RE: pilot experience & combat
Posted: Mon Mar 29, 2004 3:23 pm
GUys, two things you have to take into account when looking at losses.
(a) When during the war it happened
and
(b) Types of planes involved
and
(c) Skill levels of pilots involved
You can not take 1 factor in isolation and come up with a kill ratio.
Late war totals have well trained, well rested, well fed Allied pilots flying in excellent aircraft with good intel against poorly trained, unfed, tired Japanese pilots flying obsolete aircraft with generally no intel/radar.
You should be surprised that the Allied kill ratios are as low as they were, but to be fair, there just were not enough Japanese available to shoot down by that time. The deck was so stacked it was embarrassing.
Now, in our game, we can improve on a couple of the factors Japan will be facing by taking better care of our pilots and ensuring they have good intel, which should offset the ratio somewhat. It will not change it dramatically, but it will result in adjusting a 20:1 ratio down to perhaps a 10:1 ratio.
At 150 a month F4U's being produced, even at a 10:1 ratio, thats 1,500 Japan aircraft going away a month.
Add to that the 144 F6F's being produced a month, and another 144 F6F (night fighers).
Add to that the 200 P-40N's being produced a month.
Japan does not produce aircraft ever in these kinds of numbers, the game starts with 671 aircraft production factory points. This can be expanded slightly assuming you can keep them running (they gotta be fed to produce).
As you can see, the USA is spitting out more 3rd generation fighters alone (not including all the OTHER aircraft) then Japan makes total.
I am not looking forward to Japan in '44 against a human player. I doubt I'll even have an aircraft to fly for you to shoot down [:(]
(a) When during the war it happened
and
(b) Types of planes involved
and
(c) Skill levels of pilots involved
You can not take 1 factor in isolation and come up with a kill ratio.
Late war totals have well trained, well rested, well fed Allied pilots flying in excellent aircraft with good intel against poorly trained, unfed, tired Japanese pilots flying obsolete aircraft with generally no intel/radar.
You should be surprised that the Allied kill ratios are as low as they were, but to be fair, there just were not enough Japanese available to shoot down by that time. The deck was so stacked it was embarrassing.
Now, in our game, we can improve on a couple of the factors Japan will be facing by taking better care of our pilots and ensuring they have good intel, which should offset the ratio somewhat. It will not change it dramatically, but it will result in adjusting a 20:1 ratio down to perhaps a 10:1 ratio.
At 150 a month F4U's being produced, even at a 10:1 ratio, thats 1,500 Japan aircraft going away a month.
Add to that the 144 F6F's being produced a month, and another 144 F6F (night fighers).
Add to that the 200 P-40N's being produced a month.
Japan does not produce aircraft ever in these kinds of numbers, the game starts with 671 aircraft production factory points. This can be expanded slightly assuming you can keep them running (they gotta be fed to produce).
As you can see, the USA is spitting out more 3rd generation fighters alone (not including all the OTHER aircraft) then Japan makes total.
I am not looking forward to Japan in '44 against a human player. I doubt I'll even have an aircraft to fly for you to shoot down [:(]