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RE: Managing Mines

Posted: Wed Aug 18, 2004 5:40 pm
by Riun T
Thanks bud, now it raises the question that if it oddviously was arround preWWI than why isn't part of the equipment that u have to bring up to the front like barge trucks??in the game??

RE: Managing Mines

Posted: Tue Aug 24, 2004 8:10 pm
by Wild Bill
All very good alternative solutions.

MINES! Ah, yes, me and Rommel, we love mines for defensive purposes. Didn't he want to have 3 million of them planted along the west coast of Europe?

We tried very hard not to overdo mines but it doesn't take many of them to give you the jitters and slow you down.

Minefields will cost you, even with engineers, artillery and "mine-fodder." Here is where you bite the bullet, damn the torpedos (or mines) and just sometimes go for it, John!

WB

RE: Managing Mines

Posted: Wed Aug 25, 2004 10:39 am
by Maciste
Well, I've tried to clear mined hexes with flamethrower tanks and it didn't work. I've tried to clear them with arty barrage (203 mm, russian arty) and it didn't work. I've send my engineers and they cleared about 1 or 2 mines per turn. Conclusion: I've had to assault Zytomir on New Year's Eve if I wanted to get te hexes cleared on 4th of July :P And I've never use mines when defending against the AI! It simply knows where the mines are and avoid them... better to put a screen of mg's supported by AT guns supported by Light AA guns supplemented with heavy AA guns... then the AI come straight on!!! [:D][:D][:D]