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Re: True Foot Infantry

Posted: Thu Mar 12, 2026 4:52 pm
by cathar1244
'Design for effect' is a good idea.

Not sure, however, that TOAW allows a designer to do that with precision.

I recall one instance in which a percentage value was dialed down to zero, but had little noticeable effect. The setting should have forced almost constant reorganizations, but didn't. This was part of a scenario made by someone with a LOT of scenario design experience, so it wasn't just my ignorance of the game's mechanics causing this behavior.

Bottom line is designing for effect is feasible when the effects can actually be triggered in the manner desired.

:D

Re: True Foot Infantry

Posted: Sat Mar 14, 2026 6:41 pm
by golden delicious
cathar1244 wrote: Thu Mar 12, 2026 4:52 pm 'Design for effect' is a good idea.

Not sure, however, that TOAW allows a designer to do that with precision.

I recall one instance in which a percentage value was dialed down to zero, but had little noticeable effect. The setting should have forced almost constant reorganizations, but didn't. This was part of a scenario made by someone with a LOT of scenario design experience, so it wasn't just my ignorance of the game's mechanics causing this behavior.

Bottom line is designing for effect is feasible when the effects can actually be triggered in the manner desired.

:D
Well naturally if some feature is bugged then that's not going to help.

Re: True Foot Infantry

Posted: Fri Apr 03, 2026 1:51 pm
by macgregor
Let me say, that in CFNA 40-43, this idea that, because an infantry unit is motorized, that it can't cross dunes at leg speed, is totally unrealistic. This allows Italians, with mostly leg infantry, to move across dunes that 80% of UK infantry can't. That's gamey AF.

Re: True Foot Infantry

Posted: Fri Apr 03, 2026 2:28 pm
by Curtis Lemay
macgregor wrote: Fri Apr 03, 2026 1:51 pm Let me say, that in CFNA 40-43, this idea that, because an infantry unit is motorized, that it can't cross dunes at leg speed, is totally unrealistic. This allows Italians, with mostly leg infantry, to move across dunes that 80% of UK infantry can't. That's gamey AF.
Which is why I added the "Dismount" option.

Re: True Foot Infantry

Posted: Fri Apr 03, 2026 7:04 pm
by macgregor
Thank you Curtis!