'Extended Unoffical Titan Database' - Beta

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Thorgrim
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RE: Database

Post by Thorgrim »

ORIGINAL: Sleeping_Dragon
Nope, that was the Avatar and the Baalzebul.

hmmmmm... then I have no clue when I changed the Scorpion. Must be getting old and senile[:D]

Not that bad. It was Coyote who suggested the changes long ago.
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RE: Database

Post by Thorgrim »

ORIGINAL: Sleeping_Dragon
Revolver: chassis change, -1 JJ, +AC4

Swap the flares and the ML back. ML in the head is better than in the side torso, flares it's the same thing.
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Crossbow

Post by Thorgrim »

ORIGINAL: Sleeping_Dragon
Crossbow: -1 JJ, -1LS, heat improved by -0.60C/sec

Moved the SRM4 to the LA and the flares to the LT. Both are more versatile this way.


(oddly enough, this version weighs in at 100.00 tons exactly, but its tonnage does not align properly in the factory, it follows the 2 digit tonnages)
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Sleeping_Dragon
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RE: Illuminator/Tracker

Post by Sleeping_Dragon »

ORIGINAL: Thorgrim
I'm looking at merging the 2 designs into one, a compromise solution. Dropped the engine by 1 in the Illuminator, swapped one GMH rack for a GME, and improved armor and heat dissipation. Gets re-evaluated as short range though, and firepower may be insufficient?
The slot of the Tracker can be used for the all-GME design.

Sounds good to me. Firepower is only an EMP less then the Tracker, but with better electronics. I think it will do fine as a short- to mid-range support with early shots from the GRHs to soften up the opponent as the situation dictates. 5GRE design -> Parapet sound ok?



RE: Scorpion; apologies to Coyote, his changes, not mine. Good changes IMO[:)]

RE: Crossbow and Revolver, changes made as per your suggestions, good catches

Any thoughts on the Blue Dragon/ Banshee similarities?
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RE: Illuminator/Tracker

Post by Thorgrim »

I don't like it much actually. It has low LR firepower, and low SR firepower, for a medium. Even the light Poltergeist has more firepower, though much less armor and ammo, and lower systems.
I've kept the Illuminator at 3 GMHs, with some tweaks. Will try to improve firepower on the Tracker.
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RE: Database

Post by Thorgrim »

ORIGINAL: Sleeping_Dragon
Gravedigger: -2 MGs, lose of armor in torsos, +2 HR (improvement of -0.70C/sec)

I had reduced engine and torso armor and swapped a MG for a VC. Doesn't take care of the heat problem though. Will check.
Griffon: significantly less armor, +AC7, heat improvement (-0.28C/sec)

ML is gone though.
Spider: significantly less armor, +LMG, +PX, heat improvement (-0.52C/sec)

There are just so many cannon-based lights, that it looks like the Cutthroat, the Shredder, the Spear, and even slightly with the updated Revolver... [:(]
Predator: -1 LS, -2 engine, -4 flare, +2 SRM8, heat improvement (-0.36C/sec)

Besides the SRMs->NMs swap, there's PL->EMP and SRMs->GMEs and flares2->3. Noticed that there are very few GMEs and EMPs in heavies.
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Sleeping_Dragon
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RE: Database

Post by Sleeping_Dragon »

ORIGINAL: Thorgrim

Griffon: significantly less armor, +AC7, heat improvement (-0.28C/sec)

ML is gone though.

Opps, didn't record that, but it was close to being a back-up weapon anyway, the AC7 gives it more range and can be fired much more often. (also drops a weapon class)
Spider: significantly less armor, +LMG, +PX, heat improvement (-0.52C/sec)

There are just so many cannon-based lights, that it looks like the Cutthroat, the Shredder, the Spear, and even slightly with the updated Revolver... [:(]

Looking into it

Predator: -1 LS, -2 engine, -4 flare, +2 SRM8, heat improvement (-0.36C/sec)

Besides the SRMs->NMs swap, there's PL->EMP and SRMs->GMEs and flares2->3. Noticed that there are very few GMEs and EMPs in heavies.


Didn't do the GME swap because it would start looking like the Ogre, went with the PL over the EMP for something that can do concentrated damage at close range.

