RE: AtD Russian AI: Defends in depth?
Posted: Wed Mar 17, 2004 6:13 pm
Chelco,
Right click on the objective cities and move the cursor over the German flag and you will see how many point you get for capturing it by a given turn and how many points you ger per turn for controlling it. It is also important to view the points that the Russian player gets per turn for each objective. Take some time looking around the map and doing this to each objective city and you will understand the general direction you should be headed and roughly what turn you want to try to capture it by.
Also, as I look closer at your maps (which are excellent by the way!) I would highly recommend that you spread your units out a bit. It appears that you're stacking complete divisions within the same hex, or, at a minimum, are stacking some combination of 4 units in most stacks. Stacking like this, and not spreading out, creates a couple of problems. First one is that you're giving the defender a pretty good idea where you're massing and where you plan your main attacks to come from making it a bit easier to defend against. The second, which goes hand-in-hand with the first, is that you're restricting your options. By that I mean that if you're fanning out a bit more you're also forcing the Russian player to spread out more, thereby reducing the defensive strength of individual hexes. In the first map, I usually have a few infantry units moving slowing through the woods south of Senno, herding the defenders to the southeast (nothing is worse than partisan activity in the rear!). By not doing this you're leaving units in your rear areas a bit too much and they can become a pain to get out afterwards. The "herding units" should stretch from south of Senno to the woodline south of Kovali. Also, you can see by the 2nd map that the computer player took advantage of your stacking and not spreading out by slipping a couple units between your formations and closing in on your replacement hexes. Although I'm sure you didn't have much trouble mopping these units up, would you rather be attacking units to your rear or in front of you? Although I've only played AtD a few times I do remember that you can get units into the woods southeast of Kovali fairly quickly. A division or two or even a division and a couple of support units would have been a nice force to put a wedge between your flanking group in the north and the forces coming from the west, providing flanking protection to the northern group and threatening the northeastern side of the computers pocket. This could have been accomplished with probably one of the stacks (again by spreading out) coming down from the north.
Keep in mind Chelco that the spreading out strategy works fine in AtD because the Russians have very limited counterattack capability. In KP you must be much for careful as the German counterattacks can be quite nasty. Hope this helps a bit on your next try!
Steve
Right click on the objective cities and move the cursor over the German flag and you will see how many point you get for capturing it by a given turn and how many points you ger per turn for controlling it. It is also important to view the points that the Russian player gets per turn for each objective. Take some time looking around the map and doing this to each objective city and you will understand the general direction you should be headed and roughly what turn you want to try to capture it by.
Also, as I look closer at your maps (which are excellent by the way!) I would highly recommend that you spread your units out a bit. It appears that you're stacking complete divisions within the same hex, or, at a minimum, are stacking some combination of 4 units in most stacks. Stacking like this, and not spreading out, creates a couple of problems. First one is that you're giving the defender a pretty good idea where you're massing and where you plan your main attacks to come from making it a bit easier to defend against. The second, which goes hand-in-hand with the first, is that you're restricting your options. By that I mean that if you're fanning out a bit more you're also forcing the Russian player to spread out more, thereby reducing the defensive strength of individual hexes. In the first map, I usually have a few infantry units moving slowing through the woods south of Senno, herding the defenders to the southeast (nothing is worse than partisan activity in the rear!). By not doing this you're leaving units in your rear areas a bit too much and they can become a pain to get out afterwards. The "herding units" should stretch from south of Senno to the woodline south of Kovali. Also, you can see by the 2nd map that the computer player took advantage of your stacking and not spreading out by slipping a couple units between your formations and closing in on your replacement hexes. Although I'm sure you didn't have much trouble mopping these units up, would you rather be attacking units to your rear or in front of you? Although I've only played AtD a few times I do remember that you can get units into the woods southeast of Kovali fairly quickly. A division or two or even a division and a couple of support units would have been a nice force to put a wedge between your flanking group in the north and the forces coming from the west, providing flanking protection to the northern group and threatening the northeastern side of the computers pocket. This could have been accomplished with probably one of the stacks (again by spreading out) coming down from the north.
Keep in mind Chelco that the spreading out strategy works fine in AtD because the Russians have very limited counterattack capability. In KP you must be much for careful as the German counterattacks can be quite nasty. Hope this helps a bit on your next try!
Steve
