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Posted: Mon Apr 02, 2001 11:43 pm
by Gavris Narcis
Originally posted by Arralen:
At first, it's "Räumboot" (=> "Minenräumboot" : Minesweeper ; if the "ä" does not work with your character set, think "ae" instead :) )

Second - you may o.c. place your boats anywhere you like in the desert scenario .. but if you're trying to do this against a human player, you'll find yourself without opponents soon.
It's just that if you insist on being an idiot, there are few possiblities to help you - and it's definitly not the programmers' job to take care of this !!!

A.
I think a real idiot is who don't make the diference between real posibilities and what a program can do ! And what a program can do is definitly the programmers job ! And I am still conviced that SPWAW can do more than this ! Of course with our efforts ! Want you stoping this dirty words ? Or you imagine that I can't tell you a few likely ones........

Posted: Mon Apr 02, 2001 11:43 pm
by Gavris Narcis
Originally posted by Arralen:
At first, it's "Räumboot" (=> "Minenräumboot" : Minesweeper ; if the "ä" does not work with your character set, think "ae" instead :) )

Second - you may o.c. place your boats anywhere you like in the desert scenario .. but if you're trying to do this against a human player, you'll find yourself without opponents soon.
It's just that if you insist on being an idiot, there are few possiblities to help you - and it's definitly not the programmers' job to take care of this !!!

A.
I think a real idiot is who don't make the diference between real posibilities and what a program can do ! And what a program can do is definitly the programmers job ! And I am still conviced that SPWAW can do more than this ! Of course with our efforts ! Want you stoping this dirty words ? Or you imagine that I can't tell you a few likely ones........

Posted: Mon Apr 02, 2001 11:44 pm
by Gavris Narcis
Originally posted by Arralen:
At first, it's "Räumboot" (=> "Minenräumboot" : Minesweeper ; if the "ä" does not work with your character set, think "ae" instead :) )

Second - you may o.c. place your boats anywhere you like in the desert scenario .. but if you're trying to do this against a human player, you'll find yourself without opponents soon.
It's just that if you insist on being an idiot, there are few possiblities to help you - and it's definitly not the programmers' job to take care of this !!!

A.
I think a real idiot is who don't make the diference between real posibilities and what a program can do ! And what a program can do is definitly the programmers job ! And I am still conviced that SPWAW can do more than this ! Of course with our efforts ! Want you stoping this dirty words ? Or you imagine that I can't tell you a few likely ones........

Posted: Mon Apr 02, 2001 11:45 pm
by Gavris Narcis
Originally posted by Arralen:
At first, it's "Räumboot" (=> "Minenräumboot" : Minesweeper ; if the "ä" does not work with your character set, think "ae" instead :) )

Second - you may o.c. place your boats anywhere you like in the desert scenario .. but if you're trying to do this against a human player, you'll find yourself without opponents soon.
It's just that if you insist on being an idiot, there are few possiblities to help you - and it's definitly not the programmers' job to take care of this !!!

A.
I think a real idiot is who don't make the diference between real posibilities and what a program can do ! And what a program can do is definitly the programmers job ! And I am still conviced that SPWAW can do more than this ! Of course with our efforts ! Want you stoping this dirty words ? Or you imagine that I can't tell you a few likely ones........

Posted: Tue Apr 03, 2001 5:21 am
by Possum
Hello All
A good reason to leave the ability to deploy boats/ships on land is that you can often find boats/ships on land, but I've yet to see, or hear of a tank on the water.
Examples of situations that may crop up in a SPW@W scenario.
A PT boat drawn up on a service ramp.
A Destroyer caught while being serviced in a dry dock.
A LCT left stranded up a beach by low tide.
A Gunboat stuck in a once flooded field.
A Chinese Light cruiser stuck halfway up a hill because the Japanese demolished the dam that was retaining the lake the cruiser was sailing on.
A Russian Heavy cruiser in a Leningrad/Rostov shipyard being used as a heavy artillery battery even though it's not yet completed, or even launched!