Your right, there are very few GME's and EMP in the Heavies... gotta fix that....
Guardian -> swapped the SRM8 for a GME and +1BC
Blaze -> swapped SRM8 for GME and +1 Flare, better call anyway with all those energy weapons
Ember -> Loses 1 LL and flares, gains 2 EMPs and a tiny heat improvement. Makes is more distinct from the Blaze (didn't realize these 2 were so similiar)
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RE: Database

Post by Thorgrim »

Predator:
Don't have the Ogre, but isn't that the one that's all but a xerox of the Disruptor? Not many resemblances to the Predator.

Guardian:
Instead of the BC improvement, increase arm armor to 35?
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aquietfrog
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RE: Database

Post by aquietfrog »

Unless I'm looking at a significantly different database...

Disruptor: 2x HMG, 2x AC12
Ogre: 1x HMG, 2x AC12, 2x GME

I'm trying to change the AC12's into AC20's by dropping the HMG. My prototype design has 4.87 tons free and only 1 slot for each leg free.
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RE: Database

Post by aquietfrog »

Alright, in attempt to Differentiate the Ogre from the Disruptor...

Code: Select all

 
 Titan Name: Ogre Mk. II           Short Range Heavy Titan
 Chassis: Durania H4               Design: Aquietfrog     
 ----------------------------------------------------------------------
 Weight: 140.0t (140t maximum)     Height     : 13 [meter]
 Bmt   : 30 (40 kph)               Reduce Heat: -3.40C/sec.
 Jmt   : 12 (100 kph) for 42 secs  Cost       : 316381($)
 
 
 Equipment:
 ----------------------------------------------------------------------
 Component/Type/Location
 
 Engine  : Triton T2 [Engine 2] [CBT ]
 HeatReg.: Delinit H7  [Heat 7]
 D.C.S.  : Surko      [D.C.S.3] [CT  ]
 LifeSup.: B.M.I.      [Life 3] [Head]
 Scanner : Triton     [Scan. 4] [Head]
 Computer: Triton TC  [Comp. 4] [LowT]
 E.C.M.  : Lios      [E.C.M. 2] [CT  ]
 JumpPort: Morola MJ   [Jump 4]
 
 
 Weapons:
 ----------------------------------------------------------------------
 Location/Weapon/Ammunition/Slots
 
 [RT  ]  AUTO CANNON 20       (020) [2]
 [LT  ]  AUTO CANNON 20       (020) [2]
 [RA  ]  G.M.E. RACK          (026) [2]
 [LA  ]  G.M.E. RACK          (026) [2]
 
 
 Armor:
 ----------------------------------------------------------------------
 Loc/Internal/Armor/Status/Points/mm
 
 [Head] (13) Dullaroy  HMAX 024 [035mm]
 [RT  ] (27) Titanium  (W)  050 [091mm]
 [CT  ] (27) Vicenium  (W)  055 [092mm]
 [CBT ] (15) Dullaroy  (S)  041 [059mm]
 [LT  ] (27) Titanium  (W)  050 [091mm]
 [RA  ] (25) Vicenium  (W)  054 [090mm]
 [LA  ] (25) Vicenium  (W)  054 [090mm]
 [LowT] (15) Vicenium  (S)  045 [075mm]
 [RL  ] (21) Millenia  (W)  045 [090mm]
 [LL  ] (21) Millenia  (W)  045 [090mm]
 
 Armor Index:   4.85 [Total APts/T]
 Internal:    216  [APts]
 External:    463  [APts]   Max:[093mm]
 Total Armor: 679  [APts]
 
 
 JOCK requirements:
 ----------------------------------------------------------------------
 Piloting: Heavy Titan incl. Jump           
 Weapons : G.M.  Cannon                     
 Warfare : Scanner  Warfare(ECM)            
 Skills  : D.C.  Ind.Fire                   
 
 
 
 Titan Name: Ogre Mk. III          Short Range Heavy Titan
 Chassis: Durania H3               Design: Aquietfrog     
 ----------------------------------------------------------------------
 Weight: 140.0t (140t maximum)     Height     : 13 [meter]
 Bmt   : 31 (38 kph)               Reduce Heat: -3.94C/sec.
 Jmt   : 12 (100 kph) for 42 secs  Cost       : 317838($)
 
 
 Equipment:
 ----------------------------------------------------------------------
 Component/Type/Location
 
