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Re: Afrikakorps mod
Posted: Tue Oct 28, 2025 3:17 pm
by Keltos01
Panzerbuchse 28 mm gun on sdks 221
Re: Afrikakorps mod
Posted: Thu Oct 30, 2025 1:49 pm
by Keltos01
modifying the turret since the pz41 was hinged in front and the turret itself was fixed
also replacing the MG42 with my own
Re: Afrikakorps mod
Posted: Fri Oct 31, 2025 9:38 am
by Keltos01
getting there though I'm not sure about the barrel size in comp to online drawings, and thanks the the Australian armour shop who restored one !
Re: Afrikakorps mod
Posted: Fri Oct 31, 2025 9:47 am
by Keltos01
reworking the gun etc..not sure the MG had a stock in RL as in the rundumsfeuer MG for instance

- pzbuchse2.png (1.09 MiB) Viewed 4818 times
Re: Afrikakorps mod
Posted: Sun Nov 02, 2025 10:08 am
by Keltos01
Ok no go for the spzb41 model
I can get the gun and base in but everytime I put the mantlet with twin shields in it crashes the game... Even tried a lighter model without the MG as seen here above in the photo but no dice

- PXL_20251102_091852544.jpg (4.03 MiB) Viewed 4793 times
So I reused my 57mm gun model to see for now while I build another mantlet. And it was not that heavy in

either... Guess too complex a shape to render
Re: Afrikakorps mod
Posted: Tue Nov 04, 2025 8:15 am
by Keltos01
Re: Afrikakorps mod
Posted: Wed Nov 05, 2025 10:51 am
by Keltos01
After cleaning the loose, for the umpteenth time doing the merge by distance.. removed 334 vertices! Where did they come from?? But finally have the Panzerbuchse in-game! Next texturing..
Re: Afrikakorps mod
Posted: Thu Nov 06, 2025 7:08 pm
by Keltos01
Now looking at the sdk_250
Greiff was Rommel s
There are quite a few versions with the 28/20 spbz 41, 37 mm gun, L24 75 mm gun , 81mm mortar... Nice !
Re: Afrikakorps mod
Posted: Fri Nov 07, 2025 7:33 pm
by Keltos01
sdk 250
Re: Afrikakorps mod
Posted: Fri Nov 07, 2025 7:34 pm
by Keltos01
here's the base sdk 250 from which I will draw all variants aka SpZb 2cm, 2 cm kWh 38, 3.7cm pan 35, 7.5cm L24..
funny how it could only hold 4 troops !!! lol
Re: Afrikakorps mod
Posted: Sat Nov 08, 2025 8:59 am
by Keltos01
latest gun
Re: Afrikakorps mod
Posted: Sat Nov 08, 2025 6:14 pm
by Keltos01
started fixing the texture on the model and got new wheels !
Re: Afrikakorps mod
Posted: Sun Nov 09, 2025 11:18 am
by Keltos01
Finally in-game with nearly correct texturing, next figuring out how to add an ao map
Shield and wheels from RL example

- sdk221_41b.jpg (445.99 KiB) Viewed 4608 times
Re: Afrikakorps mod
Posted: Mon Nov 10, 2025 11:20 am
by Keltos01
Will soon post a wip of the 8th Army vs Afrikakorps mod, which comes on top of the Middle East Wars Mod I made.
Re: Afrikakorps mod
Posted: Mon Nov 10, 2025 2:13 pm
by thewood1
Are these mods integrated with the original db, thus the original scenarios work if the new ones are loaded? Or do I need to reload the original db to play the original scenarios?
Re: Afrikakorps mod
Posted: Mon Nov 10, 2025 3:23 pm
by Keltos01
they are on top of the DB, I added stuff not removed any so they should work imho
Re: Afrikakorps mod
Posted: Mon Nov 10, 2025 3:24 pm
by Keltos01

- sdk250A.png (1.51 MiB) Viewed 4562 times
fixed the track wheels which were two types in RL and the MG34, all from rl pictures

- mg34sdk250.png (2.01 MiB) Viewed 4561 times
Base model modified from :
https://sketchfab.com/3d-models/free-ki ... 741dd8ee88
Re: Afrikakorps mod
Posted: Mon Nov 10, 2025 7:02 pm
by Keltos01
SDK 250 1

- sdk250_1.png (1.47 MiB) Viewed 4549 times

- sdk250_1b.png (1.2 MiB) Viewed 4549 times
Made shield and mg a turret so that it can revolve some in-game as it was in rl
Re: Afrikakorps mod
Posted: Tue Nov 11, 2025 12:22 pm
by Keltos01
the base sdk 250 ingame
Re: Afrikakorps mod
Posted: Wed Nov 12, 2025 10:46 am
by Keltos01
sdk 250 /9