Posted: Tue Apr 03, 2001 6:19 am
by chanman
You know, I smell a Wild Bill scenario coming on.... Norway, the Tirpitz in drydock, the expected opposition will be green security troops (Elite SS, at least a regiment), no tanks (probably at least one platoon of IIIj's), and no mines (there will be thousands). The player will have a large force of British Paratroops (which means the AI will have a flak battalion) supported by RN air.

Posted: Tue Apr 03, 2001 8:09 am
by USMCGrunt
If I recall correctly, there was one historical event when a major ship was beached purposely. The Japanese beached the Yamato on Okinawa in preperation to defend against the invasion. I beleive the US bombed and shelled the living daylights out of it, so it wasn't actually much use, but it was there.

Posted: Tue Apr 03, 2001 9:58 am
by RolandRahn_MatrixForum
Originally posted by USMCGrunt:
If I recall correctly, there was one historical event when a major ship was beached purposely. The Japanese beached the Yamato on Okinawa in preperation to defend against the invasion. I beleive the US bombed and shelled the living daylights out of it, so it wasn't actually much use, but it was there.
Err, no. The Yamato was *intended* to be beached on Okinawa in April, 1945. She only got enough fuel for a one-way-trip, and her last trip was planned to be coordinated with a massive offensive of Kamikaze planes.

However, she was sighted early by an american sub and sunk by massive US airraids (some of her escorting destroyers were sunk, too) on April 7, 1945. The US lost all in all 10 planes (including landing accidents).

It would be a nice what-if sceanrio, also I have no idea how to simulate a beached battleship in SPWAW.... :)

Maybe two beached destroyers with modified unit data? :confused: (The Yamato would have a length of approx 5 Hexes)

Kind regards,
Roland

Posted: Tue Apr 03, 2001 10:18 am
by USMCGrunt
Originally posted by RolandRahn:
Err, no. The Yamato was *intended* to be beached on Okinawa in April, 1945. She only got enough fuel for a one-way-trip, and her last trip was planned to be coordinated with a massive offensive of Kamikaze planes.

However, she was sighted early by an american sub and sunk by massive US airraids (some of her escorting destroyers were sunk, too) on April 7, 1945. The US lost all in all 10 planes (including landing accidents).

I stand corrected.

Posted: Thu Apr 05, 2001 1:52 am
by Billy Yank
How about this one:

Image

And this:

Image

And this:

Image

From:

The Normandy Invasion: The Story in Pictures at the Center for Military History.

Posted: Thu Apr 05, 2001 2:00 am
by Billy Yank
Now the Navy problem I have is with those Italians being able to buy battleships as off board artillery in campaigns no matter where the fight is taking place. C'mon now, Fondouk is over 50 miles from the sea.

Posted: Thu Apr 05, 2001 2:57 am
by RobertMc
Well, look on the bright side of this particular naval "bug".
It means some enterprising soul can create a SP Naval Mod--all ships, all navies, all the time!! With all water maps, of course, or a few islands, reefs and such thrown in.
Ship vs. ship, destroyers, battleships, PT boats, the works. Probably could figure out how to launch planes from carriers, too!!

Posted: Thu Apr 05, 2001 3:13 am
by Zorfwaddle
Originally posted by Billy Yank:
Now the Navy problem I have is with those Italians being able to buy battleships as off board artillery in campaigns no matter where the fight is taking place. C'mon now, Fondouk is over 50 miles from the sea.
No s*%^! Freaking Italian battleships are pounding me in the 5th scenario of a US Army campaign. I was wondering what the deal was :-). I cant even get air support in this assault! That should be a fixed asset. Anywho, there is a bunch on the run so despite the Italian offboard firepower, I should be rolling them up shortly :-)

Posted: Thu Apr 05, 2001 3:18 pm
by ruxius
I again would say that deployment of naval units into ground hexes should be limited..
While not forbidding it entirely I would however need a check with nearby hexes of water...this could be a nice solution in the
'middle'

Posted: Sat Apr 07, 2001 7:50 am
by Gavris Narcis
Originally posted by Billy Yank:
How about this one:

Image

And this:

Image

And this:

Image

From:

The Normandy Invasion: The Story in Pictures at the Center for Military History.
O.K. with this photos. But don't you see that this navy's were in a shore place (therefore in the game it must to be so !)

Leo.