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Re: Nitpicking Scenario
Posted: Fri Apr 10, 2026 11:28 pm
by JeffroK
Australia
Cities to the end of railroad lines.
Augusta (48,150) with Port and Port Build of one and AF Build of six.
Buckleboo (73,158) with AF Build of six
Injune (91,155) with AF Build of six
Belgrave (83,170) with AF Build of six
I think your allocation of a L6 airfield is a guess, in as much as with effort 90% of Australia could be turned into a L6 airfield. As the airfield level includes infrastructure I would suggest a L4 maximum which allows limited 4E bomber usage.
Dont forget you can build an airfield past is posted level so you would be better making these a L1 which could be built to L4, otherwise you are setting up a major airfield structure that didnt exist.
Buckleboo was at the end of a narrow gauge rail, probably better to remove the rail.
Belgrave is only 36km from Melbourne, are you sure this shouldnt be either Warburton or Healesville?
Warburton would not have an airfield (maybe a L1) and Healesville would rate a L4.
Re: Nitpicking Scenario
Posted: Sat Apr 11, 2026 4:26 pm
by orabera
JeffroK wrote: Fri Apr 10, 2026 11:28 pm
Australia
Cities to the end of railroad lines.
Augusta (48,150) with Port and Port Build of one and AF Build of six.
Buckleboo (73,158) with AF Build of six
Injune (91,155) with AF Build of six
Belgrave (83,170) with AF Build of six
I think your allocation of a L6 airfield is a guess, in as much as with effort 90% of Australia could be turned into a L6 airfield. As the airfield level includes infrastructure I would suggest a L4 maximum which allows limited 4E bomber usage.
Dont forget you can build an airfield past is posted level so you would be better making these a L1 which could be built to L4, otherwise you are setting up a major airfield structure that didnt exist.
Buckleboo was at the end of a narrow gauge rail, probably better to remove the rail.
Belgrave is only 36km from Melbourne, are you sure this shouldnt be either Warburton or Healesville?
Warburton would not have an airfield (maybe a L1) and Healesville would rate a L4.
Thank you for the suggestions, I'll implement them.
Forget exactly why I selected Belgrave for the end of that line, but seem to remember there was a good reason, another reason why my documentation should be better. Just going by the map trying to select a city at the end of a railway going in that direction. That line actually ends a bit further out at Gembrook. Line was narrow gauge built in 1909 primarily for the timber business. And looks Warburton's line was built around the same time for the same reason. Healesville looks like a better choice of the three.
Reduced airfield builds to 4 on the others and removed Buckleboo.
Re: Nitpicking Scenario
Posted: Wed Apr 22, 2026 6:30 pm
by orabera
Latest version, not a lot of changes this time. Did update objectives for all the units I've moved around.
Changes:
14th Engineer Regiment (Combat)(PS) - In the aftermath of the Washington Treaty the second battalion had been deactivated and the Philippine Scout soldiers transferred to the two Philippine Scout Coastal Defense Regiments that were activated in 1922. Since total Philippine Scout numbers had been set to 12,000 by Congress there were insufficient numbers to maintain this unit at full strength. While the unit was still officially a regiment, in the summer of 1941 MacArthur had received permission from the Army to reorganize the Philippine Division from a square to a triangle division which required only a single Combat Engineer Battalion.
Port Blair (46,58) - The British had been rotating a British Infantry Company every three months during the pre-war period. Added a plain British Infantry Company that goes away on 420305 when the British decided Port Blair was too exposed to defend with the loss of Singapore.
Taking a break from working on bit by bit OB changes and actually playing the game through 1942 or so.
Re: Nitpicking Scenario
Posted: Wed Jun 03, 2026 6:23 pm
by orabera
Starting a game with my scenario and of course found multiple problems. Version here has the errors I found corrected, with a few small changes.
USN SS torpedoes - Implemented the following dud rate changes:
-Dec 1941-Mar 1942: %80 dud rate
-April – Dec 1942: %50 dud rate
-Jan – Sep 1943: %30 dud rate
-Sep 1943 on : %10 dud rate.
Torpex
By late-42 the USN began fielding torpedoes (of all types) filled with Torpex vice TNT. Still searching for information about the rate Torpex torpedoes replaced TNT torpedoes. For now, as of March 1943, the explosive power of USN torpedoes (Mk13, 14 and 15) is increased by 50%.
Kapingamarangi
Recently watched an Australian Documentary about their defense of Rabaul. In early January 1942 Aussie Catalinas flew bombing missions against a Japanese Float plane base at Kapingamarangi island which was about 400 miles northeast of Rabaul. Added this island to the map as a very small atoll (1(0),0(0), 116,120) with a small Japanese Naval base force. Thinking about adding a small air unit here for computer player.
https://pacificwrecks.com/airfield/fed_ ... index.html
https://pacificwrecks.com/location/fed_ ... rangi.html
Re: Nitpicking Scenario
Posted: Sun Jun 14, 2026 6:41 pm
by orabera
Got sidetracked from playing the game again. This time I've completely thrown the Chinese ground forces away and started anew from the ground up, this may take a while.