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RE: General Questions.

Posted: Sat Feb 28, 2004 3:54 pm
by Gvaihir
overrun rules!

Gvaihir

RE: General Questions.

Posted: Sat Feb 28, 2004 4:01 pm
by Goblin
I think it was. LMAO! I forgot about that.


Goblin

RE: General Questions.

Posted: Sat Feb 28, 2004 4:15 pm
by Capt. Pixel
ORIGINAL: Goblin

Melee- Infantry in the same hex as another unit = Alt+O
Overrun - AFV in same hex as enemy unit = Alt+M



Goblin

I think you've got your commands switched there, Gobbo.

Alt+M - Melee (Infantry) - I've never noticed that this is more effective than just shooting the #### out of them in the normal manner.
Alt+O - Overrun (Armor - must have MGs and movement points left)

You're absolutely right about hitting them with everything if you're afraid they'll just take a casualty and scuttle off. This is a particular problem when fighting the US - they almost always retreat after a single casualty.

Another way to pin infantry down is to 'Z' fire into their hex. I haven't noticed more damage using 'Z' fire, but the units won't scuttle away as readily. They seem more inclined to sit there and take it. [8D]

RE: General Questions.

Posted: Sat Feb 28, 2004 4:17 pm
by Goblin
ORIGINAL: Goblin

Melee- Infantry in the same hex as another unit = Alt+M
Overrun - AFV in same hex as enemy unit = Alt+O



Goblin


They look correct to me...[:D]

Thanks Capt.[;)]


Goblin

RE: General Questions.

Posted: Sat Feb 28, 2004 4:40 pm
by Voriax
ORIGINAL: Capt. Pixel

Another way to pin infantry down is to 'Z' fire into their hex. I haven't noticed more damage using 'Z' fire, but the units won't scuttle away as readily. They seem more inclined to sit there and take it. [8D]

Exactly what I meant :) with this method I've sometimes succeeded killing 2 tanks with one attack...works especially well imho is the firing unit has a flamethrower.

Voriax