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Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Thu Jul 02, 2026 11:02 pm
by Knightpawn
DWReese wrote: Thu Jul 02, 2026 10:43 pm You didn't encounter any MANPADS?
There where 9 after all. They were probably obliterated by the storm-breakers while they were generic detections (flower shaped icons)
Screenshot 2026-07-03 015556.png
Screenshot 2026-07-03 015556.png (95.37 KiB) Viewed 115 times

Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Fri Jul 03, 2026 1:53 am
by DWReese
One more question: Did you use "missions" for your aircraft, or did you manually direct them from target to target? I just replayed my scenario. I always use missions, but this time I micromanaged my planes. With me doing it it was much more efficient, and few missiles were wasted. This may explain why I occasionally experience defeat because the missions are being controlled by the computer, and not me. I've always believed in missions, that's why I use them.

Thanks again for the feedback.

Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Fri Jul 03, 2026 8:39 am
by Knightpawn
DWReese wrote: Fri Jul 03, 2026 1:53 am One more question: Did you use "missions" for your aircraft, or did you manually direct them from target to target? I just replayed my scenario. I always use missions, but this time I micromanaged my planes. With me doing it it was much more efficient, and few missiles were wasted. This may explain why I occasionally experience defeat because the missions are being controlled by the computer, and not me. I've always believed in missions, that's why I use them.

Thanks again for the feedback.
I managed it manually. I had groups of 4-8 F35 with stormbreakers and set the doctrine so that each plane that has delivered its payload leaves group and RTB, and was just allocating 2 weapons on each target until there was nothing to kill anymore. Then i sent the Ospreys with A10 cluster bombs support.
For simpler theaters it is faster to micromanage, otherwise one needs to invest some time in WRA and target priorities. The latter pays for larger coordinated attacks, where you want to establish for example a sequence of, sweep - SEAD & OECM - Strikes / ASuW. But clearly the latter is more satisfying when you lay back and see it actually work.

Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Fri Jul 03, 2026 12:27 pm
by DWReese
Knightpawn,

Thanks for your response.

Did you wait for the units to be identified as the "enemy" or did you just fire away at everything, regardless of identification?

I'm thinking about adding civilians. That way the US player can't just fire at yellow-colored units and assume that they are the enemy. These would represent civilian oil workers, air port facilities employees, and scientists, etc. According to Google, there are 8K civilians that live there, and up to 20K could be present as additional workers coming in from the mainland. Of course, killing non-combatants would reduce the score of the US player. I believe that it would make it a much more difficult scenario to play. The Iranians could literally hide behind them. Thoughts?

Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Fri Jul 03, 2026 7:35 pm
by DWReese
I have added in civilian personnel, and that has made the scenario much more difficult. I am testing it now. Cluster bombs, etc., may be very difficult to use now as the civilians are often located close to military personnel. Several sources have confirmed that there are at least 8000 permanent residents, and that number is likely to be over 20000 when you factor in the oil and military personnel. In any case, the scenario is much more difficult now. Proper identification and precision strikes are now needed to complete your mission. I will post an updated scenario as soon as I have completed my own testing.

Here is the most recent scenario:
Amphibious Assault on Kharg Island (Beta4).zip
(602.38 KiB) Downloaded 4 times
Please let me know what you think.

Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Sat Jul 04, 2026 9:05 pm
by Knightpawn
DWReese wrote: Fri Jul 03, 2026 7:35 pm Please let me know what you think.
I will give it a go and revert.