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RE: Just went through the demo.
Posted: Wed May 12, 2004 6:02 pm
by John DiCamillo
So, I finally had a chance to look at your errlog.txt file. The problem is that the game is unable to create a 32-bit Z-buffer (DirectX reports this as an unsupported operation on your video card).
Now, that sounds really weird to me. I'm having a hard time believing that a modern ATI Radeon card doesn't do 32-bit Z-buffering. So far, I can't find any information one way or the other on this issue online. The specs from ATI say that the Radeon chipset does Z-buffering (using something called "Hyper-Z II" technology) but they don't indicate what bit depths are supported.
I'm going to have to contact ATI developer relations to see what the problem might be. In the mean time, it sounds like you are stuck with 16-bit color.
RE: Just went through the demo.
Posted: Wed May 12, 2004 6:23 pm
by MLeoDaalder
ORIGINAL: John DiCamillo
So, I finally had a chance to look at your errlog.txt file. The problem is that the game is unable to create a 32-bit Z-buffer (DirectX reports this as an unsupported operation on your video card).
Now, that sounds really weird to me. I'm having a hard time believing that a modern ATI Radeon card doesn't do 32-bit Z-buffering. So far, I can't find any information one way or the other on this issue online. The specs from ATI say that the Radeon chipset does Z-buffering (using something called "Hyper-Z II" technology) but they don't indicate what bit depths are supported.
I'm going to have to contact ATI developer relations to see what the problem might be. In the mean time, it sounds like you are stuck with 16-bit color.
Thanks for the effort!
But I seem to have fixed it, someway... I disabled 32 bit support in the DirectX Compatibility Configuration.[8|]
RE: Just went through the demo.
Posted: Wed May 12, 2004 9:23 pm
by John DiCamillo
Does that mean you had previously disabled 32-bit support and have now re-enabled it? Or vice versa?
RE: Just went through the demo.
Posted: Wed May 12, 2004 9:25 pm
by MLeoDaalder
ORIGINAL: John DiCamillo
Does that mean you had previously disabled 32-bit support and have now re-enabled it? Or vice versa?
I had it previously enabled. And now it is disabled.
It's strange. I know.
RE: Just went through the demo.
Posted: Thu Jun 03, 2004 9:57 am
by Amok
ORIGINAL: John DiCamillo
2. If you have a 3Dfx Voodoo card, Starshatter may not be able to set its default screen color depth to 32 bits. If you are in this situation, contact me through email.
I tried to install it on a computer with a voodoo5500 and forced 32bit textures in my driver settings
that did just the trick to get through to the default config routine
once in game you can changed the settings back again to 16bit [8D]
unless Milo really wants to get lots of emails, you can try the following for older Voodoos
(tested and worked for me)
manually create a "video.cfg" file and copy in:
Code: Select all
VIDEO
width: 640
height: 480
depth: 16
d3d: 7
max_tex: 256
primary3D: false
gamma: 128
terrain_detail_level: 2
terrain_texture_enable: false
flare: false
corona: false
nebula: false
dust: 0
these are the lowest settings, feel free to raise them once you are in game and know the limits of your card [:)]
RE: Just went through the demo.
Posted: Thu Jun 17, 2004 2:22 pm
by Mundy
I've really enjoyed the demo.
It brings back many fond memories of the old TSR boardgame, "Knight Hawks", in the Star Frontiers universe. In fact, with the ship types and such, they seem made for each other.
Is there a rough release date set yet? I haven't come across anything in the fourms about it.
Ed
RE: Just went through the demo.
Posted: Thu Jun 17, 2004 2:26 pm
by Pheagey
later this summer.
RE: Just went through the demo.
Posted: Thu Jun 17, 2004 3:08 pm
by Mundy
ORIGINAL: Pheagey
later this summer.
Thanks
Ed
RE: Just went through the demo.
Posted: Thu Jun 17, 2004 6:00 pm
by Kuokkanen
ORIGINAL: Mundy
I've really enjoyed the demo.
It brings back many fond memories of the old TSR boardgame, "Knight Hawks", in the Star Frontiers universe. In fact, with the ship types and such, they seem made for each other.
That sounds like idea for mod!
RE: Just went through the demo.
Posted: Fri Jun 18, 2004 7:31 am
by se5a
yea brigs 98se seems to sometimes have trouble with that, the file is probibly fine, you can try installing it on annther computer and/or OS then shift the folder over.
there is annother thread floating round here somewhere...
RE: Just went through the demo.
Posted: Sat Jun 19, 2004 5:23 am
by John DiCamillo
SIX
RE: Just went through the demo.
Posted: Sat Jun 19, 2004 8:07 pm
by Pos
Those with corrupt downloads:
I've found that a lot of corrupt download problems that I had came down to one source: IE. Try to download a different browser like Opera or Mozilla. If you still get corrupt dl.. then no idea, but that worked for me.
RE: Just went through the demo.
Posted: Sun Jun 20, 2004 12:12 am
by John DiCamillo
5
RE: Just went through the demo.
Posted: Sun Jun 20, 2004 1:20 pm
by Keravnos
Is that countdown what I think it is?
RE: Just went through the demo.
Posted: Sun Jun 20, 2004 6:05 pm
by TheDeadlyShoe
The countdown to Summer Savings? You're damn right it is!
RE: Just went through the demo.
Posted: Mon Jun 21, 2004 4:56 am
by John DiCamillo
FOUR
RE: Just went through the demo.
Posted: Mon Jun 21, 2004 5:31 am
by Mehrunes
27!
83!
59!
RE: Just went through the demo.
Posted: Mon Jun 21, 2004 7:09 am
by Pheonix Starflare
Hike!
RE: Just went through the demo.
Posted: Tue Jun 22, 2004 2:40 pm
by John DiCamillo
THREE
RE: Just went through the demo.
Posted: Tue Jun 22, 2004 7:10 pm
by Steely Glint
TWO?