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Posted: Sun Oct 05, 2003 4:48 pm
by hank
I feel un-wanted. :( nobody's answering my question. it makes me sad and :confused:

a simple yes or no would make me feel better

Posted: Mon Oct 06, 2003 3:23 am
by Rob Gjessing
Hank the guys from SSG dont read the forums everyday I dont think. As far as I know there is no hot-key assignment for entrenching in the patch. But I dont have the final word, I dont work for SSG.

screen shot of the Zoom feature

Posted: Mon Oct 06, 2003 9:43 am
by bobnickbob
Capitaine

You have to remember that this screen shot of the zoom , probably does not look as good as the real thing will on your system , (if you have a grafix card worth more then 40 bucks)...IMO , so the point is
lets thank them for trying at least.........hey it could work , look good even.

bnickb

Questions

Posted: Mon Oct 06, 2003 10:06 am
by secret
I posted this under paratrooper,should have been here

TAO - boy do I love this game, it is so much like SPI'S board game of the Ardenne (which I still have) without the micromanagement. Terrific job!! Its so funny, I didn't even know this game was on disk, have owned it for a week and still haven't got to KP. I'm sure going to know how to play by the time I'm finished here. One request. Any chance of getting a print version of the OB, gets really confusing for my simple mind and cringe when I think of all the units in KP. I realize that it gives parent Corp in block on right, but when you got 10 artillery massed and time to move its a task to associate and keep track

Questions:

1. Is there anyway to keep that paratrooper alive for at least one turn?

2. If I attempt to move a stack it shows some hexes darken that I can move into individually, is this because of over stacking and it reroutes?
I have noticed that you can move a unit through a max size stack of 4.

3. With glee I read in the patch notes that the roads will be made more visible, man, I have a 21inch monitor and I still have to clear the map to see where I'm going, sure hope you get this fixed for TAO as well, or is it wishful thinking.

4. Is there a hot key for undo? would be nice if you could scroll through your units with one hand and undo with a key, especially when moving artillery. If not, then a double click on the extended move button would be nice, one click extended move, two clicks undo.

5. Entrench hot key would be nice.

I know these are pretty minor, maybe keep in mind for Normandy, you have one guaranteed customer!

Posted: Sat Oct 25, 2003 7:35 am
by Canuck_jp
Bump.
How much longer till we get the patch?

Posted: Sat Oct 25, 2003 8:37 am
by e_barkmann
The patch to Korsun Pocket will be available in early November.
Cheers Chris

Posted: Sun Oct 26, 2003 9:55 pm
by HannoMeier
The planned zoom function seems too small for me. A larger area should be zoom-able. Perfect would be to have the whole operational area in a zoomed state. I expected this by the way. That would be much easier on the eyes.

Regards, Hanno

Posted: Mon Oct 27, 2003 4:59 am
by Gregor_SSG
secret wrote:I posted this under paratrooper,should have been here

Questions:

1. Is there anyway to keep that paratrooper alive for at least one turn?

2. If I attempt to move a stack it shows some hexes darken that I can move into individually, is this because of over stacking and it reroutes?
I have noticed that you can move a unit through a max size stack of 4.

3. With glee I read in the patch notes that the roads will be made more visible, man, I have a 21inch monitor and I still have to clear the map to see where I'm going, sure hope you get this fixed for TAO as well, or is it wishful thinking.

4. Is there a hot key for undo? would be nice if you could scroll through your units with one hand and undo with a key, especially when moving artillery. If not, then a double click on the extended move button would be nice, one click extended move, two clicks undo.

5. Entrench hot key would be nice.

I know these are pretty minor, maybe keep in mind for Normandy, you have one guaranteed customer!
1. The para unit is pretty much doomed.

2. You can move through a hex that you can't end on because of overstacking. Also, if stack units with dissimilar movement types, the combined stack pays the highest possible cost for each hex, so units moved individually can almsot always do better.

3. We haven't don't have a new TAO map.

4. In Battles in Normandy, each unit will get it's own Undo button in the Unit Display Area, so there will be a lot less mouse travel to Undo a move. I don't know if it has a hot key - I'll see if it's possible, and also check on entrench

Gregor