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Re: Scenario 7 tutorial AAR - how to do certain things

Posted: Thu Apr 02, 2026 11:28 pm
by RangerJoe
Here is the turn summary, a small sailing cargo vessel was sunk.
7 August  turn summary.png
7 August turn summary.png (169.32 KiB) Viewed 127 times

Re: Scenario 7 tutorial AAR - how to do certain things

Posted: Fri Apr 03, 2026 5:07 pm
by RangerJoe
Turn 5
8 August 1936

Not much is happening other than bring in more ground units and supplies to Mallorca, capturing some empty bases, one small land combat at Alcudia, and a naval bombardment in order to destroy some supplies.
From the combat report:

TF 7 (BB Jaime I) bombarding at 155, 104 Colonia de Sant Jordi - 11:00

Port Hits: 65
Supply destroyed: 87
Preparing the target:
Republican ranged barrage at 156, 98 - Alcudia (Light Urban terrain)
Weather in hex: Clear wind 1

Attacker artillery value: 95

Defender losses: 20 Casualties
Squads lost: 4 disabled, 0 destroyed
Vehicles lost: 0 disabled, 0 destroyed
Guns lost: 0 disabled, 0 destroyed
Units Destroyed: 0

City Hits: 2 - 4 Civilian casualties
0 structure(s) damaged
0 structure(s) destroyed
While no devices were disabled or destroyed, the casualties still add up and they may increase the chance of disabling or destroying devices in the future. This means that while the devices may be diminished in their manpower, they are still effective. As the fortifications are decreased, the losses should increase and casualties should increase. The civilian casualties are important for morale purposes but only in longer scenarios.
Weather in hex: Clear wind 2
Republican deliberate attack at 156, 98 - Alcudia (Light Urban terrain)

Attacker artillery value: 0
Defender artillery value: 0
Attacker adjusted AV: 8
Defender adjusted AV: 2

Engineer Combat Power 8
Attack odds: 3/1 (Highest fort level 5)
Attack reduces base fortifications to level 0
Attacker now controls 1 of 5 NM in hex

Defender losses: 20 Casualties
Squads lost: 0 disabled, 0 destroyed
Vehicles lost: 0 disabled, 0 destroyed
Guns lost: 0 disabled, 0 destroyed
Units Destroyed: 0

Elements of Bayo Compania de Zapadores have broken through!
Elements of Lopez-Tienda Agrupacion de Mil. have broken through!
Alcudia Administ.de Puertos forts are down to level 0
Gen. Naval Support depot forts are down to level 0
Alcludia Vol. Guarnicion forts are down to level 3
The situation on Mallorca today.
situation on Mallorca  8 August 1936.png
situation on Mallorca 8 August 1936.png (342.27 KiB) Viewed 117 times
I looked at one air unit's pilots. Some of them gained some skill levels. In the pink area, the gains for the day are shown in green while the gains for the month are shown in orange.
pilots gaining skill.png
pilots gaining skill.png (282.93 KiB) Viewed 117 times
Here is the turn summary.
8 August turn summary.png
8 August turn summary.png (178.7 KiB) Viewed 117 times

Re: Scenario 7 tutorial AAR - how to do certain things

Posted: Fri Apr 03, 2026 11:14 pm
by RangerJoe
Turn 6
9 August 1936

Artillery units in the open are vulnerable to attacks, they should have at least some infantry with them. Armoured units in WIS are available in only limited numbers, the terrain isn't always the best for them, but they are also very good when combined with infantry and artillery units when it is clear terrain. So the enemy was moving a lone artillery unit in open terrain and I attacked them.
Weather in hex: Clear wind 1
Republican deliberate attack at 155, 100 in Cultivated terrain

Attacker artillery value: 0
Defender artillery value: 0
Attacker adjusted AV: 3
Defender adjusted AV: 0

Engineer Combat Power 0
Attack odds: 1000/1 (Highest fort level 0)
Attacker now controls 5 of 5 NM in hex

Defender losses: 8 Casualties
Squads lost: 0 disabled, 0 destroyed
Vehicles lost: 0 disabled, 7 destroyed
Guns lost: 1 disabled, 0 destroyed
Units Destroyed: 0

Elements of #5a/CNT Barcelona Centuria have broken through!
2o/Mallorca Grupo de Artilleria begins retreat toward Alcudia
2o/Mallorca Grupo de Artilleria leaves behind disabled devices
So I got some new toys . . .
captured devices.png
captured devices.png (264.5 KiB) Viewed 105 times
But I want to change the unit into something useful, right now it is an RSV unit but I will change it to a Logistical unit to help move supplies. Later I will move the "Gun Limber-Caisson" devices to an artillery unit since they are actually used to supply artillery devices with ammo and propellent. Smaller artillery ammo is one piece, larger artillery ammo is broken down into separate shells and propellant charges.
changing type of unit.png
changing type of unit.png (240.11 KiB) Viewed 105 times
I see an enemy task force so I will send a surface combat TF after it, in the pink area is how that is done.
setting a follow order.png
setting a follow order.png (198.96 KiB) Viewed 105 times

Re: Scenario 7 tutorial AAR - how to do certain things

Posted: Fri Apr 03, 2026 11:16 pm
by RangerJoe
Here is the situation on Mallorca with something to note about the AV displayed on the map. From a developer:
The map view excludes artillery, anti air, and CD guns. Pure ground combat assault power. It excludes types of firepower that are of no use when attacking. A high AA or CD gun, even a high Arty value could trigger you into thinking you are strong in hex. When actually the AV for ground combat are low.

Artillery alone will not do much on it's own.
Other areas that display the AV may include the artillery, anti-air, and the CD guns values.
Situation on Mallorca  9 August 1936.png
Situation on Mallorca 9 August 1936.png (326.37 KiB) Viewed 105 times
Here is the turn summary.

Re: Scenario 7 tutorial AAR - how to do certain things

Posted: Tue Apr 07, 2026 4:19 pm
by actrade
Looking good RJ. Been waiting for someone with your knowledge to do this. Can't wait to see how it ends.

Re: Scenario 7 tutorial AAR - how to do certain things

Posted: Tue Apr 07, 2026 8:43 pm
by RangerJoe
actrade wrote: Tue Apr 07, 2026 4:19 pm Looking good RJ. Been waiting for someone with your knowledge to do this. Can't wait to see how it ends.
Thank you! I have a few more turns to post but other issues have popped up.