 Engine  : CyberSys  [Engine 3] [CT  ]
 HeatReg.: Triton  H8  [Heat 8]
 Flares  : FL Large    [Flare2] [CT  ]
 Shield  : Sharidan     [Shld2] [LT  ]
 D.C.S.  : Triton R2  [D.C.S.2] [LT  ]
 LifeSup.: B.M.I.      [Life 3] [Head]
 Scanner : Mark M-S   [Scan. 5] [Head]
 Computer: Mark BC-X  [Comp. 6] [CBT ]
 E.C.M.  : CyberSys  [E.C.M. 3] [LowT]
 JumpPort: Morola MJ   [Jump 4]
 
 
 Weapons:
 ----------------------------------------------------------------------
 Location/Weapon/Ammunition/Slots
 
 [LA  ]  AUTO CANNON 7        (036) [2]
 [RT  ]  AUTO CANNON 20       (020) [2]
 [RA  ]  G.M.E. RACK          (013) [1]
 [RA  ]  G.M.E. RACK          (013) [1]
 
 
 Armor:
 ----------------------------------------------------------------------
 Loc/Internal/Armor/Status/Points/mm
 
 [Head] (13) Dullaroy       023 [033mm]
 [RT  ] (25) Titanium  (S)  042 [077mm]
 [CT  ] (25) Vicenium  MAX  054 [090mm]
 [CBT ] (15) Vicenium  (S)  033 [055mm]
 [LT  ] (25) Vicenium  (W)  042 [070mm]
 [RA  ] (25) Titanium  (S)  043 [079mm]
 [LA  ] (25) Millenia  MAX  045 [090mm]
 [LowT] (15) Vicenium  (S)  045 [075mm]
 [RL  ] (21) Millenia  MAX  045 [090mm]
 [LL  ] (21) Millenia  MAX  045 [090mm]
 
 Armor Index:   4.48 [Total APts/T]
 Internal:    210  [APts]
 External:    417  [APts]   Max:[090mm]
 Total Armor: 627  [APts]
 
 
 JOCK requirements:
 ----------------------------------------------------------------------
 Piloting: Heavy Titan incl. Jump           
 Weapons : G.M.  Cannon                     
 Warfare : Defense  Scanner  Warfare(ECM)   
 Skills  : D.C.  Ind.Fire                   
 


Ogre Mk. II

Changes:

changed chassis to 4, dropped most electronics. dropped HMG, swapped AC20's for the AC12's, changed weapon layout. GME's have two slots of ammo. significant decrease in Heat Dissipation.


After play testing this design, I found that it runs too hot to use all the weapons at the same time, and that -15% handling penalty really sucks, so I made a few tweaks again...

Ogre Mk III

Changes:
changed it back to Chassis 3, swapped one AC20 for AC7. GME's back to one slot ammo. electronics upgraded, it now has all the electronic at decent levels. Lost a lot of armor, though.

Also, the armor distribution is a bit lopsided due to slot/weight constraints.

Runs pretty cool, the better scanner plus better comp, plus AC7 makes for easy called shots to follow through wherever the AC20 hits.

Not sure how it compares to the original Ogre in the database.
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Thorgrim
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RE: Database

Post by Thorgrim »

Gravedigger: you can remove 1m from both side torsos, and add them to the arms and up them to 39. Of course, you don't need an engine 3 for that design, so I lowered it to 2 and kept both MGs.
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Sleeping_Dragon
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RE: Database

Post by Sleeping_Dragon »

Doh![X(]

Changes made[:)]
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Sleeping_Dragon
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New Beta 7/22/04

Post by Sleeping_Dragon »

Here's the latest update on my 'extended' titan database.

Most of the descisions now are getting difficult with a lot of 'balance' and 'designer's choice' calls being made. I'll take that as a good sign that I'm getting close to what I set out to do. Hopefully this will be the last 'beta' for the database and in a couple weeks I'll have a final version after further input from ya'll and some time to sleep on the calls that were already made.. We'll have to see how things go, some of the most recent calls are definately questionable. So to catch everyone up, here a list of general changes I've made since the last 'Beta'

Changes (so far) since last posted 'beta'

