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RE: Matrix may have blown this game
Posted: Mon Apr 12, 2004 12:33 pm
by YohanTM2
ORIGINAL: pasternakski
I am flattered at having been called a "troll" for the first time. I wonder what other wonders await my wonderment?
Funny, first time it has ever been suggested I was mewling...cause and effect perhaps?
RE: Matrix may have blown this game
Posted: Mon Apr 12, 2004 9:09 pm
by Black Hat
The best thing about EiA with an AI is.... The mewing, mewling, whining, whimpering, moaning... (hopfully) will thankfully be absent!
RE: Matrix may have blown this game
Posted: Tue Apr 13, 2004 12:31 am
by YohanTM2
ORIGINAL: Black Hat
The best thing about EiA with an AI is.... The mewing, mewling, whining, whimpering, moaning... (hopfully) will thankfully be absent!
LOL
RE: Matrix may have blown this game
Posted: Tue Apr 13, 2004 2:30 am
by MarshallEllis
Hey guys:
I'm enjoying this post quite a bit LOL!
Seriously,
If you think your wait is full of agony ... ???
I'm the one in charge of making sure that you cannot mix feudal factors with regular infantry factors. I'm the one that has to make sure that a depot IS in a valid supply chain. I'm the one who has to make sure that when you commit the guard, the opponent must break that round OR your break. I'm also the one that has to make sure that Turkey can stand down their feudals, bring them back up to full strength (only in the December Levy step AND only Turkey AND only some of her units!). I'm the one that has to make sure your casualty selections are non-infantry when you lose more than 2.0 morale AND even then only when you have non-infantry factors available.
You get the picture?
We must do these things ALMOST perfectly or WE'VE FAILED in your eyes. I've been involved in this thing for over two years and I've seen it turn from a small Napoleonic Wars original design into an old favorite that has a VERY particluar following
This is no Axis and Allies or Tic Tac Toe but a very complicated game that duplicates a very complicated time in history when enemies become friends and friends become enemies in the same game! WWII didn't even have the comlicated diplomacy since the bad guys were always the bad guys and the good guys were always the good guys. We don't have time to do this thing twice so we MUST do it right the first time! There is rarely a second time in PC Gaming for one game!
In summary, I apologize for the long delay BUT do so recognizing that you might think more of us later when the game's quality is sufficient! It's OK to vent to us! We understand ... BELIEVE ME, WE DO! We'll get there ... I'm counting on it!
Thank you
RE: Matrix may have blown this game
Posted: Tue Apr 13, 2004 2:41 am
by denisonh
Thanks for the efforts to you and the Matrix staff Marshall.
I think that there is a great deal of support for a finished product.
There is absolutely no doubt that a delayed release with the extra attention paid to making it quality is much better than a "coaster" (or like Paradox games, work in progress until the 5th patch)
ORIGINAL: Marshall Ellis
Hey guys:
I'm enjoying this post quite a bit LOL!
Seriously,
If you think your wait is full of agony ... ???
I'm the one in charge of making sure that you cannot mix feudal factors with regular infantry factors. I'm the one that has to make sure that a depot IS in a valid supply chain. I'm the one who has to make sure that when you commit the guard, the opponent must break that round OR your break. I'm also the one that has to make sure that Turkey can stand down their feudals, bring them back up to full strength (only in the December Levy step AND only Turkey AND only some of her units!). I'm the one that has to make sure your casualty selections are non-infantry when you lose more than 2.0 morale AND even then only when you have non-infantry factors available.
You get the picture?
We must do these things ALMOST perfectly or WE'VE FAILED in your eyes. I've been involved in this thing for over two years and I've seen it turn from a small Napoleonic Wars original design into an old favorite that has a VERY particluar following
This is no Axis and Allies or Tic Tac Toe but a very complicated game that duplicates a very complicated time in history when enemies become friends and friends become enemies in the same game! WWII didn't even have the comlicated diplomacy since the bad guys were always the bad guys and the good guys were always the good guys. We don't have time to do this thing twice so we MUST do it right the first time! There is rarely a second time in PC Gaming for one game!
In summary, I apologize for the long delay BUT do so recognizing that you might think more of us later when the game's quality is sufficient! It's OK to vent to us! We understand ... BELIEVE ME, WE DO! We'll get there ... I'm counting on it!
Thank you
RE: Matrix may have blown this game
Posted: Tue Apr 13, 2004 3:54 am
by Becket
Marshall,
All of your time and effort is appreciated. I'd rather wait for a fantastic conversion (especially since, as I mention ad naseum [:'(], this is my first foray in this era of wargaming).
Now, give us some screenshots and a feature list! [:D]
RE: Matrix may have blown this game
Posted: Tue Apr 13, 2004 5:20 am
by New York Jets
As someone who owned the original board game and could NEVER find opponents for ftf play. I EAGERLY await this game. Take as long as you need to get it right, boys!
