Re: Fall Grau 2.29 Chris (Axis) vs. Jeremy (Allies)
Posted: Sun Jan 18, 2026 7:22 am
Turn 17
The spread is identical this turn with both of us being at 82. Replacement rate still at a very high 98%. I’ll probably lose Hartford next turn but with that damage kicking ion turn 19 I can’t really say I am all that concerned. Getting me to a bad place replacement wise is going to be quite the task I should think.
Compared to last turn it is a pretty quiet turn. Chris’ attacks are lighter and often focused on shoring up his line. A big chunk of 1st SS Panzer shows up to make sure the advance toward Philadelphia picks up and I launch my own counter attack here to try and pick on the unsupplied German Infantry but there is not much dramatic going on.
The Axis Mexican offencive takes the turn off as 12th Armour in Vera Cruz does succumb.
The one offensive that really hurts me this turn is the Canadians who continue to fall apart. They are retreating behind Axis lines and being destroyed. This is particularly bad as the excellent Free (insert nationality here) units can’t re replaced. They are the Allies only veteran units have the best proficiencies and can’t be replaced.
The turn leaves me straining to keep reinforcing the line near Hartford which is beginning to really crack and a desperate need to feed more Americans up toward Canada to keep that line in existence.
But these all feel like fairly minor issues at the moment. The replacement rate is very high and Chris has only a few turns to really do something about that before it goes to the stratosphere. I think he can stop a launch into orbit… but would be surprised if he can really change ‘very high’.
Oh and we are getting pretty close to the point where the Japanese will probably try and land. I start getting some kind of reserve in the vicinity Olympia up in Washington State to be ready to react to that.
The spread is identical this turn with both of us being at 82. Replacement rate still at a very high 98%. I’ll probably lose Hartford next turn but with that damage kicking ion turn 19 I can’t really say I am all that concerned. Getting me to a bad place replacement wise is going to be quite the task I should think.
Compared to last turn it is a pretty quiet turn. Chris’ attacks are lighter and often focused on shoring up his line. A big chunk of 1st SS Panzer shows up to make sure the advance toward Philadelphia picks up and I launch my own counter attack here to try and pick on the unsupplied German Infantry but there is not much dramatic going on.
The Axis Mexican offencive takes the turn off as 12th Armour in Vera Cruz does succumb.
The one offensive that really hurts me this turn is the Canadians who continue to fall apart. They are retreating behind Axis lines and being destroyed. This is particularly bad as the excellent Free (insert nationality here) units can’t re replaced. They are the Allies only veteran units have the best proficiencies and can’t be replaced.
The turn leaves me straining to keep reinforcing the line near Hartford which is beginning to really crack and a desperate need to feed more Americans up toward Canada to keep that line in existence.
But these all feel like fairly minor issues at the moment. The replacement rate is very high and Chris has only a few turns to really do something about that before it goes to the stratosphere. I think he can stop a launch into orbit… but would be surprised if he can really change ‘very high’.
Oh and we are getting pretty close to the point where the Japanese will probably try and land. I start getting some kind of reserve in the vicinity Olympia up in Washington State to be ready to react to that.