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Re: THE HORMUZ GAUNTLET V290 [ FINISHED ]

Posted: Tue Apr 07, 2026 12:20 pm
by Nikel
Knightpawn wrote: Sat Apr 04, 2026 10:24 pm
I lost two refuel planes that ditched at some point for reasons inexplicable (did not go RtB when expected to).

I created a bug report of this problem.

May you provide a save that demonstrate it?


https://forums.matrixgames.com/viewtopic.php?t=416534

Re: THE HORMUZ GAUNTLET V290 [ FINISHED ]

Posted: Tue Apr 07, 2026 1:34 pm
by Knightpawn
Nikel wrote: Tue Apr 07, 2026 12:20 pm
Knightpawn wrote: Sat Apr 04, 2026 10:24 pm
I lost two refuel planes that ditched at some point for reasons inexplicable (did not go RtB when expected to).
May you provide a save that demonstrate it?

https://forums.matrixgames.com/viewtopic.php?t=416534
Aaarggh! I believe I have deleted all saves...

Re: THE HORMUZ GAUNTLET V290 [ FINISHED ]

Posted: Wed Apr 08, 2026 6:08 pm
by 50caliberGhost
This was a fascinating scenario very well thought out. The luascript is better than i could have done and the number of helicopters and minesweeping drones required for a convoy surprised me. It would be difficult to maintain pre-war oil prices if convoys must go slow and maintain this number of helicopters every so often.

Some thoughts I have concluded after your scenario:
*I went through the scenario at 2 knots demining speed, 14 knots for tankers for no mine damage to any ships
*clicked formation editor 'column' and 'place' to avoid auto nav errors and ships wandering, auto evade off
*in a future scenario I would make all drone launchers, missile TEL and fast boats appear (scenedit_addunit, setunit) and and disappear (4 minute teleportinarea triggers) as any real life iranian assets would be destroyed by us forces otherwise. I made a hormuz scenario recently that did this. this simulates tel and drones appearing for four minutes out of a cave, firing and disappearing back in. fast boats would be invisible as they blend into fishing boats. It would be a nightmare to target
*route: bloomberg says a convoy would take 10–14 hours at 14 knots, suggesting sohar, oman to abu musa or vice versa before you're in the clear
*some tankers would not deviate much from the center of the strait as the strait is too shallow to wander (6 miles wide of non-shallow water) and they would run aground if anyone panicked. this is also why i would use click formation column/place,i think your scenario allows for that anyway
*your venezuela scenario was great too