RE: Matrix may have blown this game
Posted: Tue Apr 13, 2004 12:19 pm
by MarshallEllis
BTW:
I should have used the word Militia as opposed to Infantry when I spoke about taking casualties when your morale loss was greater than or equal to 2.0 . That was a typo on my part and not a rules deviation from our game.
Just another example of how high the bar is here!
Thank you
RE: Matrix may have blown this game
Posted: Tue Apr 13, 2004 1:19 pm
by Sonny
ORIGINAL: Marshall Ellis
Hey guys:
I'm enjoying this post quite a bit LOL!
Seriously,
If you think your wait is full of agony ... ???
I'm the one in charge of making sure that you cannot mix feudal factors with regular infantry factors. I'm the one that has to make sure that a depot IS in a valid supply chain. I'm the one who has to make sure that when you commit the guard, the opponent must break that round OR your break. I'm also the one that has to make sure that Turkey can stand down their feudals, bring them back up to full strength (only in the December Levy step AND only Turkey AND only some of her units!). I'm the one that has to make sure your casualty selections are non-infantry when you lose more than 2.0 morale AND even then only when you have non-infantry factors available.
You get the picture?
We must do these things ALMOST perfectly or WE'VE FAILED in your eyes. I've been involved in this thing for over two years and I've seen it turn from a small Napoleonic Wars original design into an old favorite that has a VERY particluar following
This is no Axis and Allies or Tic Tac Toe but a very complicated game that duplicates a very complicated time in history when enemies become friends and friends become enemies in the same game! WWII didn't even have the comlicated diplomacy since the bad guys were always the bad guys and the good guys were always the good guys. We don't have time to do this thing twice so we MUST do it right the first time! There is rarely a second time in PC Gaming for one game!
In summary, I apologize for the long delay BUT do so recognizing that you might think more of us later when the game's quality is sufficient! It's OK to vent to us! We understand ... BELIEVE ME, WE DO! We'll get there ... I'm counting on it!
Thank you
As Super Chicken said to Fred - "You knew the job was dangerous when you took it."
RE: Matrix may have blown this game
Posted: Wed Apr 14, 2004 6:09 am
by pfnognoff
ORIGINAL: Marshall Ellis
We must do these things ALMOST perfectly or WE'VE FAILED in your eyes. I've been involved in this thing for over two years and I've seen it turn from a small Napoleonic Wars original design into an old favorite that has a VERY particluar following
I bet you now wish you knew, those two years ago, just how particular we are. [:D][:D][:D][:D]
P.S. I'm very pleased to know the non-infantry vs. militia was a typo [:D]
P.P.S. Matrix, take all the time you need to make it right, just don't give up!
renamed: wrong original heading
Posted: Wed Apr 14, 2004 6:09 pm
by YohanTM2
I think the heading I used was inappropriate and I apolgize to Matrix. My issue was that two very good gamers I know who have been waiting for this game for too long and are now not going to buy it due to delays.
This is frustrating to me as they are my principle opponents and we share a camraderie which goes all the way back to setting up WiE on the ping pong table (and a side table!) in the 70s. Always willing to play new folks but not playing my buddies sucks.
RE: renamed: wrong original heading
Posted: Wed Apr 14, 2004 6:18 pm
by Hanal
But Yohan, I mentioned this before and I have to ask again...delays are always frustrating, but gaming, afterall should be a small portion of a person's life and general fulfillment, so while being annoyed, to simply become close minded about it is a waste of energy...How can your buddies be so turned off by the delay that they now refuse to purchase it ?...Do you honestly believe that when the game comes out, and you tell them (hopefully) that it's great, are they really going to be so unmoved and still not desire it?....true grogs would never do that; as being a true grog means having patience...I hope they reconsider once the game is released, because it will be their lose....
RE: renamed: wrong original heading
Posted: Wed Apr 14, 2004 8:10 pm
by YohanTM2
ORIGINAL: J P Falcon
But Yohan, I mentioned this before and I have to ask again...delays are always frustrating, but gaming, afterall should be a small portion of a person's life and general fulfillment, so while being annoyed, to simply become close minded about it is a waste of energy...How can your buddies be so turned off by the delay that they now refuse to purchase it ?...Do you honestly believe that when the game comes out, and you tell them (hopefully) that it's great, are they really going to be so unmoved and still not desire it?....true grogs would never do that; as being a true grog means having patience...I hope they reconsider once the game is released, because it will be their lose....
But Yohan, I mentioned this before and I have to ask again...delays are always frustrating, but gaming, afterall should be a small portion of a person's life and general fulfillment, so while being annoyed, to simply become close minded about it is a waste of energy...How can your buddies be so turned off by the delay that they now refuse to purchase it ?...Do you honestly believe that when the game comes out, and you tell them (hopefully) that it's great, are they really going to be so unmoved and still not desire it?....true grogs would never do that; as being a true grog means having patience...I hope they reconsider once the game is released, because it will be their lose....
I agree completely, but with other games moving to the forefront and one of them especially having limited funds they are going to spend elsewhere...I do hope to change their minds eventually.
