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RE: General Questions.
Posted: Sat Feb 28, 2004 3:54 pm
by Gvaihir
overrun rules!
Gvaihir
RE: General Questions.
Posted: Sat Feb 28, 2004 4:01 pm
by Goblin
I think it was. LMAO! I forgot about that.
Goblin
RE: General Questions.
Posted: Sat Feb 28, 2004 4:15 pm
by Capt. Pixel
ORIGINAL: Goblin
Melee- Infantry in the same hex as another unit = Alt+O
Overrun - AFV in same hex as enemy unit = Alt+M
Goblin
I think you've got your commands switched there, Gobbo.
Alt+M - Melee (Infantry) - I've never noticed that this is more effective than just shooting the #### out of them in the normal manner.
Alt+O - Overrun (Armor - must have MGs and movement points left)
You're absolutely right about hitting them with everything if you're afraid they'll just take a casualty and scuttle off. This is a particular problem when fighting the US - they almost always retreat after a single casualty.
Another way to pin infantry down is to 'Z' fire into their hex. I haven't noticed more damage using 'Z' fire, but the units won't scuttle away as readily. They seem more inclined to sit there and take it. [8D]
RE: General Questions.
Posted: Sat Feb 28, 2004 4:17 pm
by Goblin
ORIGINAL: Goblin
Melee- Infantry in the same hex as another unit = Alt+M
Overrun - AFV in same hex as enemy unit = Alt+O
Goblin
They look correct to me...[:D]
Thanks Capt.[;)]
Goblin
RE: General Questions.
Posted: Sat Feb 28, 2004 4:40 pm
by Voriax
ORIGINAL: Capt. Pixel
Another way to pin infantry down is to 'Z' fire into their hex. I haven't noticed more damage using 'Z' fire, but the units won't scuttle away as readily. They seem more inclined to sit there and take it. [8D]
Exactly what I meant

with this method I've sometimes succeeded killing 2 tanks with one attack...works especially well imho is the firing unit has a flamethrower.
Voriax