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Posted: Wed Oct 15, 2003 7:54 am
by Gregor_SSG
Ozie wrote:IMO its not a non-issue. It has been a design choice and part of the whole game. That is not to say it can't be changed I just liked to know why its so. Maybe a honest mistake. And I believe as customer wanting better and better products its my duty to point possible mistakes out so they wont be (hopefully) made next time. :)
It's an honest mistake. Ian Trout was overseas while the controversy raged, and a definitive answer had to await his return.

It was one of those things that was meant to be corrected, but somehow never was. It will be fixed in the next patch.

For the curious, we calculate using only the intervening hexes, and then add +1 to help the AI stay out of trouble Though this is important mainly for short ranged units). By this formula, the 155 will turn out at 9 or 10.

Gregor

Posted: Wed Oct 15, 2003 7:20 pm
by Ozie
Gregor_SSG wrote:It's an honest mistake. Ian Trout was overseas while the controversy raged, and a definitive answer had to await his return.

It was one of those things that was meant to be corrected, but somehow never was. It will be fixed in the next patch.

For the curious, we calculate using only the intervening hexes, and then add +1 to help the AI stay out of trouble Though this is important mainly for short ranged units). By this formula, the 155 will turn out at 9 or 10.

Gregor
Thank you for your answer Gregor. Im glad you guys can admit a mistake. That shows character. Keep up the great work. :)