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Posted: Thu Oct 23, 2003 4:53 am
by pasternakski
DBLWIDE wrote:So, have the last word if you like. Just don't make it personal.
No, see, I was making a sarcastic reference to your post. That's why it was in pseudo-quotes. It's a humor thing, see, H-U-M-O-R, the sense of which you seem to lack...

As Bobby Kennedy said to Martin Luther King Jr., "Why don't you lighten up a little?"

K.V.

Posted: Thu Oct 23, 2003 9:22 am
by DBLWIDE
And looking at your posts you are just so full of it. Humor, of course. Let's see at this rate you will break 3,000 posts anytime now.

Posted: Thu Oct 23, 2003 5:42 pm
by Gecko
Hi all,

I've been playing UV for approximately only 6 weeks, but IMHO it is one of the most buggy games I ever saw! I bought my copy because I was happy with Gary Grigsby's games published by SSI in the 80s for the C64 (Kampfgruppe, War in the South Pacific and so on). All in all I'm disappointed of Matrixgames that they do not kill all the obvious bugs in 2.3.

As Mike_B20 posted:
The fact is many new users get upset by some of the crazy bugs in UV.
Will these users buy WITP when they were disappointed by the quality of UV?
I will not until all the stupid bugs in UV have been patched, because I have to expect that WITP is as plagued with bugs as UV.
Matrix can listen to these new users or ignore them and risk losing customers for WITP.
Apparently, they will ignore them until after WITP is finished and Matrix get around to a much needed patch for UV.
Mike, you are absolutely right!

Nevertheless I still see UV as "playable" as Mogami stated.
I will stick to UV and hope for the best :rolleyes:

bye, Gecko

Sticking with it must be the key?

Posted: Sat Oct 25, 2003 9:57 am
by DBLWIDE
Noted that the prior post is sticking with Uncommon Valor as a game. Well and good. Was expecting this party to be talked about as being, well, too stupid to understand and whatnot. That did not happen. I guess the basic key is one can declare that Uncommon Valor is the most bug filled game one has seen, but as long as one sticks with it, that is OK? A serious question (or two) though, has War in the Pacific been released for general beta play? If so, what are the qualifications to be a beta player?

Posted: Sat Oct 25, 2003 8:19 pm
by pasternakski
DBLWIDE wrote:Noted that the prior post is sticking with Uncommon Valor as a game. Well and good. Was expecting this party to be talked about as being, well, too stupid to understand and whatnot. That did not happen. I guess the basic key is one can declare that Uncommon Valor is the most bug filled game one has seen, but as long as one sticks with it, that is OK? A serious question (or two) though, has War in the Pacific been released for general beta play? If so, what are the qualifications to be a beta player?
Nobody thinks you're stupid. The comments I've seen (and made) merely indicate that the posters believe you have rushed to your conclusions without giving the game a fair chance. Many things characterized as "bugs" in these forums are really just idiosyncrasies or reflections of players' inexperience. I know that UV used to confuse and frustrate me a lot when I first started playing it, but it "feels" a lot better with experience.

Yes, there are a few lingering bugs, but I just don't see this as being a particularly "buggy" game, especially after the patches. If you stick around, more improvement is on the way after the design team comes up for air after finishing WitP.

It's a different environment from other games. Nothing like this system has ever been tried before (PW and WITSP were extremely limited by comparison, primarily due to technological constraints of the times).

I hope you will exercise some patience and come to enjoy these games as they grow and are refined. If not, no one can blame you. You are, after all, the customer, and you are always right, according to the capitalist ethic.

As far as I know, WitP has not been released for general beta play, and the beta test team has already been selected. You can contact Matrix (I forget which staff member is in charge of the testing, but I think it is Mike Wood) about whether any testers have dropped out and need to be replaced...

K.V.

Posted: Sat Oct 25, 2003 10:39 pm
by DBLWIDE
Thanks for comments. No, nobody called me stupid directly. There are posts/threads though that indicate that if "UV is for you", one has to have some mathmatical ability and whatnot. Here is some basic personal info that may shed some light on me.

First of all, I have been playing wargames starting with the Avalon Hill games possibly longer than other persons posting here have been alive. These games include the monster game "War in the Pacific" and the majority of Micro$oft DOS games from SSI. (As a matter of fact, my game buddies and I were in the San Antonio Light newspaper because were got press on our game as part of the December 7th annuals...off topic I know.) I also had an unsignificant and small part in the Air Force's Project Warrior, which were wargames for real soldiers. I did beta paytesting for SPI for games such as "Korea" and, well, maybe you get the picture.

Secondly, as for the computer side of things, I've been in the field for decades as a profession. Pretty much the entire spectrum of experience there.

I have the depth and breadth of experience that certainly qualify me as able to comment with some strength on Uncommon Valor. I do not know the pedigree of others here, much less yours, but I don't automatically assume that negative comments are unqualified from an unknowing, impatient and dorky party.

I know that, with some smug pride, some claim that Uncommon Valor is only a Grognard game and lesser beings can't and will not appreciate it. Well, by any measure I understand, I am a Grognard and I do not appreciate a game as that is overly buggy and not ready for primetime as Uncommon Valor is.

On the other hand, because of personal issues, I've got plenty of time and would really appreciate a good, playable release of War in the Pacific. I would not mind dealing with the bugs as a beta player. I have lots of patience contrary to what many have thought here. I also am able to ascertain a POS pretty quickly too, I only needed a week or so that it evidenly took others more than a month to figure out.

I would be interested in War in the Pacific if it is affordable and the basic bugs are fixed. I have, however, no interest in looking at the Mona Lisa if she has a beard. I will have no interest in War in the Pacific if, it too, has critical flaws.

I bought Uncommon Valor from a party in my city who had basically sold it to me cheap with a warning. I gave the game to another party who returned it with a thumbs down. Both of these people are Grognard types and so that makes zero for three out of personal experience.

Uncommon Valor went into my pile of crappy games, right alongside of the other G.G. game I mentioned earlier. For the same reason, as it is unplayable and, even for me, a waste of time.

Posted: Sat Oct 25, 2003 10:48 pm
by pasternakski
I got hooked on board wargaming in 1964 when I was sitting in study hall in 9th grade and a friend of mine handed me an Avalon Hill catalog with "Afrika Korps" in it. I kept staring at that blood-red "7-7-10" armored unit, and then, Mrs. Hanley yanked it out of my hands and started yelling about how I was supposed to be studying.

I knew right then and there that wargames were a good thing.

Oh. Couple years later, Mrs. Hanley had left the librarian profession and was working as assistant city clerk in my home town. My old man was the chief of police, and I was on my way to see him at the city hall. You had to go through the clerk's office to get to the police department. When I opened the door, there was Crazy George, a local insurance salesman, with Mrs. Hanley pinned up against the wall, squeezing her titties (she was a battleaxe but had the big kahunas).

All was right with the world in those days.

K.V.

Posted: Sun Oct 26, 2003 5:22 am
by DBLWIDE
...and what was it with that unit in Matra(?)...I heard later that there was a German unit that always broadcasted "Nothing to report." That bit of Teutonic rigor was used to calibrate/verify the codebreakers. Yep, played that Afrika Corps and the one released...when, in the 80's?...with the German bike with the side car on the cover. Or was that "PanzerArmee Afrika"?...been too long. Just to swap stories, also from the '60s...was chased out of the Rexall Drug store that had "Midway" (the one with the "every trooper is in the Atago") 'cause I was looking at the game box too long and it must have looked suspicious. Finally did play it though...as the Japanese with friends...never won it until we resarched adding destroyers to the game. One point to sink 'em, one AA assigned to each.

One other minor insight, I did actually see the real K.V. once. Or so I thought. Also did a research paper on the guy.

Adios.

Posted: Sun Oct 26, 2003 6:52 pm
by HMSWarspite
Interesting thread this, and it must show that I am some kind of thick halfwit who wouldn't know a flawed and buggy game if it got in to bed with me! :)

Lets see - someone registers Thursday 16th, and by Sunday 26th has decided that the forum is full of Matrix fanboys, and all GG games are bug ridden. Took me weeks before the AI wasn't eating me for breakfast.

Mog runs through several bugs I have never heard of, much less seen (mind you, I avoid Scen 19 like the plague - too much of a slug fest for me.

The only bug I regularly encounter is the old 'runaway replacements bug', where you end up with 200 Claudes 'used' (but not on map) if you split the relevant unit (scen 15), and this has no effect on play, since the Claudes are 'invented' and 'used', all without going anywhere near the board!

Come to think of it, has this bug ever been reported? (Never seen it mentioned)

Posted: Mon Oct 27, 2003 1:43 am
by Mike_B20
Report it with it's own thread Warspite.
Send a save or two if possible to Mogami.
I believe many people don't report these little gliches 'cause they think it's already been noted by Matrix...or they are just slack.
We should get all these little gremlins sorted.

Bugs

Posted: Mon Oct 27, 2003 2:08 am
by mogami
Hi, Mogami99@aol.com In order to fix a bug Matrix will need a save where the bug duplicates. Also if you can give the steps required to produce a bug that helps.

Example Surplus Pilot bug

Load scenario # (where pilot bug occurs)
Side (if both sides expereince bug or just one)
Once game begins play extra pilots begin appearing in airgroups. (Note if this is all groups or just certain groups)

Save with bug.

Now when the patch is being done they can run the save to debug and track it down. Unless it can be duplicated it cannot be fixed.