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Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Posted: Tue Feb 17, 2026 9:06 pm
by LargeSlowTarget
Hi Ed, how are you doing?

zebratwo, sending Pensacola into the Gilberts to pounce upon imprudent Japanese invasion TFs is an old AFB trick, has been done by others in older AARs, I have just taken mental note. The evacuation of civilians add a little more credibility to such a foray. It might as well have been a dud operation - the Japanese player may send the preloaded convoys to other locations - Midway for example.

Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Posted: Tue Feb 17, 2026 10:44 pm
by zebrazwo
Haha, no need to explain, just take the win and act like it was all part of the plan ;)

Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Posted: Thu Feb 19, 2026 1:53 pm
by Mike Solli
LargeSlowTarget wrote: Thu Feb 05, 2026 9:58 pm Edit: Btw, SJ has told me that he should be able to finish the first turn this weekend. One heck of a preparation. I usually finish the first turn of Japan in less than six hours.
6 hours for the Japanese first turn?! For me it's usually around 100 hours. I check EVERYTHING. Anyway, this looks really interesting. Add me to the list. It'll be interesting to see it from the Allied perspective.

Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Posted: Thu Feb 19, 2026 2:12 pm
by Mike Solli
LST, what is the significance of the civilians? Why bother rescuing them? Do you lose VPs if the Japanese capture them or gain VPs if you rescue them? Also, how many are we talking about?

Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Posted: Thu Feb 19, 2026 2:12 pm
by Mike Solli
LST, what is the significance of the civilians? Why bother rescuing them? Do you lose VPs if the Japanese capture them or gain VPs if you rescue them? Also, how many are we talking about?

Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Posted: Thu Feb 19, 2026 3:36 pm
by Mark VII
Every civilian point comes with a support point. A disbanded support point at a main base adds one support point to the pool. Also think destroyed civilians and their support points are VP's for the Japanese. It's been several years since I tried this so I could be wrong.
Mike Solli wrote: Thu Feb 19, 2026 2:12 pm LST, what is the significance of the civilians? Why bother rescuing them? Do you lose VPs if the Japanese capture them or gain VPs if you rescue them? Also, how many are we talking about?

Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Posted: Thu Feb 19, 2026 9:12 pm
by LargeSlowTarget
Mark VII wrote: Thu Feb 19, 2026 3:36 pm Every civilian point comes with a support point. A disbanded support point at a main base adds one support point to the pool. Also think destroyed civilians and their support points are VP's for the Japanese. It's been several years since I tried this so I could be wrong.
Mike Solli wrote: Thu Feb 19, 2026 2:12 pm LST, what is the significance of the civilians? Why bother rescuing them? Do you lose VPs if the Japanese capture them or gain VPs if you rescue them? Also, how many are we talking about?
What Mark VII said.

My "civilian" units consists of squad devices labelled "Noncombat Personnel" with zero Anti-Soft and zero Anti-Armor value and load costs of 12, and of an equal number of support squads (in order to prevent disablement and attrition of the "Noncombat Personnel" squads due to lack of support).

Standard VP rules apply - 1 VP for every 3 items (squad, vehicle or gun) destroyed.

There are 1938 "Noncombat Personnel" devices in my mod, with corresponding support we arrive at 3876 squad devices, which could potentially yield 1292 VPs to Japan if the Allied player chooses to ignore the evacuation of civilians and Japan manages to destroy them all.
Most of the civilian units are in areas which Japan can capture easily (PI, DEI, Malaya, PNG, Solomons, SoPac), a few are more difficult to reach (PH, Ceylon).

Disbanded support squads go to the pool.

Mike Solli wrote: Thu Feb 19, 2026 1:53 pm
LargeSlowTarget wrote: Thu Feb 05, 2026 9:58 pm Edit: Btw, SJ has told me that he should be able to finish the first turn this weekend. One heck of a preparation. I usually finish the first turn of Japan in less than six hours.
6 hours for the Japanese first turn?! For me it's usually around 100 hours. I check EVERYTHING. Anyway, this looks really interesting. Add me to the list. It'll be interesting to see it from the Allied perspective.
As a "personal mod", I have included certain features which suit my playing style and help me saving a lot of clicks and thus time on the first turn.
Many ground units in Japan, Manschukuo, Korea, India and CONUS already have movement orders, either heading for ports of embarkation or in case of India, to locations requiring garrisons.
Most of the shipping that is in port in the base scenario is already assembled in TFs in my mod, they have movement orders to proceed to "assembly points" for sorting-out and reallocation or conversion.
This is of course not necessarily optimal for the war effort according to someone else's plans, and for this PBEM, I myself have made certain modifications to the "at start" setup of TFs and LCU movement orders in order to better suit my plans for this game.
Still, just making adjustments to the setup instead of being forced to give orders to each single LCU and ship at start is saving a lot of time.

Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Posted: Thu Feb 19, 2026 11:24 pm
by Mike Solli
1292 VP is significant. I like that feature. I also like the fact that you did a lot of the clicks for us. Very nice.

Now get back to the war! :lol: