025 8:15 am
by Keltos01
since the mantlet from the gun caused the crash I decided to remodel it all.Now the plates are 5.5mm as they were in RL, flimsy really !
spb41modelfh.png
spb41modelfh.png (923.85 KiB) Viewed 4758 times
spb41modelfh2.png
spb41modelfh2.png (1.33 MiB) Viewed 4758 times
spb41modelfh3.png
spb41modelfh3.png (1.85 MiB) Viewed 4756 times
spb41modelfh4.png
spb41modelfh4.png (2.09 MiB) Viewed 4755 times

Re: Afrikakorps mod

Posted: Wed Nov 05, 2025 10:51 am
by Keltos01
After cleaning the loose, for the umpteenth time doing the merge by distance.. removed 334 vertices! Where did they come from?? But finally have the Panzerbuchse in-game! Next texturing..

Re: Afrikakorps mod

Posted: Thu Nov 06, 2025 7:08 pm
by Keltos01
Now looking at the sdk_250

Greiff was Rommel s

There are quite a few versions with the 28/20 spbz 41, 37 mm gun, L24 75 mm gun , 81mm mortar... Nice !

Re: Afrikakorps mod

Posted: Fri Nov 07, 2025 7:33 pm
by Keltos01
sdk 250

Re: Afrikakorps mod

Posted: Fri Nov 07, 2025 7:34 pm
by Keltos01
here's the base sdk 250 from which I will draw all variants aka SpZb 2cm, 2 cm kWh 38, 3.7cm pan 35, 7.5cm L24..

funny how it could only hold 4 troops !!! lol

Re: Afrikakorps mod

Posted: Sat Nov 08, 2025 8:59 am
by Keltos01
latest gun

Re: Afrikakorps mod

Posted: Sat Nov 08, 2025 6:14 pm
by Keltos01
started fixing the texture on the model and got new wheels !

Re: Afrikakorps mod

Posted: Sun Nov 09, 2025 11:18 am
by Keltos01
Finally in-game with nearly correct texturing, next figuring out how to add an ao map
Shield and wheels from RL example
sdk221_41b.jpg
sdk221_41b.jpg (445.99 KiB) Viewed 4608 times

Re: Afrikakorps mod

Posted: Mon Nov 10, 2025 11:20 am
by Keltos01
Will soon post a wip of the 8th Army vs Afrikakorps mod, which comes on top of the Middle East Wars Mod I made.

Re: Afrikakorps mod

Posted: Mon Nov 10, 2025 2:13 pm
by thewood1
Are these mods integrated with the original db, thus the original scenarios work if the new ones are loaded? Or do I need to reload the original db to play the original scenarios?

Re: Afrikakorps mod

Posted: Mon Nov 10, 2025 3:23 pm
by Keltos01
they are on top of the DB, I added stuff not removed any so they should work imho

Re: Afrikakorps mod

Posted: Mon Nov 10, 2025 3:24 pm
by Keltos01
sdk250A.png
sdk250A.png (1.51 MiB) Viewed 4562 times
fixed the track wheels which were two types in RL and the MG34, all from rl pictures
mg34sdk250.png
mg34sdk250.png (2.01 MiB) Viewed 4561 times
Base model modified from : https://sketchfab.com/3d-models/free-ki ... 741dd8ee88

Re: Afrikakorps mod

Posted: Mon Nov 10, 2025 7:02 pm
by Keltos01
SDK 250 1
sdk250_1.png
sdk250_1.png (1.47 MiB) Viewed 4549 times
sdk250_1b.png
sdk250_1b.png (1.2 MiB) Viewed 4549 times
Made shield and mg a turret so that it can revolve some in-game as it was in rl

Re: Afrikakorps mod

Posted: Tue Nov 11, 2025 12:22 pm
by Keltos01
the base sdk 250 ingame

Re: Afrikakorps mod

Posted: Wed Nov 12, 2025 10:46 am
by Keltos01
sdk 250 /9