RE: renamed: wrong original heading
Posted: Wed Apr 14, 2004 9:23 pm
by Hanal
Ok, if limited funds are an issue then I can understand that completely.........
RE: renamed: wrong original heading
Posted: Wed Apr 14, 2004 9:31 pm
by Black Hat
Marshall, please keep up the good work. We who love and have played EiA, know how the rules can be.... interesting.
I mean Austrian Insurrection corp, Russian cosacks, Turk feudals, Prussian friekorp all have their own nuances, depending on who owns what, and what month it is.
Plus the one thing many grognards love and hate about this game is the nebulous nature of the rule set. Sometimes it is what it doesn't say you can't do, that will be your challenge.[;)]
RE: renamed: wrong original heading
Posted: Wed Apr 14, 2004 10:14 pm
by pasternakski
Let me try one more time to explain this so that you can pass it along to your "buddies": The original game was NOT Empires in Arms. It was to be a new computer simulation of war in the Napoleonic era. THAT FIRST GAME HAS LONG SINCE DIED.
The Empires in Arms project was undertaken not much more than a year ago (ask Matrix if you don't believe me). The development time has been remarkably SHORT, if you ask me. THERE HAVE BEEN NO DELAYS!
RE: renamed: wrong original heading
Posted: Thu Apr 15, 2004 1:19 am
by Le Tondu
ORIGINAL: pasternakski
Let me try one more time to explain this so that you can pass it along to your "buddies": The original game was NOT Empires in Arms. It was to be a new computer simulation of war in the Napoleonic era. THAT FIRST GAME HAS LONG SINCE DIED.
The Empires in Arms project was undertaken not much more than a year ago (ask Matrix if you don't believe me). The development time has been remarkably SHORT, if you ask me. THERE HAVE BEEN NO DELAYS!
pasternakski is absolutely correct about all of that.
I know that it is politically incorrect to say this, but it was not a good day when the original idea for the game died. Not a good day at all. [:(]
RE: renamed: wrong original heading
Posted: Thu Apr 15, 2004 1:29 am
by YohanTM2
ORIGINAL: pasternakski
Let me try one more time to explain this so that you can pass it along to your "buddies": The original game was NOT Empires in Arms. It was to be a new computer simulation of war in the Napoleonic era. THAT FIRST GAME HAS LONG SINCE DIED.
The Empires in Arms project was undertaken not much more than a year ago (ask Matrix if you don't believe me). The development time has been remarkably SHORT, if you ask me. THERE HAVE BEEN NO DELAYS!
direct from the press release you twit...
"Staten Island, NY, September 23rd, 2002 - Matrix Games and Australian Design Group (ADG:
www.a-d-g.com.au ) are pleased to announce that the classic game of Napoleonic Grand Strategy, Empires In Arms, will be adapted for computer play with some new enhancements and features. Development is already well underway, with an expected release date of mid-2003."
Last time I looked August 2004 is not mid-2003. Try and get your facts straight next time.
RE: renamed: wrong original heading
Posted: Thu Apr 15, 2004 1:33 am
by YohanTM2
ORIGINAL: Le Tondu
ORIGINAL: pasternakski
Let me try one more time to explain this so that you can pass it along to your "buddies": The original game was NOT Empires in Arms. It was to be a new computer simulation of war in the Napoleonic era. THAT FIRST GAME HAS LONG SINCE DIED.
The Empires in Arms project was undertaken not much more than a year ago (ask Matrix if you don't believe me). The development time has been remarkably SHORT, if you ask me. THERE HAVE BEEN NO DELAYS!
pasternakski is absolutely correct about all of that.
I know that it is politically incorrect to say this, but it was not a good day when the original idea for the game died. Not a good day at all. [:(]
"Staten Island, NY, September 23rd, 2002 - Matrix Games and Australian Design Group (ADG:
www.a-d-g.com.au ) are pleased to announce that the classic game of Napoleonic Grand Strategy, Empires In Arms, will be adapted for computer play with some new enhancements and features. Development is already well underway, with an expected release date of mid-2003."
Geez Tondu, I usually respect your opinion but why are you supporting obvious misinformation?
RE: renamed: wrong original heading
Posted: Thu Apr 15, 2004 2:54 am
by pasternakski
ORIGINAL: Yohan
"Staten Island, NY, September 23rd, 2002 - Matrix Games and Australian Design Group (ADG:
www.a-d-g.com.au ) are pleased to announce that the classic game of Napoleonic Grand Strategy, Empires In Arms, will be adapted for computer play with some new enhancements and features. Development is already well underway, with an expected release date of mid-2003."
Last time I looked August 2004 is not mid-2003. Try and get your facts straight next time.
A press release announcing a new project with an "expected" release date is not a promise.
You twit.
But there is no reason for you and me or anyone else to be wrangling like enemies over some unfulfilled, undefined expectations. What do you want Marshall and Matrix to do? Squat down in the middle of your living room floor and sh1t you a perfect game on command to suit your time demands, while chanting the mantra, "Yohanjob or myhanjob, de Lawd ain't gonna do dat job?"