---------------------------------------------------------------------------------------------------
Predator: 2 SRM8 -> 2NM7
Tribesman: Iceman's version
Illuminator: Reworked, merged old Illuminator and Tracker designs
Tracker: Replaced by Grendaier
Revolver: Replaced by Cherokee
Crossbow: Minor equipment relocations
Pariah: Chassis swap/armor redistibuton
Guardian: SRM8 -> GME, +1 BC
Blaze: SRM8 -> GME, +1 Flare
Ember: -LL, -Flares, +2EMP, tiny heat improvement (more distinct from Blaze)
Guantlet: Corrected spelling
Firefly: Now has a PL and 2FT
Spider: Replaced by Thunderclap
Dagger: Stripped to bare bones, now has BC6 and scan5
Bonecrusher: Equipment relocations
Halbard: HR +1 (-0.35), -ML, +Shield1,- 2 flare
Hephastus: -ML, +EMP, -1 Scan, +1 BC
Sabertooth: (not enough firepower) Major rework, now has 4NM7, 2GME, SL, 2VC
Beast: -1 eng, +ammo, + armor
Phobos: Minor armor/equipment swaps, +APs in CBT
Katana: Significant weapon rework; now has 2NB, CS, PX
Scarab: -1 eng, -SL, +2MG, +PX
Scorpion: Implemented Iceman's changes
Muskateer: Implemented Iceman's changes (millenia on legs)
Purgatory: Implemented Iceman's changes (-ammo, +CBT APs)
Shredder: Implemented Iceman's changes (Legs -> Titanium, -APs in legs and arms, -1Flare, -MG; Heat Improvement(-0.24C/sec), +LMG, engine to the CBT
Wolverine: Moved engine, +2 AP in RT and LT
Bloodhound: Moved electronics around; +6AP in CBT
Medusa: Chassis swap, AC7->AC4, +1 JJ, +1 Scan, +1 Flare, Heat Improvement (-0.60C/sec), Better overall armor
Gravedigger: +1AP in Arms, -1 eng, +2MGs
Devastator: -1 scan, +2 JJ, small armor decrease
Catapult: -1 LS, -armor, +ammo, + 1 HR (-0.32C/sec improvement)
Gladiator: Chassis swap, -armor, -SL, -NB, -1ECM, Improved heat (-0.49C/sec), +1 LS, +EMP, +3 DCS
Morningstar: major internal rework. +JJ4, worse engine and armor, much better heat dissapation
Ghost: Chassis swap, -armor, -ML, -1 Flare, +GME, +2BC, +1 EMC, +1Scan
Club: -armor, +1HR (-0.34C/sec improvement)
Atlas: -EMP, -2GC, +2AC12, +1HR, +armor, heat improvement (-0.65C/sec)
Gulliotine: -2SL, -armor, +PL
Warlord: -2GCs, +2AC12s, +Shield1, -small APs in the torsos, tiny heat improvement (-0.06C/sec)
Sodom: -GC,-armor, +AC12, -1DCS, +1HR, heat improvement (-0.71C/sec)
--------------------------------------------------------------------------------------------------------


Newest version further down the thread keep going till you see the red type.
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RE: New Beta 7/22/04

Post by Thorgrim »

Starfire: the SLs in the torsos could be moved to the arms, so they can fire while prone.

Swashbuckler: engine is too small, CLG won't recharge while running.

Catapult: flares and scanner can be swapped.
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Sleeping_Dragon
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RE: New Beta 7/22/04

Post by Sleeping_Dragon »

ORIGINAL: Thorgrim

Starfire: the SLs in the torsos could be moved to the arms, so they can fire while prone.

Swashbuckler: engine is too small, CLG won't recharge while running.

Catapult: flares and scanner can be swapped.

Starfire changed... makes good sense to have then in the arms since your likey 'down' when they're in your hex... but wonder if designer was trying to keep all the eggs out of one basket.

Swashbucker: will look at it, but can live with it the way it is.. want to recycle, turn down the shield or the ECM off.... on the other hand not sure how the AI would handle that..

Catapult: Doh! Changed
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Sleeping_Dragon
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RE: New Beta 7/22/04

Post by Sleeping_Dragon »

Kastuo: +1LS (or +1 ECM.. going with LS since it's a fairly short range titan. ie. within NB range)

hmmm... wonder how that extra ton got left off[X(]
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elmo3
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RE: New Beta 7/22/04

Post by elmo3 »

Still waiting on CompUSA to deliver my game. [>:]

Is there any way to view these databases in Word or some other editor? I found the shareware TOS but assume you can't look at them there?

Thanks.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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LarkinVB
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RE: New Beta 7/22/04

Post by LarkinVB »

You can't read them neither with word nor the freeware.
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RE: New Beta 7/22/04

Post by elmo3 »

OK, thanks. Come on CompUSA...
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Sleeping_Dragon
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RE: New Beta 7/22/04

Post by Sleeping_Dragon »

Can anyone think of anything that should be looked at/changed with the database? If not I'll post the next beta in a couple of days.
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