Re: Ship's Offensive ECM Button
Posted: Wed Dec 10, 2025 5:19 pm
I just ran a bunch of tests.
The first was with a ship that had both OECM and DECM on board, and all electronics on. The ship also has an additional OECM pod. The attack revealed that the 20 percent was deducted from the calculations. This obviously means that the DECM was working fine.
I then ran the same test, excluding the additional OECM pod. The results were the same.
Next, I ran a test after removing the DECM pod, so that the ship only has the extra OECM pod. Again I ran it with all of the radars on. Since everything was on, the planes were able to attack the ship without a problem.
Next I turned all of the radars off. I had both the OECM and the DECM pods still on board, but with all electronic off. The planes generally "knew" where the ship was. As it approached, the ship activated its electronics, and again everything worked fine.
Next, I ran a test after I removed the DECM pod, and I had the OEC pod active, along with the other electronics. The ship displayed "Jam" and the planes indicated that they were being "Jammed", just as they should. In fact, the jamming, just from the pod alone (without the DECM present) was enough to keep the planes from being able to get an exact fix on the ship. They did eventually fire at the ship, but the target was never very firm. This works fine.
I believe that everything works fine.
The question remains, however, in real life when would a ship activate its DECM pod? Does it only activate that when it is under attack? That is how it is handled in CMO. Or, is a DECM ever activated without the enemy being seen?
Additionally, the same question needs to be asked of the OECM pod. Would it only be activated if the ship is attacking something, or is it something that a ship would activate as a preventative measure, even if no enemy was currently present? Tactically, I'm not sure how it is handled in real life.
The first was with a ship that had both OECM and DECM on board, and all electronics on. The ship also has an additional OECM pod. The attack revealed that the 20 percent was deducted from the calculations. This obviously means that the DECM was working fine.
I then ran the same test, excluding the additional OECM pod. The results were the same.
Next, I ran a test after removing the DECM pod, so that the ship only has the extra OECM pod. Again I ran it with all of the radars on. Since everything was on, the planes were able to attack the ship without a problem.
Next I turned all of the radars off. I had both the OECM and the DECM pods still on board, but with all electronic off. The planes generally "knew" where the ship was. As it approached, the ship activated its electronics, and again everything worked fine.
Next, I ran a test after I removed the DECM pod, and I had the OEC pod active, along with the other electronics. The ship displayed "Jam" and the planes indicated that they were being "Jammed", just as they should. In fact, the jamming, just from the pod alone (without the DECM present) was enough to keep the planes from being able to get an exact fix on the ship. They did eventually fire at the ship, but the target was never very firm. This works fine.
I believe that everything works fine.
The question remains, however, in real life when would a ship activate its DECM pod? Does it only activate that when it is under attack? That is how it is handled in CMO. Or, is a DECM ever activated without the enemy being seen?
Additionally, the same question needs to be asked of the OECM pod. Would it only be activated if the ship is attacking something, or is it something that a ship would activate as a preventative measure, even if no enemy was currently present? Tactically, I'm not sure how it is handled in real life.